where magic, tech, and steampunk collide, brimming with adventure, peril, and ancient mysteries.
Played | 52 times |
Cloned | 8 times |
Created | 91 days ago |
Last Updated | 58 days ago |
Visibility | Public |
Description
Archer Goblins are small and cowardly creatures known for their quickness and agility. They are typically found lurking in the shadows, peering out from behind cover, always ready to shoot at unsuspecting wanderers. Despite their small stature, these goblins are adept marksmen, and they often outnumber their opponents, using hit-and-run tactics to wear down their foes. Their cowardice leads them to prefer ambushes over direct confrontation, making them tricky adversaries in battle.
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Goblin |
Armor Class | 13 |
HP Range | 12 - 18 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bowgun Attack
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
Cunning Action
The Archer Goblin can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Shortbow Attack
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.