11 new races, 7 new classes, 181 POIs 33 areas CUSTOM map art. Lore in author's notes.
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Created | 43 days ago |
Last Updated | 11 days ago |
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Aeternum Magorum
In the heart of the imperrex city of Relictus stands the imposing Aeternum Magorum, the guild of Mages' tower. Atop its spire, disputes echo as the council debates the fate of necromancy within their walls. Tensions rise between those who resist the allure of power from Necrossan, a city steeped in necromancy, and those tempted by the dark magic's promises. The atmosphere is thick with apprehension as the outcome of this debate could shift the power dynamics of both cities.
Ails and Ailments
Nestled in the bustling streets of Cadhoiran, 'Ails and Ailments' is an alchemist shop brimming with strange and alluring potions. Run by Yanna, a tiefling whose aura embodies both charm and mystery, the shop is filled with the aromas of herbs and spices, drawing curious travelers and wary locals alike. Yanna cleverly exploits the apprehensions surrounding tieflings, using her enigmatic presence to enhance her reputation as a master potion maker.
Arcem Militaris
The Arcem Militaris serves as the fortified headquarters of the Relict Legion, where the bravest warriors of Relictus gather to devise strategies and prepare for impending threats. Tall stone walls adorned with banners displaying the Legion’s emblem stand sentinel around the compound, ensuring a significant presence in the city. Inside, a grand assembly hall echoes with the sounds of training and discussion, while chambers for strategy and war councils offer a glimpse into the Legion's detailed plans for protecting the realm.
Arma Armis
Located in the bustling city of Relictus, Arma Armis is a renowned blacksmith shop where the formidable orc named Gladius crafts weapons and armor that are said to carry the strength of the earth. The shop buzzes with activity as adventurers and townsfolk alike gather to commission ornate pieces or seek repairs for their well-worn gear.
Arzhel's Forge
In the bustling city of Cadhoiran, Arzhel's Forge is a renowned smithy known for its high-quality weapons and armor. Run by the skilled half-orc blacksmith Arzhel, this establishment is a popular stop for adventurers and soldiers alike. Occasionally, Arzhel collaborates with Gael, the local enchanter, who enhances select weapons with magical properties, making them even more sought after.
Aureum Hasta
Located in the bustling city of Relictus, Aureum Hasta serves as a refuge and training ground for adventurers, particularly those who once served in the legions. Under the watchful eye of Galeus, an old centurion, the guild is renowned for its rigorous training regimens and camaraderie among its members, who share tales of their exploits over mugs of mead.
Axe and Claw
Axe and Claw is a bustling blacksmith located in the heart of Skeggoran. Known for its exceptional craftsmanship, the forge produces arms and armor that cater to the needs of the common folk, ensuring they are well-protected against the perils of the world. The rhythmic sound of hammer striking metal resonates throughout the workshop, accompanied by the warm glow of molten steel and the smell of coal and smoke.
Banc de Lepen
Nestled within the bustling streets of Lepen, the Banc de Lepen serves as a prominent bank and counting house, where the wealthy and ambitious come to safeguard their fortunes. Guarded by enchanted constructs and protected by wards, it stands as a bastion of financial power in the city, often bustling with patrons and traders exchanging goods and services.
Belaur Keep
Belaur Keep serves as the imposing citadel of Rauc, housing the fearsome vampiric dragon Raucanthire. Guarded by an army of Blood Knights, zombies, and ghouls, the fortress has withstood countless attempts by brave adventurers eager to claim the dragon's legendary hoard. Tales of those who dared to infiltrate the castle speak of their grim fates, with none returning to tell the tale.
Blood Dragon Bridge
The Blood Dragon Bridge is a monumental architectural marvel that stretches across the turbulent waters of the Blood Serpent Strait, linking the rugged shores of Rauc Island to the lush landscape of Anthire. Its imposing structure is crafted from dark stone, intricately carved with runes that shimmer under the moonlight, attracting adventurers and explorers alike. As you traverse the bridge, you can feel an ominous presence, as the vampire blood knights stand watch, their crimson armor glinting ominously, ever-ready to protect their domain.
Bloodstone Bazaar
The Bloodstone Bazaar is a bustling market nestled in the heart of Anthire, where the aromas of exotic spices and lingering fragrances intermix with the subtle scent of incense. Shrouded in a dim, ethereal light, vendors hawk their wares, from rich silks to enchanted trinkets, under the watchful eyes of vampires cloaked in shadow. Visitors must tread carefully, as deals often come with hidden costs and whispers of enchantment linger in the air.
Braggart's Brews
Located in the bustling city of Noyvda, Braggart's Brews is a lively tavern frequented by miners returning from their shifts. The air is thick with the hearty smells of roasted meats and frothy ales, and the constant sounds of laughter and clinking mugs create an energetic atmosphere. A local band plays spirited music in the corner, encouraging patrons to dance and revel late into the night.
Cadhoiran Jousting Grounds
In the heart of the Maccan capital of Cadhoiran, the Jousting Grounds serve as a vibrant arena where knights from across the realm gather to showcase their valor and skill in grand tournaments. The air hums with excitement as onlookers cheer, while feasts of delicious food and local delicacies celebrate both victors and challengers alike.
Caitlín's Stables
Caitlín's Stables is a bustling hub in the heart of Cadhoiran, where adventurers and townsfolk alike come to procure the finest steeds and magical beasts. The air is filled with the sounds of whinnying horses, the crackling of hay, and the enchanting scent of leather and fresh earth. The stables are adorned with intricate Celtic designs, and the caretakers often share tales of the bond between riders and their mounts.
Camp of Lord Tiberius Valerion
Nestled in a lush valley after the treacherous descent from the southern Godspine Mountains, the Camp of Lord Tiberius Valerion is a bustling yet weary encampment. The adventurous lord and his retinue, bruised from their journey, prepare for the oncoming challenges in the Bradda Tribes. Despite their exhaustion, there's a palpable energy as soldiers mend their wounds and sharpen their weapons, determined to confront the greenskin tribes and claim their fiefdom.
Cathedral of the Triumvirate
In the heart of the bustling city of Noyvda, the grand Cathedral of the Triumvirate stands as a testament to the reverence of its three patron deities: Vedaudur the Stone, Strid the Smith, and Drukknath the Storm. Pilgrims and craftsmen alike flock to this sacred site to seek blessings for strength, creativity, and protection.
Cave of the Great White Bear
Deep within the Kingdom of Edhellen lies the Cave of the Great White Bear, a notorious location for those seeking to test their mettle against a creature of legend. This immense cave is shrouded in mystery, rumored to be home to a colossal bear, larger than any other, known for its striking white fur marked with scars, telling tales of battles past. Many brave souls have ventured into this cave, driven by tales of glory and the challenge presented by the bear, but none have triumphed over the elusive beast.
Chained Cathedral
The Chained Cathedral stands as an imposing fortress in the heart of Relictus, a testament to the unyielding faith of the Shackled Church. Its dark stone walls are adorned with chains that glimmer faintly, hinting at the ancient tale of sacrifice and vigilance against demonic forces. The air is thick with the smell of incense and candle wax, as devoted followers gather to pay homage to Flaminia, the sainted priestess who bravely shackled herself to a demon gate in a selfless act of devotion, ensuring peace at the cost of her own life.
Church of Rexen
The Church of Rexen stands as a towering beacon of faith in the heart of Cadhoiran, its golden spires reaching for the heavens. The structure is adorned with intricate carvings depicting sunlit battles and divine miracles. Adjacent to the church, the stark, militaristic barracks of the Shackled Church militants provide a somber contrast to the vibrant spirituality, filled with the echoes of fervent prayers and clashing armor.
Court of the Wilder King
Nestled deep within the vibrant trees of the forest kingdom of Edhellen, the Court of the Wilder King serves as a spiritual and tactical hub for the Wild Riders and War Dancers of Ogon. Here, a powerful elf shaman and warrior reigns in a unique balance of reverence and rivalry with the reigning King Blodren Cano, as the untamed spirit of the wild elven kin constantly yearns for greater freedom. Elven traditions and rituals echo through the open glades, a perpetual reminder of their connection to nature.
Crimson Veil Bordello
Situated in the heart of Rauc, the Crimson Veil Bordello is a luxurious establishment known for its enigmatic charm and alluring atmosphere. Patrons are drawn in by the promise of otherworldly experiences, where the seductive allure of its vampiric proprietors enchants visitors from both near and far. The air is thick with a sense of danger and temptation, as guests are often captivated by the performers and the dark secrets that lurk within the walls.
Cursed Marsh of Edhellen
The Cursed Marsh of Edhellen is a foreboding swamp, teeming with malevolence. Those who venture here must remain vigilant, as barrow wights and swampen undead lurk beneath the surface, while ogres and hags prowl in the shadows. The air is thick with an eerie mist, and whispers of the green wyrm—a fearsome, armless dragon—can almost be heard weaving through the murky waters.
Cymru’r Rhaner
Cymru’r Rhaner is a sturdy ranger station nestled deep within the enchanted elven forest kingdom of Edhellen. It serves as a sanctuary for forest guardians, offering respite and strategic planning against encroaching threats. The air is infused with the scent of pine and wildflowers, while the melodious sounds of nature create a serene atmosphere, making it a perfect haven for weary travelers and vigilant rangers alike.
D'Ambra Manor
The D'Ambra Manor is a haunting yet elegant residence owned by the enigmatic vampire noble family. Its dark history is whispered among the city’s inhabitant, and the air is thick with intrigue and ancient secrets. The family is known for their opulent soirées, cloaked in an air of aristocracy and allure, where guests are drawn into a world of refined excess and shadowy undertones.
Daciana Village
Nestled in the heart of the Bradda Tribes' territories, this village of vampire thralls serves the enigmatic Daciana marcher lord family. The settlement is steeped in mystery and fear, where the inhabitants are bound by dark magics and relentless loyalty to their vampiric overlords, living in the constant shadow of the looming Fortress de Daciana that dominates the skyline.
Danyoi Cove
Danyoi Cove is a bustling hub of the seafaring Danyoi tribe, alive with the sounds of splashing waves and shouting sailors. The tribe's warlord, Hanun, oversees the cloak-and-dagger dealings as fishermen celebrate their latest catch while others prepare their harpoons for the next raid. The tribe's wealth is on display through the opulent adornments of Hanun, glinting in the sunlight, a stark reminder of their dark trade in slaves.
Danyoi Raider Camp
Nestled within the rugged cliffs of the Imperrus Peninsula, this Danyoi raider camp is a hive of activity. The raiders gather around fires, plotting their assault on Lentasect, the infamous pirate city. Their crude tents are camouflaged among the rocks, and the air is thick with the scent of cooking meat and the sound of hushed strategizing. This camp serves as both a base for their operations and a temporary haven for those looking to strike it rich against Lentasect's ill-gotten riches.
Darrowstawn Marketplace
The bustling marketplace of Darrowstawn is a hub of commerce and intrigue, where dark elves exchange goods and secrets under the watchful eyes of towering obsidian spires. Vendors hawk exotic wares, from glimmering gemstones to rare magical trinkets, while shadows flit between the stalls, hinting at the mysteries that lie beneath the city's surface.
Darrowstawn Stables
Nestled in the bustling dark elf city of Darrowstawn, this stables is a hub of activity where finely bred shadow steeds and resilient night drakes await their next riders. The atmosphere is filled with the sounds of muffled whinnies and the soft clinking of harnesses, as stable hands tend to the creatures in the dimly lit surroundings. Trade and gossip flow freely here, with merchants seeking well-trained mounts for their journeys into the underdark.
Deasabhain
Deasabhain is a sturdy fortification nestled within the Maccan Clandom, designed to protect the clanspeople from raiders while still allowing them to fish from the river that winds through the area. The walls are an impressive sight, built from thick logs and earth, standing tall against the winds of the highlands. With a heavy guard of skilled Steppen Longbowmen, the fort exudes a sense of both safety and readiness.
Defence Ring of Noyvda
The Defence Ring of Noyvda stands as a formidable bastion against outside threats. Encompassing the city, it features two layers of rugged stone walls, intricately designed barricades, and strategically placed traps aimed at deterring invaders. Behind the sturdy fortifications, the army barracks hum with activity, housing vigilant guards and skilled soldiers ready to defend their home at a moment's notice.
Desolation Swamp
A treacherous landscape where the murky waters conceal danger at every turn, Desolation Swamp is a nightmarish playground for vampire nobles who derive pleasure from the hunt. Once home to a thriving community, the area now echoes with the distant cries of those who find themselves lost amidst the swamp's dark embrace. The air is thick with an unsettling silence, occasionally broken by the whispers of the wind through the gnarled trees.
Dourkeep
Dourkeep is the formidable barracks and training ground of the Dour Guard in the heart of Morvan, where noble warriors and determined citizens hone their skills in wielding greatswords while clad in heavy plate armor. This imposing structure also serves as the city’s forge, where all arms and armor are crafted, reserved exclusively for the members of the Dour Guard.
Dracostal Keep
Nestled within the bustling city of Morvan, Dracostal Keep stands as an imposing yet elegant fortress, home to the enigmatic Order of the Dragon. The Blood Knights within, led by the formidable Blood Marshall Racos, play a dual role as protectors of the city and secretive vampires. Under the guise of noble knights, they safeguard Morvan's denizens while also seeking out blood from those who threaten the peace in its shadowy alleys.
Drukknath's Tempest Shrine
Nestled within the sacred grounds of the Tonken Tribe, this shrine is a revered place dedicated to Drukknath, the god of storms and lightning. The air crackles with energy, and the atmosphere feels charged with the divine presence, drawing both the faithful and the curious to its hallowed stones.
Drunken River Party
On the banks of the winding river, a vibrant festival unfolds as jovial satyrs indulge in merriment, their laughter echoing amidst the trees. Colorful tents are pitched haphazardly, adorned with shimmering decorations and lively music that fills the air. The opposing highlander outpost, Deasabhain, stands as a stern backdrop to the raucous celebration, a constant source of mockery as the satyrs gleefully taunt their neighbors across the water with antics that range from hapless pranks to risqué gestures.
Eastern Gate of Cadhoiran
The Eastern Gate of Cadhoiran serves as a grand entrance to the vibrant capital, featuring intricate stone carvings depicting the history of the Maccan people. Guarded by vigilant sentinels, travelers are welcomed with both caution and curiosity. The gate not only marks the transition into the city but also stands as a testament to the architectural prowess and cultural pride of the Maccans.
Elk Grounds of Edhellen
Nestled deep within the enchanting forest of the kingdom of Edhellen, the Elk Grounds serve as a sacred space where the elven wild riders connect with their majestic elk war mounts. Here, the whisper of ancient trees and the rustle of leaves create a harmonious backdrop for training and bonding rituals, as these skilled riders hone their abilities amidst this tranquil yet powerful sanctuary.
Emberhold
Emberhold is a formidable fire giant settlement nestled in the fiery mountains of northern Old Yjellan. It is ruled by Thane Kaelgor Flameheart, a powerful and cunning giant known for his fierce rivalry with the ice giants to the south. The settlement thrives on forging weapons and armor from molten metals and is a testament to the fire giant's craftsmanship and strength.
Estergon
Estergonis a deep gnome settlement nestled high within the towering peaks of the Krygen Coalition. This mountain village serves as a strategic outpost, safeguarding and maintaining the vast network of tunnels that connect the bustling cities of Duicil and Darrowstawn. The gnomes here are skilled artisans and fierce defenders, ensuring the security of both their home and the crucial trade passage it holds.
Farmside
Farmside is a quaint village nestled on the southern outskirts of the bustling Maccan capital, Cadhoiran. Known for its fertile lands and friendly folk, it serves as a serene escape from the city's vibrant chaos. The villagers are skilled in agriculture and take great pride in their harvests, often seen tending to their fields or gathering at the village square to share stories and news from the city.
Flaminia's Sacrifice
This sacred site serves as a powerful reminder of the sacrifice made by Saint Flaminia, who transformed herself and the demon gate into stone, forever sealing it and halting the onslaught of demons that once threatened the world. Pilgrims from all around visit this holy ground, seeking wisdom and the blessings of Flaminia as they reflect on the enduring battle between light and darkness.
Fortified Ship of the Sherkasa
Anchored among the Denyeni Isles, the Sherkasa have transformed their ships into formidable fortresses, heavily adorned with bronze plates that glint under the sun. Their leader, Ahmelech The Wall, stands resolute on deck, a formidable figure whose presence commands respect. The tribe's warriors prepare for their next raid, their armor reflecting their rich history of metalworking. Even after the eruption of Mount Pelset, their determination to defend their heritage is unyielding.
Fortress de Daciana
Nestled among the mist-shrouded hills of the Bradda Tribes, the fortified manor of Lady Elvira Daciana stands as a sinister emblem of power and fear. This vampiric Marcher Lord, originally hailing from the Rauc Islands, rules her domain with a chilling blend of charm and cruelty, her presence felt in every shadow. The air around the manor feels thick with unease, and tales of her bloodline’s dark legacy echo throughout the land.
Frostbound Kaskan Encampment
Nestled along the southern grassy edge of Frostbound Cove, the small Kaskan encampment buzzes with the energy of its hardy inhabitants. Here, the noydani embrace their nomadic lifestyle, clad in minimal furs and bare chests, demonstrating their remarkable resistance to the cold. Expert horsemen and saber swordsmen, the Kaskans engage in daily training and rituals, celebrating their connection to the wilds and the fierce spirit of their people. These particular Kaskan have got stuck in this area, with their horses and livestock going wild and ranging off into the wilderness, while whispers of a haggard old woman watching the camp at night.
Frostbound Warcamp
The Frostbound Warcamp is a tumultuous hub of frigid activity, where an ice giant warleader named Grímulfr the Stonebreaker rallies his forces for an impending confrontation with the Noydani of Noyvda. The air is thick with tension as the warcamp bustles with ice giant warriors sharpening their axes and tending to their frost beasts, all while the distant sound of crashing waves reminds them of the land they've conquered.
Frostenwald
Frostenwald is the heart of Old Yjellan, a sprawling settlement dominated by towering ice structures that shimmer in the perpetual twilight. The jarl, Grinndal the Ruthless, known for his immense size and fiery temper, maintains control over the various clans of ice giants. His throne room, carved from the heart of a glacier, serves as the center of power where he issues commands to his followers and holds council with other giant clans.
Frosthold Keep
Nestled in the heart of Old Yjellan, Frosthold Keep is an impressive settlement of ice giants, dominated by towering spires of crystalline ice. The jarl, an imposing figure named Thorgar Frostblood, commands respect with his fierce disposition and formidable strength, ruling over his people with a blend of wisdom and might. The settlement is known for its intricate ice sculptures that depict stories of valor and conquest, giving the place a monumental, awe-inspiring atmosphere.
Frostlingen Den
Nestled against the frozen shores of a stark, icy coastline, the wolf den is a foreboding cavern that serves as the home of a pack of winter wolves. Within, the crisp air is tinged with the faint scent of pine and the dense fur of these majestic creatures. Whispers of the region's history speak of fierce battles fought beneath the icy moonlight, adding an air of mystique to the den's surroundings.
Fumo Domum
Fumo Domum is a clandestine shisha bar nestled in the heart of Relictus, serving as a secret enclave for the notorious Crescent thieves guild from Lentasect. Patrons can indulge in exotic blends of shisha while surrounded by intricately woven tapestries and dimly lit lanterns that cast playful shadows. The bar is run by Bandar, a charismatic rajarasha, who welcomes guests with sly smiles and keen eyes, always on the lookout for the next big score.
Fáinne na Sláinte
Nestled in the heart of Cadhoiran, Fáinne na Sláinte is a quaint healer's hut where the air is infused with the fragrant aromas of herbs and tinctures. The healer possesses vast knowledge of ancient remedies and mystical potions, drawing villagers and adventurers alike to seek their expertise in ailments and afflictions.
Gallows of Morvan
In the heart of Morvan, the Gallows stands as a foreboding reminder of law and order. The twisted wooden beams are coated in dark stains, whispering tales of the unjustly condemned. It serves not only as a tool of punishment but also as a gathering place for citizens, drawing both solemn onlookers and those eager to witness justice, however grim.
Generalis Merces
Generalis Merces is a bustling shop in the heart of Relictus, filled with a vast array of adventuring gear, tools, and tantalizing curiosities. Operated by Venator Solatis, a retired hunter known for his legendary skills and captivating stories, the shop attracts adventurers and townfolk alike, looking for equipment or advice. The scent of leather, metal, and herbs fills the air, creating an atmosphere both inviting and invigorating.
Ghorag's War Camp
Nestled deep within the Kjellan Wilds, Ghorag's War Camp is a formidable outpost dominated by the imposing figure of Ghorag himself, a hulking orc who leads his tribe with sheer strength and prowess in battle. The camp is a strategic point for his relentless skirmishes with rival tribes, where orc warriors and submissive hill giants train vigorously under the watchful eye of their war god, Ogon. Here, the air is thick with the tension of preparation for upcoming battles, and Ghorag's leadership is both feared and respected.
Gorod's Vessel
Gorod's Vessel is a lively tavern in the heart of Noyvda, attracting soldiers and adventurers alike. Its atmosphere is filled with the sounds of laughter, clinking mugs, and the occasional cheer from the shooting range out back, where patrons can test their skills in archery or axe-throwing competitions.
Graheardsal
Graheardsal is a fortified motte and bailey that serves as the stronghold of Sjerri Bjornsa, the esteemed ruler of Bjornsa. Encircled by stout wooden palisades and a deep moat filled with shimmering water, the settlement stands as both a residence and a bastion against external threats. Inside, the great hall echoes with laughter and the sounds of feasting, a testament to the ruler's hospitality and strength.
Grandocia's Gutter
In the bustling heart of Lentasect, Grandocia's Gutter is a vibrant forum transformed into a lively bazaar and tavern. The establishment thrives under the management of Grandocia Stellix, who is renowned for her potent pirate grog and whispered secrets of the high seas. A variety of vendors enhance the lively atmosphere, including Mancia the Mancer, whose stall is filled with ancient tomes and magical artifacts salvaged from the ruins of Imperrex cities, and Olog the ogre, who provides sturdy military equipment at his stall dubbed 'The Brawl Starts Here'.
Graves of Gwrthim
The Graves of Gwrthim are a hauntingly beautiful graveyard located in the city of Morvan. Overgrown with wildflowers and ancient trees, it serves as a resting place for the city's most notable figures, each gravestone telling stories of valor and memory. At dusk, the whispers of the departed seem to echo among the stones, creating an eerie atmosphere that draws in those curious about the past.
Great Safehold
An ancient and towering fortress that stands as the heart of the dark elven city of Hrumindo, the Great Safehold is said to be impregnable, built to protect the Hrum family from any adversaries. Its stone walls are etched with intricate runes that whisper of ancient magics, while its high, spire-like towers pierce the shadowy skies. Guards clad in dark armor patrol the battlements, ever watchful for intruders.
Grove of the Eternal Sentinels
Nestled deep within the ancient forest of the kingdom of Edhellen, this hidden grove serves as a sacred site for the Edhellen elves. Here, wise druids and skilled mages carefully imbue towering tree sentinels with the souls of fallen elven warriors, allowing them to continue the eternal battle for their land's safety and honor. The air is thick with magic and the reverence of the past, echoing with the whispers of those who have come before.
Guild of Gold
The Guild of Gold is a bustling hub for deep gnomes who mine and trade precious metals. Within its walls, a network of tunnels leads to the rich gold mines below, while the upper chambers echo with the sounds of hammers striking anvils and gnome chatter as they negotiate trades. The guild not only serves the local industry but also acts as a community center where deep gnomes gather, share news, and forge alliances.
Gwenhwyfar's Rill
Nestled high among the ancient trees of Edhellen, Gwenhwyfar's Rill is a charming tavern inn that serves weary travelers and adventurous souls alike. Its wooden beams and intricately carved elven motifs create a warm and inviting atmosphere, while the scent of wildflowers and freshly baked bread wafts through the open windows. The inn is a hub of laughter and music, where patrons share tales of their journeys and savor the finest elven brews under the stars.
Hawthorne Manor
Hawthorne Manor stands as a formidable fortress within the rugged terrain of the Bradda Tribes' lands. Garrisoned by loyal soldiers and attended by servants, the manor is home to the Marcher Lord Edrick Hawthorne, a noble renowned for his cunning and valor in battle. The family crest, featuring a golden hawk in flight over a scarlet field, is proudly displayed on banners that flutter in the wind, signifying both power and prestige in the region.
High Karl’s Hall
High Karl’s Hall is the majestic residence of Alexei Noyvda, towering above the bustling city of Noyvda. This impressive keep stretches from the sunlit surface to the shadowy depths below, serving as both a stronghold and a home. A winding road circumscribes the keep, connecting the bustling life of the surface to the rich mines below, illustrating the close ties between the keep and the resource-laden underworld.
House Valencrest
Nestled within the opulent district of Anthire, House Valencrest stands as a testament to the wealth and power of its vampire noble lineage. Its towering stone walls glisten under the soft glow of moonlight, and lush, thorny vines creep up the sides, giving the manor an air of eerie beauty. Inside, the air is thick with the scent of aged wood and fine wine, while guests are welcomed by the chilling gaze of portraits that seem to watch every movement.
Hut of Voices
In the heart of Panna, the Hut of Voices stands as a sacred meeting place for the Elder Voices of centaurs, satyrs, minotaurs, and dryads. Each spring, they gather to discuss important matters that will shape the course of their tribes for the coming year, including festivities, diplomatic relations, and potential conflicts.
Hydra's Lair
Nestled within the verdant woods of the Bradda Tribes, this lakeside lair serves as a sanctuary for a formidable water hydra. The murky waters shimmer under sunlight, creating an illusion of tranquility that belies the lurking danger beneath its surface. Goblins from Sheeksta's tribe frequently visit the lair, bringing offerings and invoking blessings from Gaia’s spawn, paying homage in hopes of favor and protection.
Ichthys Refuge
Ichthys Refuge is a serene fishery located in the eastern edge of the lush forest realm of Panna, where the gentle flow of a quaint river provides a perfect spot for both centaurs and dryads to gather, fish, and relax amidst the beauty of nature.
Ignar's Forge
Ignar's Forge is a bustling settlement of fire giants, known for its masterful blacksmiths and molten forges. Ruled by Thane Grivak, a towering figure with a fiery temper, the settlement stands as a testament to the fiery power and craftsmanship of its inhabitants. However, tensions run high with the ice giants to the south, leading to frequent skirmishes and a burning desire for dominance between the two factions.
Iron Crown Keep
Iron Crown is the imposing bastion keep of the Duicil family, symbolizing their power and dominance within the city of Duicil. With walls that echo the history of battles fought and alliances forged, it stands as a testament to both the legacy and the ambition of its family. The keep serves not only as a residence but also as a strategic center for political maneuvers and military operations within the realm.
Iron Hedges
Nestled in the rugged landscape of Duicil, Iron Hedges serves as a stalwart gnomish keep, meticulously crafted to provide vigilant protection over the tunnel path leading to Darrowstawn. Its sturdy walls are adorned with clever mechanical contraptions and whimsical designs, reflecting the ingenuity of its gnomish inhabitants.
Jardin des Rêves
Nestled within the vibrant city of Lepen, Jardin des Rêves is a public garden that enchants visitors with its stunning flora and tranquil atmosphere. The air is filled with the scent of blooming flowers, and pathways wind through meticulously curated landscapes featuring soothing water features and cozy seating areas, making it a perfect retreat for weary travelers and bustling locals alike.
Kaskan Gathering Ground
Nestled at the base of the towering mountain ring surrounding the great city of Noyvda, the Kaskan Gathering Ground serves as a bustling hub for the nomadic Kaskan people. Here, clans converge to trade precious goods, share stories over flowing drinks, and engage in fierce competitions that showcase their strength and skill. The air is alive with the sounds of laughter, shouts, and the clashing of weapons, creating a vibrant atmosphere amid the rugged beauty of the Noyvdan crownland.
Kaskan Outpost
Nestled within the rugged northern Krygen Coalition lands, the Kaskan Outpost stands as a testament to the nomadic Noydani culture, ensuring the safety of trade routes and travelers between Noyvda and the Krygen territories. With their rich traditions and fierce warrior spirit, the Kaskans thrive in the harsh environment of the borderlands.
Le Pen Palace
Le Pen Palace is a vibrant and extravagant residence nestled in the heart of Lepen, owned by the illustrious Gwenved Le Pen and her family. The palace buzzes with joyous celebrations, filled with laughter and music, as guests from all over the city gather to partake in the festivities that radiate warmth and cheer.
Le Pâtissier de Morvan
Le Pâtissier de Morvan is a beloved bakery in the heart of the city, renowned for its enchanting pastries and warm, inviting atmosphere. The aroma of freshly baked goods fills the air, drawing in locals and travelers alike. It's a charming place where the community gathers, sharing stories over steaming cups of herbal tea and sweet treats.
Lehesta Hall
Lehesta Hall serves as both a lively longhouse for citizens to gather and share tales, and a rallying point for war leaders to inspire their troops ahead of battles. The atmosphere is a blend of camaraderie and tension, where laughter intermingles with fervent calls to arms.
Llyn Awel Docks
Nestled within the vibrant city of Lepen, the Llyn Awel Docks serve as a bustling hub of commerce and craftsmanship. Fishermen and traders bargain over fresh catches and exotic goods, while the scent of saltwater fills the air. The docks are flanked by charming wooden buildings painted in lively colors, housing taverns, smithies, and shops that teem with life and laughter.
Lochor's Shrine
Nestled within the bustling pirate city of Lentasect, this shrine to Lochor serves as a sacred meeting place for the cunning and bold. Decorated with offerings of glittering gems and fish scales, it echoes the whispers of the city’s infamous marauders who pay tribute to the scheming goddess of lakes and rivers, often defying the rival water goddess, Myrmidonna, who is favored by the city's enemies.
Locstal Keep
Perched on the edge of the serene Moir Lake, Locstal Keep stands as a stalwart fortress protecting the surrounding villages and their fishermen. The headquarters of the Order of the Lake, the keep's noble knights serve the Lady of the Lake while safeguarding its secrets, for she is an avatar of the sea goddess, Lochor. With its sturdy stone walls and banners fluttering in the gentle breeze, the keep embodies both strength and sanctuary for those who dwell nearby.
Lokda Manor
In the heart of Anthire, Lokda Manor stands as a testament to Countess Milessa Lokda's dark ambitions. The once-majestic residence has been transformed into a fortress of shadows, where whispers of betrayal and power linger in the air. With her death knight bodyguard ever watchful, and a network of vampire spawn and strigoi executing her plans from the shadows, Milessa plots the downfall of her rivals and the ascendance of her house.
Lonely Lighthouse Inn
The Lonely Lighthouse Inn stands tall against the backdrop of the eerie city of Darrowstawn, beckoning weary travelers to gather within its walls. Renowned for its warm hearth and spirited patrons, the inn offers a respite from the city's seafaring undertones, serving up local delicacies alongside tales of the moonlit coastline. Hidden rooms and shadowy corners create an air of mystery, inviting adventurers to uncover the secrets within.
Lord Veledrin's Manor
Perched atop a rugged hill within the lands of the Bradda Tribes, Lord Veledrin's Manor stands as a bastion of strength and heritage. Originally hailing from the Maccan Clandom, the manor is not just a residence but a fortress that merges the elegance of Breton architecture with defensive prowess. The lord of this estate, Lord Aric Veledrin of the Veledrin family, is known for his strategic acumen and unwavering loyalty to his people.
Maccan Citadel
The Maccan Citadel serves as the stronghold of King Artos Maccan, overlooking the bustling city of Cadhoiran. This formidable fortress, made entirely of iron, emanates an aura of power and authority. From its elevated position on a large hill, the citadel casts long shadows over the surrounding structures, embodying the strength and might of the ruling king.
Magus Bona
Magus Bona is a vibrant magic shop nestled in the heart of Relictus, where curious patrons can find a plethora of enchanted items, potions, and arcane tomes. The shop is known for its warm, welcoming atmosphere, and Mercia, the talented sorceress, is always ready to assist her customers with her vast knowledge of the mystical arts.
Merchans-Duren
Merchans-Duren is the bustling marketplace at the heart of Morvan, where merchants from distant lands gather to sell their rare goods and enchanted trinkets. The scents of spices, cured meats, and fresh produce mingle in the air, while locals haggle over prices in a vibrant atmosphere filled with laughter and shouts. Artisans showcase their crafts, from intricate jewelry to beautifully woven fabrics, creating a lively tapestry of culture and commerce.
Monastery of the Sun's Resurgence
Once a thriving sanctuary devoted to Rexen, the sun god, this monastery has been lovingly restored by dedicated missionaries from Relictus after its ruin by the vampiric dragon Raucanthire. The hallowed halls echo with prayers and the whispers of ancient teachings, attracting pilgrims seeking solace and enlightenment under Rexen's warm light.
Morvan Keep
Morvan Keep is the ancestral home of the Morvani family, standing proudly in the heart of the city of Morvan. This grand fortress, with its towering stone walls and intricate turrets, is a symbol of the family's longstanding influence in the region. Inside, the walls are adorned with tapestries depicting the family's history, and the air is filled with the warmth of a crackling hearth where Felis Morvan and his wife Arscella welcome guests. Their son Jourdain often plays in the expansive gardens that surround the keep, where colorful flowers bloom in vibrant hues.
Mountain Outpost
Nestled amidst rugged cliff faces, the Mountain Outpost serves as a crude yet strategic hub for the mountain goblin tribe. They have established their lair near the prominent tunnels that weave through the mountains, which connect the bustling city of Duicil and Darrowstawn. From this vantage point, they adeptly orchestrate raids on unsuspecting caravans and travelers, exploiting the treacherous terrain to their advantage.
Narsur Hall
Narsur Hall stands as a testament to the power and elegance of the ruling family in Narsurin. With its towering spires and intricately carved stone façade, the hall is both imposing and inviting, surrounded by lush gardens filled with vibrant flowers and winding pathways that lead to ornate fountains. Inside, the halls echo with the whispers of history, adorned with rich tapestries and art depicting the family's legacy. This is where decisions that shape the fate of Narsurin are forged.
Nasse Hut
Nasse Hut is an ancient structure, echoing with the whispers of eldritch power and tradition. Infused with the natural magic of the surrounding forest, it serves as a sacred space where the shamans of Edhellen gather to harness their mystical abilities and enchant their creations. Angol, the revered High Shaman, leads the rituals and teachings within its hallowed walls, connecting the spirits of nature with the realm of the living.
Nesfant Cathedral
In the heart of Rauc lies the imposing Nesfant Cathedral, a structure that symbolizes the power and influence of Raucanthire. Under the guidance of the enigmatic High Priestess Nezera, the cathedral serves as both a place of worship and a center for the growing ecclesiarchy, which now includes mortal acolytes eager to learn the ways of the vampire deity. Its towering spires and dark stone façade reflect the solemnity and mystery that envelops the faith practiced within its sacred walls.
Ogon's Glade
In the heart of the Edhellen forest lies Ogon's Glade, a sacred ground where the elven war dancers hone their skills in both art and battle. Surrounded by towering ancient trees, the atmosphere is charged with the whispers of past warriors and the scent of blossoming flowers that symbolize both beauty and sacrifice. Here, performers gather to pay homage to Ogon through elaborate dances and solemn war sacrifices, creating an air of reverence and power.
Ogon's War Shrine
Nestled within the sacred grounds of the Ghorag Tribe, this shrine stands as a testament to the valor and might revered by the community. Adorned with war trophies and etched symbols of strength, it serves as both a place of worship and a rallying point for warriors preparing for battle. The air is thick with the scent of incense and the sounds of ancestral chants, invoking the protection and favor of Ogon, the bull-headed god of war.
Oneira Grove
Oneira Grove is a tranquil sanctuary in the Panna Realm, where the first dryads settled after their migration from the Great Tree. This serene site is dedicated to the selection of a new Elder Voice, with the current leader being Althea. Known for its healing properties, the grove welcomes injured beings seeking restoration. It also serves as a peaceful retreat for satyrs looking to escape their boisterous lifestyles.
Pakov Mount
In the heart of the forest of Panna, Pakov Mount looms large, its craggy peaks touched by wisps of fog and surrounded by dense woodland. This ancient terrain is steeped in the stories of a fierce rivalry between the great green dragon Pakov and the minotaurs, whose climactic battles have etched deep scars into the mountainside. The soil here is rich with history, echoing the roars and clashes that still resonate within the valley below.
Palace of Swords
The Palace of Swords is an imposing structure in the heart of Lentasect, where the infamous Pirator Tertinia Tibullus reigns supreme. Within its opulent halls, she orchestrates daring raids and maintains a firm grip on power, all while her loyal Piros Guard stands vigilant, ready to quell any rebellious whispers from rival pirates.
Patonnia Ground
Patonnia Ground is a sacred training site for minotaurs, marked by the scars of a fierce battle with a green dragon that raged on Pakov Mount. Once a battleground where minotaurs showcased their valor, it now serves as a haunting reminder of the conflict as they prepare to defend their lands from the encroaching forest guardians and dark creatures. The place hums with the echoes of history as Elder Hilamira guides the minotaurs in their pursuit of martial prowess.
Peak Efficiency
Located in the bustling city of Noyvda, Peak Efficiency is a renowned workshop and shop run by the talented dwarf Bofor. Specializing in gunpowder, intricate mechanical items, and powerful enchantments, this establishment attracts artificers from all across Latys, who come to marvel at Bofor's ingenious creations and stock up on rare components.
Pelset Raider Camp
Perched on the rugged cliffs of the southern coast of Latys, the Pelset Raider Camp serves as a temporary stronghold for the fierce raiders of the Denyeni Isles. From this strategic location, they strategize and prepare for their raids against the Edhellen Elves and the Panna Realm, ready to unleash their ferocity and cunning upon unsuspecting targets.
Pelset Raiders Camp
Once a thriving hub of knowledge and trade, the Pelset Raiders Camp now stands as a testament to the tribe's transformation. With their rich history nearly obliterated by the violent eruption that decimated their scholarly pursuits, the Pelset have embraced a savage lifestyle in the aftermath. The camp is scattered with makeshift huts, adorned with trophies from their raids, and the air is filled with the sound of axes striking wood as warriors prepare for their next assault. Jachan, the warlord, rules with an iron fist, steering his people towards a path of fearsome plunder, even against their fellow Denyeni neighbors.
Pengas Grounds
Pengas Grounds is a revered training ground where warriors of Edhellen hone their martial skills in both melee and ranged combat. This esteemed location serves as the base for the Helm Guard, the elite fighting force of Edhellen, known for their discipline and prowess in battle.
Petrified Tower
The towering blackened and petrified tower stands as a haunting reminder of Zenobia's necromantic wave that desolated the land a thousand years ago. Once a monument of the Imperrex Empire, it now looms over the petrified forest, a melancholic relic surrounded by the remains of ancient trees, forever frozen in time. The air is thick with an eerie silence, broken only by the whisper of the wind through the lifeless bark.
Pharmacopolae Relictus
Nestled in the bustling city of Relictus, Pharmacopolae Relictus is a renowned apothecary that carries a vast array of potions, herbs, and mystical ingredients. The walls are adorned with shelves overflowing with colorful glass vials and dried plants, while the air is thick with the fragrant scents of rare essences and brewed concoctions. Curious customers and weary adventurers alike gather here, seeking remedies for their ailments or ingredients for their magical experiments.
Princeps Castellum
The Princeps Castellum stands as a formidable fortress within the bustling city of Relictus, serving as the residence of Tarquin Rex and his elite royal guard, the Clibanarii. Its towering stone walls echo with the sounds of martial drills, while the distant glow of torchlight reveals the watchful eyes of the guards patrolling the battlements. Noble banners flutter in the breeze, a testament to the legacy of the royal lineage.
Relictus Legion Logging Camp
The Relictus Legion Logging Camp is a bustling hub of activity as soldiers and workers chop down the towering trees of the Panna Forest, converting the wood into supplies for their ongoing campaigns. The air is thick with the scent of fresh-cut timber and the sounds of axes striking wood, accompanied by the occasional grumble of discontent from the laborers. The camp is surrounded by towering pines, and under constant watch by the stern eyes of the legionnaires, it serves both as a resource depot and a temporary settlement.
Riklig Markt
The Riklig Markt in the bustling city of Bjornsa is a vibrant hub where merchants from distant lands converge to trade their exotic goods. Stalls overflow with colorful fabrics, aromatic spices, and carefully crafted trinkets, each telling a story of its origin. Lively bartering fills the air, accompanied by the sounds of laughter and music, creating an atmosphere of celebration and community as locals and travelers alike mingle among the wares.
Ruins of Eldras Keep
The Ruins of Eldras Keep are a grim reminder of a failed conquest. Once a fortified manor of a Marcher Lord, the stone walls now stand crumbling and overgrown, a testament to the relentless encroachment of nature and goblin ferocity. Inside, remnants of lavish tapestries and shattered furniture tell the tale of a once-resplendent home. Shadows linger in the halls, filled with an eerie silence that speaks to the lost lives and ambitions that have since faded into legend.
Ruins of Imperrus
Once the proud capital of the Imperrex Empire, the Ruins of Imperrus stand as a haunting reminder of its former glory. The skeletal remains of grand structures and crumbling edifices lie scattered across the landscape, now cloaked in a blanket of ash and decay. The atmosphere is steeped in an eerie silence, punctuated only by the whispers of the wind and the occasional echo of distant memories. The spectral presence of Zenobia's necromantic wave lingers, casting an unsettling pall over the remnants of a civilization lost to time and conflict.
Ruins of Talmor Farm
The Ruins of Talmor Farm stand as a haunting reminder of the once-thriving settlement that served a Marcher Lord. Now, it lies desolated, with crumbling stone walls overrun by nature, broken carts scattered among the remnants, and the faint scent of decay lingering in the air, echoing the chaos wrought by raiding greenskins. No more do the fields bloom; instead, wild grasses and twisted vines reclaim the land.
Sablegrove
Sablegrove is a dark elf farming village, nestled in the rolling plains that stretch between the opulent golden city of Narsurin and the fortified bastion city of Hrumindo. Here, the dark elves cultivate their crops under the watchful eye of ancient trees, their gnarled roots entwined with the fields, and the villagers practice age-old farming techniques that enhance the land's natural magic.
Sachana Halls
The Sachana Halls is an opulent mansion that reflects the immense power and influence of the Sachana family. Though the members are not blood-related, they share an unyielding loyalty to one another, and the current head, Alexandru, a formidable strigoi, ensures that only the strongest remain within its walls. At his side is Alina, a cunning vampire spawn who commands magic with a practiced hand. The Halls are a hub for political intrigue and arcane knowledge, drawing in the ambitious and the powerful from across the realm.
Salt Spire
Perched high atop jagged cliffs, Salt Spire is the ancestral keep of the Darrow family, commanding a breathtaking view of the sprawling city of Darrowstawn below and the endless expanse of the sea. The keep’s stone walls are weathered and strong, adorned with banners that flutter in the salty breeze, speaking to its storied history and the proud lineage it protects. A winding path leads from the city to the entrance, offering a sense of both grandeur and isolation.
Satothymia
Satothymia, a vibrant gathering place in the Panna Realm, is a whimsical settlement where satyrs revel in drunken merriment among luminous fairy mushrooms. The groves are interconnected by winding paths, each adorned with colorful pavilions resonating with the sounds of laughter, music, and raucous celebrations as the satyrs plot their daring raids into Edhellen under the influence of their revelry. At the heart of the festivities resides Lectos, the wise and boisterous satyr Elder Voice, who guides his kin in their carefree escapades.
Searreter
Searreter is a formidable fortress that serves as a vigilant lookout against the threats posed by raiders and mountain beasts. The valor of Botrel Hallou and his highlanders ensure that this strategic outpost remains a stronghold of safety and resilience amid the rugged beauty of the Maccan Clandom.
Shackles of Noyvda
Nestled against the towering eastern mountains of Noyvda, the Shackles of Noyvda serves as a foreboding jail where criminals are kept far from the city's watchful eye. The stone walls are reinforced with iron bars and thick, weather-worn chains, giving it an air of both intimidation and despair. The echoes of distant thunder often accompany the uneasy whispers of the prisoners confined within.
Sheeksta Tribe Encampment
The Sheeksta Tribe encampment is a vibrant settlement. Home to a unique mix of goblins and ogres, it is a lively place filled with the sounds of chatter and laughter, all under the watchful eye of Sheeksta, the powerful goblin shaman. Rituals honoring Gaia are held regularly, with offerings and ceremonies to showcase their devotion and the blessings she bestows upon them.
Sherkasa Raider Camp
Perched on the rugged northern coast of the Maccan Clandom, the Sherkasa raider camp serves as a stronghold for the heavily armed and armored Sherkasa raider tribe. They have established themselves here with the intention of pillaging the surrounding area and are rumored to be waiting for a lucrative payment from the king to vacate the territory. The air is thick with tension, and the sound of metal clanging and raucous laughter wafts through the camp as preparations for their next raid are underway.
Southern Gate of Cadhoiran
The Southern Gate of Cadhoiran stands as a majestic entrance to the bustling capital, fortified with high stone walls engraved with ancient runes and flanked by two towering statues of legendary warriors. It serves not only as a defensive structure but also as a symbol of the city's resilience and grandeur. Merchants and travelers pass through daily, joining the vibrant tapestry of life that defines Cadhoiran.
Sphinx's Hall
Among the Denyeni Isles, Sphinx's Hall is a sacred temple nestled on the slopes of Mount Pelset, where only the chieftains dare tread. Within its stone walls lies the enigmatic sphinx Haggariah, who bestows blessings upon those who offer treasure. Rumors abound that her foresight can reveal bountiful settlements ripe for plundering, but warlords who challenge her might soon find themselves missing, replaced by new contenders seeking power.
Stabulum Tempus
The Stabulum Tempus is a bustling stable located in the heart of Relictus, catering to adventurers and common folk alike. The atmosphere is filled with the sounds of whinnying horses and clattering hooves, while the rich scent of hay and leather permeates the air. Skilled grooms tend to the steeds, ensuring they are well-fed and ready for their next journey.
Stone Harbour
Stone Harbour, the bustling heart of the city of Relictus, serves as a vital refuge for the fleet that protects trade routes and hunts down pirates. The harbour is a hive of activity, where sailors prepare for voyages, merchants barter goods, and children play along the cobbled pier, eagerly watching as ships come and go.
Strigos Pit
Strigos Pit is a massive colosseum located in the southern part of the city of Rauc. Beneath it lies a dark grave pit where vampire mages raise zombies and ghouls from prisoners taken during blood raids. The undead created here serve various purposes: some are sent to toil in the city, while others are thrown into the colosseum above to battle against captives for the entertainment of the vampiric elite, overseen by the sinister arena master, Zadicus.
Svetodal Ruins
The Svetodal Ruins are the remnants of a once-thriving noydani settlement, now crumbling and overgrown with thick frozen vines and ice moss. The echoes of ancient whispers float through the air, as if the spirits of the past linger amongst the weathered stones. Here, tales of flight from the giants are etched into the very ground, providing a haunting reminder of a time long forgotten.
Talon Hall
Talon Hall is a stately residence in the bustling city of Skeggoran, home to the esteemed Agnost Kjellan, his wife, Egila, and his children Meri and Jonst.. The hall radiates an air of authority and warmth, showcasing the family's wealth and commitment to their community.
Temple of Anagenissi
The Temple of Anagenissi stands as a serene sanctuary amidst the bustling, shadowed streets of Narsurin, dedicated to the goddess of rebirth. Here, dark elves come to seek renewal, offering their prayers and tributes in hopes of a new beginning. Rich tapestries depicting cycles of life and death adorn the walls, while the air is thick with incense that elevates the spirit.
Temple of Lochor
Hidden within city of Skeggoran, the Kjellan temple to Lochor serves as a sacred sanctuary for those who revere the scheming goddess of rivers and lakes. Pilgrims often visit to seek guidance and blessings for their journeys across the water, while the temple's secrets lie in its ancient carvings and flowing water that whispers of forgotten tales.
Temple of Myrmidonna
Nestled within the bustling city of Relictus, the Temple of Myrmidonna stands as a majestic tribute to the goddess of the sea. Its ornate design features shimmering mosaics of sea life and wave patterns that glimmer in the sunlight. Worshippers gather here to seek blessings for safe voyages and bountiful harvests from the ocean.
Temple of Vedaudur
Nestled in the heart of Hrumindo, the Temple of Vedaudur stands as a bastion of earth's gentle strength, its stone walls adorned with intricate carvings depicting nature's serene beauty. The air is imbued with a sense of tranquility, inviting all who enter to reflect upon the nurturing aspects of the earth and stone.
Temple of the Bull God
Nestled in the heart of the Skeggoran, this imposing temple is dedicated to Ogon, the bull-headed god of war. The walls are adorned with intricate bas-reliefs depicting legendary battles and heroic feats of strength. Flickering torches illuminate the path to the altar, which is often adorned with offerings from fervent believers seeking Ogon's favor in combat.
Temple of the Three Patrons
Nestled amid Bjornsa, the Kjellan Temple stands as a testament to the reverence the local inhabitants hold for their three patron gods of Vedaudur, Strid and Myrmidonna. Intricate stone carvings adorn its façade, each depicting scenes of stone, smithing, and the bounties of the sea. The temple serves as a gathering place for worship, offerings, and community celebrations, harmonizing the essence of land, labor, and ocean.
Tenebris Harbour
Tenebris Harbour is a foreboding port within the city of Necrossan, shrouded in an eerie mist that clings to the cobblestone docks. Shadows flit between the spectral ships that glide silently on the dark waters, organized by the enigmatic Lictor Dux. The air is thick with the scent of salt and secrets, while whispers of lost souls seem to echo from the depths of the harbour.
The Abyssal Entrance
The Abyssal Entrance is a treacherous tunnel nestled within the Southern Godspine Mountains, serving as a gateway to Gaia's tunnels at the world's core. Dark and foreboding, its depths harbor the fierce creatures bred from the essence of Gaia, including hydras, chimeras, and drakons, which emerge alongside an army of goblin and orc minions to wreak havoc upon the surface world.
The Agona
Located in the vibrant region of Panna, The Agona is a sprawling arena where the proud centaurs gather to showcase their speed and skill in exhilarating races and fierce jousts. This lively venue is a favorite among satyrs and minotaurs, who revel in the sights and sounds of competition, often indulging in hearty drinks and raucous brawls as entertainment. The esteemed centaur, Aglikes, presides over the races, ensuring that every event runs smoothly and fairly.
The Anokala
The Anokala is a hidden grove nestled within the enchanting grounds of Panna, serving as a serene sanctuary where dryads come to hone their magical skills and vocal melodies. Under the watchful guidance of the Mother of the Spring, a revered ex-Elder Voice dryad, the grove resonates with harmonious sounds and deep arcane wisdom.
The Avli Filonikas
In the heart of Panna lies The Avli Filonikas, a sprawling arena where minotaurs gather to prove their might in fierce contests. This formidable brawl yard is overseen by Mestos, a renowned minotaur who organizes intense fights and grand tournaments that draw spectators from far and wide. With a palpable atmosphere of excitement and aggression, the arena hosts one-on-one duels as well as larger melees amidst cheering crowds.
The Axedio
The Axedio serves as a revered training ground for centaurs in the Panna Realm, focusing on complex battle tactics and strategy. Under the guidance of Idomilles, the wise centaur general and Elder Voice, promising warriors hone their skills in both simulated wargames and real-time combat scenarios. With healers vigilant on site, even the most intense training sessions are safeguarded against serious injury.
The Black Barge
Situated in the bustling harbor of Lentasect, The Black Barge serves as the headquarters for The Crescent, a guild of assassins and thieves known for their swift operations and covert dealings. Under the shrewd leadership of the elf Lerosa, the guild has forged alliances with local pirate gangs, ensuring a degree of protection and favor within the city's treacherous environment. Hidden beneath the barge lies a secret portal leading to an underground labyrinth, allowing the guild’s members to escape the city swiftly whenever needed.
The Blind Boar
The Blind Boar is a bustling tavern in the heart of Cadhoiran, where weary travelers and locals alike gather to share stories and enjoy hearty meals. Run by Gael, a former mage-adventurer, the tavern serves not only food but also a touch of magic from her hidden shop below. Its vibrant atmosphere is filled with laughter and the smell of roasted meats, making it a staple of the city.
The Bloated Barque
The Bloated Barque is a lively tavern located in the heart of Bjornsa, built from the hull of an upturned Kjellan ship. Its wooden structure creaks with history, and the air is thick with laughter, music, and the savory aroma of freshly prepared meals. Sailors, adventurers, and locals gather here to share tales of the sea and enjoy the warm hospitality of the staff, making it a vibrant hub of community life.
The Blood Spire
In the heart of Anthire, The Blood Spire looms above the cityscape, its tall, crimson-tinted stones glistening ominously in the sunlight. This magnificent tower serves as the headquarters for High Blood Marshall Versum and his feared Blood Knights, where they devise strategies for raids and conquests, and train relentlessly in the ancient and dark art known as the Path of Blood, fostering warriors of unmatched skill and ferocity.
The Bloodied Chalice
Nestled within the cobblestone streets of Anthire, The Bloodied Chalice serves as a gathering spot for both weary travelers and the city's more sinister inhabitants. Beneath its rustic facade, the tavern is richly adorned with dark wood, crimson tapestries, and flickering candlelight that casts eerie shadows across the cramped space. The air is thick with the scent of aged wine and roasted game, mingling seamlessly with whispered secrets and tales of the night.
The Byra Hall
The Byra Hall is a lively establishment in Panna, filled with laughter and music, where satyrs gather to enjoy drinks and festivities. Owned by the jovial Pan named Setos, this hall welcomes all with the promise of a free first drink, setting the stage for a night of revelry and camaraderie.
The Clouded Mausoleum
The Clouded Mausoleum stands as a foreboding structure in the heart of Necrossan, where the undead mages conduct their dark rituals amidst the restless spirits of past nobles and generals. Constant sacrifices are made to sustain the ominous storm cloud that perpetually hovers above the mausoleum, casting eerie shadows throughout the city.
The Clutaigh
The Clutaigh is a renowned golden theatre in Lepen, where nightly performances weave together tales of intrigue and drama, often serving as a front for clandestine operations among its masked performers, who are skilled spies and assassins.
The Dawnless Tower
In the heart of Necrossan, The Dawnless Tower looms ominously, a once-majestic structure now corrupted by dark magic. Home to Zenobia the Lich Queen, this tower serves as a stronghold for her sinister designs and the gathering place for her Banelord generals. The air around the tower is thick with malevolence, and shadows dance unnaturally, hinting at the powerful dark rituals conducted within its halls.
The Dirge
The Dirge is a renowned tavern nestled in the heart of Morvan, frequented by the high society of the city. Its dimly lit corners create an intimate atmosphere, making it the perfect place for a quiet drink away from the bustling streets. Under the careful management of Jeanne, a shrewd and hospitable dwarf, patrons find themselves enveloped in an air of sophistication and intrigue, often discussing matters of importance in hushed tones.
The Eastern Raiders' Camp
Nestled within a dense thicket, the raiding camp serves as a strategic base for the Eastern raiders of 'The Harmony'. This fierce group is known for their merciless forays into Krygen trade routes, where they exploit the riches of unsuspecting merchants. The atmosphere is tense, with warriors preparing for combat, the sounds of clashing metal reverberating as they practice their swordsmanship.
The Eccentric's Haven
In the heart of the Maccan city of Lepen, The Eccentric's Haven serves as a gathering place for those citizens who view themselves as unconventional and artistic. Unbeknownst to the public, this seemingly benign venue conceals dark secrets, acting as a breeding ground for a hidden infernal cult that lurks beneath the vibrant facade.
The Farmstead Inn
Once a humble farmhouse, The Farmstead Inn has been transformed into a grand lodging establishment located in the heart of Hrumindo, the dark elven city. It serves as a welcoming respite for travelers seeking to escape the shadows, with its warm hearth, hearty meals, and cozy rooms adorned with dark wood and rich tapestries. The innkeeper, a jovial dark elf, regales guests with tales of the city's history and its long-standing traditions.
The Feistalla
The Feistalla is the heart of celebration in the vibrant city of Lepen, where the air is always filled with laughter, music, and the enticing aroma of delicious food. This grand structure serves as the primary venue for elaborate feasts and lively festivals, bringing together citizens and travelers alike to partake in its joyous events.
The Flottsmi Forge
The Flottsmi is a legendary forge located in the heart of the bustling city of Skeggoran, known for its exceptional craftsmanship and magical weaponry. Here, master smiths work tirelessly to create weapons infused with ancient powers, often commissioned by the ruling family. Rumors whisper of a hidden chamber within the forge that holds secrets lost to time, sparking the interest of adventurers and collectors alike.
The Forged Shadows
The Forged Shadows is a renowned dark elf smithy in the city of Duicil, known for its masterfully crafted weapons and armor. The air is infused with the scent of molten metal and the rhythmic clang of hammer on anvil echoes through the workshop, where skilled artisans manipulate glowing ingots into exquisite creations. Customers with deep pockets and a discerning eye come from far and wide to acquire their formidable wares.
The Forgotten Catacombs
Beneath the haunted streets of Necrossan lies the Forgotten Catacombs, an extensive network of dark passageways and ancient burial chambers. Once a sacred resting place for the city's nobility, the catacombs now echo with whispers of the restless dead and the flickering shadows of long-forgotten spirits. Adventurers brave enough to explore these depths might uncover lost relics or awaken long-buried horrors.
The Foterata
The Blood Knights Barracks, known as 'The Foterata', serves as the heart of Rauc's martial prowess. Beyond its war-torn walls, the barracks reverberate with the sounds of steel clashing as recruits undergo rigorous training under the watchful eye of Sanguiner Qadir, a former Abhiran swordmaster. With a keen focus on both combat and the city’s security, Qadir cultivates the next generation of warriors in service to the Order of the Dragon.
The Gallows of the Shackled Church
The Gallows of the Shackled Church stands as a grim reminder of the merciless justice administered by the Demon Hunters. This camp, steeped in stern discipline, serves as a base for an order that hunts not just demons, but anyone they deem a collaborator. Here, the line between justice and brutality blurs, as the gallows loom large over the site, where accused collaborators swing lifelessly amidst harsh whispers of their supposed crimes—some real, others fabricated in the name of righteousness.
The Glimmering Grove
Nestled deep within the elven forest kingdom of Edhellen, The Glimmering Grove is a sacred place where the spirits of nature are said to commune with the elves. Majestic trees arch overhead, their leaves shimmering with an ethereal glow, creating a serene atmosphere. At the heart of the grove stands a grand statue dedicated to the current king, Blodren Cano, who is depicted in intricate detail with a crown of woven branches and a cloak of leaves, instilling a sense of awe and reverence among all who visit.
The Gloomroot Entrance
In the depths of Pakov's Domain lies the Gloomroot Entrance, a dark and foreboding chasm that serves as a gateway to the world's vast and treacherous caverns. From this mouth of the abyss, Gaia's spawn occasionally emerge, unleashing horrors such as hydra's, chimeras and medusae. At present, the area is infested with a Medusa Queen and her deadly naga minions, watching with hungry eyes for any intruders who dare approach.
The Gloomy Vesper
Nestled amidst the shadowy alleys of Rauc, The Gloomy Vesper serves as a refuge for night wanderers and those seeking warmth amid the chilling embrace of the vampiric city. Its atmosphere is thick with a sense of mystery, drawing patrons from both the living and the undead. Whispers of ancient secrets and forbidden knowledge fill the air as the flickering candlelight dances against the dark, stained wooden walls, creating an ambiance of both intrigue and danger.
The Golden Goblet
The Golden Goblet is a renowned tavern nestled in the heart of Narsurin, where the air is filled with the sounds of laughter and the clinking of tankards. Often frequented by dark elves and deep gnomes, the tavern serves as a meeting place for rogues and adventurers seeking refuge and camaraderie in the depths of the city. The walls are adorned with murals depicting tales of the moonlit underworld, and its menu features delicacies from the deepest caverns.
The Graveyard of Lost Souls
In the heart of the undead city of Necrossan lies The Graveyard of Lost Souls, a sprawling and overflowing burial ground where the restless dead roam. Shambling undead wander aimlessly amidst crumbling tombstones and intricately carved mausoleums, their hollow eyes reflecting the moonlight. Echoes of sorrowful whispers fill the air as lost spirits seek solace among the graves.
The Grumbling Sanctum
The Grumbling Sanctum is an ancient mountainhold nestled high in the Northern Godspine Mountains. This secluded stronghold, hewn from the very rock of the mountains, is dedicated to the worship of Earth Elemental Lords. Within its stone halls, fervent earth cultists conduct rituals to honor their fierce deities, using the raw power of the mountains to enhance their connection to the earth.
The King's Tree
In the heart of Edhellen stands the majestic King's Tree, a colossal and ancient oak whose branches stretch high into the sky. This tree, seeded by a Pan of great magical power in ancient times, is the very foundation upon which the city of Edhellen was built. King Blodren Cano rules from its expansive boughs, where an intricate network of wooden walkways and living quarters blend seamlessly with the natural wonder of the tree, encapsulating the harmony between nature and civilization.
The Marga Coth
The Marga Coth in the city of Lepen is a bustling food market known for its vibrant atmosphere, where the air is filled with the enticing aromas of spices and freshly cooked delicacies. Local performers grace the streets with their talents, juggling fiery torches, dancing to lively tunes, and playing enchanting melodies, creating a joyful ambiance that draws in visitors and locals alike.
The Moot-Halla
The Moot-Halla is a boisterous inn and tavern located in the vibrant city of Skeggoran, known for its raucous atmosphere and hearty fare. Patrons from all walks of life gather here to share tales, engage in rousing games, and enjoy the melodies of local bards. The air is filled with laughter and the aroma of roasted meats, making it a favored spot for adventurers and townsfolk alike.
The Pannagora
The Pannagora is a vibrant market square alive with the sounds of haggling and laughter as members of each settlement gather to trade goods. Colorful stalls overflow with exotic wares, handmade trinkets, and local delicacies, creating a bustling atmosphere. As the sun sets, the market transforms into a striking focal point for the beginning of the Xanarchia festival, with lanterns strung overhead and performers preparing for the evening's entertainment.
The Rusty Pick
The Rusty Pick is a bustling tavern located in the heart of Duicil, known for its lively ambiance and eclectic clientele. Here, deep gnomes and the occasional dark elf share stories and laughter over frothy mugs of ale, while the aroma of hearty stew wafts through the air. The flickering glow of lanterns casts warm shadows on the stone walls, creating an inviting atmosphere for both locals and wanderers.
The Salt Pier
The Salt Pier is the heart of trade and warfare in the dark elf seaside city of Darrowstawn. Here, massive trade and warships glide in and out of the monumental dock, casting long shadows over the bustling mariner taverns that line the waterfront. The air is thick with the scents of salt and spiced ale, and the echoes of raucous laughter mix with the calls of merchants hawking their wares.
The Sanctum of Saint Flaminia
In the bustling Maccan city of Lepen, the Sanctum of Saint Flaminia stands as a testament to faith and devotion. The church is intricately adorned with symbols of the Shackled Church, where worshippers gather to honor the divine alongside Rexen, the god of the sun. The atmosphere is filled with reverence as the scent of incense wafts through the air, drawing both the faithful and curious seekers alike.
The Seven Scars
The Seven Scars is a haunting area within the forest of Panna, surrounding the imposing Pakov Mount. The ground is marked by seven long stretches of deep, scorched earth, remnants of the acid breath unleashed by the fearsome green dragon Pakov in his fierce battles against the Pannan Minotaurs. This eerie landscape serves as a grim reminder of the violent history that transpired here, where nature bears the scars of conflict.
The Shadowleaf Apothecary
Nestled within the winding alleys of Narsurin, The Shadowleaf Apothecary is a renowned establishment where dark elf alchemists brew potions and remedies using rare and mystical ingredients harvested from the Underdark. Its shelves are lined with vibrant vials and mysterious herbs that emit a faint glow, beckoning adventurers and townsfolk alike to explore its depths.
The Siegeworks
The Siegeworks is a massive fortress located at the edge of the dark elven city of Hrumindo, renowned for its vast array of siege engines and inventive machinery designed for warfare. The sounds of clanging metal and the sight of engineers busy at work creating terrifying weapons fill the air, embodying the relentless spirit of the city's defenses.
The Skeggan Docks
The Skeggan Docks are infamous for being the staging grounds for raids against neighboring coastal towns. Gangs of seafaring marauders gather here, preparing their ships and plotting their next attacks amidst the constant sounds of clanging metal and shouting voices. The air smells of salt and smoke, filled with an undercurrent of tension and excitement as an ever-watchful eye keeps track of the harbor.
The Staging Ground
The Staging Ground is a bustling harbor in the city of Lentasect, where pirates gather to set sail on daring adventures. Two notorious pirate gangs, The Scarred and Lyco’s Lictors, have their headquarters here, each vying for control over the chaotic maritime underworld.
The Swampy Lair
Deep within the petrified forest lies the lair of a fearsome swamp troll hag. Known for her sinister practices, she employs her pet spiders to ensnare unsuspecting travelers, particularly goblins, whom she mind-controls and conscripts into her growing army. Shadows linger in the thick fog, and the air is heavy with the stench of decay.
Thermae Relictus
Nestled in the heart of the bustling city of Relictus, Thermae Relictus is an opulent bathhouse renowned for its rejuvenating hot springs and tranquil ambiance. Visitors come from afar to experience its therapeutic waters and aromatic inhalations, often leaving behind their worries in the steam-filled air. The walls are adorned with intricate mosaics that depict legendary heroes and mythical creatures, inviting patrons to relax and rejuvenate in a setting of luxury and enchantment.
Thrice-Pronged Altar
In the heart of the dark elven city of Darrowstawn, the Thrice-Pronged Altar stands as a testament to devotion to Myrmidonna, the sea goddess. Its towering statue, intricately carved from obsidian, depicts the goddess with her many arms, each holding a different symbol of the ocean. Surrounding the altar are offerings from the faithful and vibrant bioluminescent plants that light the shadowy streets.
Tir Morrow Jail
Tir Morrow Jail is a forsaken prison nestled in the heart of Morvan, where the cries of the unjustly imprisoned echo through its stone walls. It is said to be haunted by the spirits of those who met their end within its confines, forever lingering in the shadows. The guards here are known for their unwavering loyalty to the code, watching over the felons with a strict but fair hand.
Tonken Tribe Encampment
Nestled within the Kjellan Wilds, the Tonken Tribe encampment is a vibrant hub of activity, showcasing the camaraderie and competition between the orcs and trolls. Led by the formidable troll Bradda, the tribe exudes strength and cunning, often seen engaging in friendly contests with their orc counterparts ruled by Ghorag. While they are united in their disdain for the goblin magic user Sheeksta, their rivalry with the orc tribe remains lighthearted, focused on glory rather than annihilation. The tribe holds Drukknath in high regard, as evident by the presence of Tonken's warhammer, crackling with lightning, a symbol of their devotion and martial prowess.
Troll's Crag
Nestled high in the eastern Krygen mountains, Troll's Crag serves as a formidable lair for a tribe of mountain trolls. This domain is marked by a chaotic layout of rocky hideouts and makeshift fortifications, surrounded by treacherous cliffs and dense thickets that conceal their presence from unwelcome visitors. The air is thick with the smell of damp earth and moss, with the sounds of grunting and laughter echoing through the stone passages.
Twisted Shrine of Gaia
The Twisted Shrine of Gaia is a haunting monument deep within the territory of the Sheeksta Tribe. Once a revered site of creation and growth, it has become a dark reflection of Gaia's fury against the pantheonic gods, filled with ominous energy and a chilling silence that pervades the air.
Veterans' Manse of Duicil
In the heart of the dark elf city of Duicil lies a grand manse, an imposing structure adorned with the sigils of old dark elf knight orders. Within its walls, seasoned veterans reside in comfortable quarters, maintaining a sense of honor and camaraderie as they occasionally train the younger knights in the art of combat and the ways of their ancestors.