Old World world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Old World

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Xreo

Resources are everything. Survival in a barren world is all that matters.

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Created
77 days ago
Last Updated
73 days ago
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Haven Market

Haven Market

A bustling survivor marketplace located inside a partially collapsed shopping mall. Merchants, scavengers, and mercenaries gather here to trade weapons, food, medical supplies, and information. It is protected by a militia that enforces strict trade rules, but black-market dealings happen in the abandoned underground parking lot. The market is one of the few neutral zones in Ashenfall, but tensions between rival survivor groups always threaten to spark violence.

Red Hollow Bunker

Red Hollow Bunker

Hidden beneath the ruins of an old government building, Red Hollow Bunker is a well-secured underground refuge. Originally built as a fallout shelter, it provides survivors with protection from radiation, extreme weather, and enemy attacks. It has working generators, water filtration, and limited food supplies, but the tight, enclosed space breeds paranoia and internal conflicts among its residents.

Rustwater Outpost

Rustwater Outpost

Situated along the polluted Rustwater River, this outpost was established by survivors who managed to restore an old water treatment plant. It serves as a vital resource hub, purifying water for trade with other camps. However, its importance makes it a frequent target for raiders and rival factions. Armed guards patrol the perimeter, and defensive barricades have been set up to protect the facility from attacks.

The Barracks

The Barracks

A series of reinforced buildings where Ironhold’s soldiers eat, sleep, and train. The area includes a small sparring ground and a mess hall. Discipline is strict, and newcomers must prove themselves before being allowed inside.

The Citadel

The Citadel

A reinforced bunker that serves as the headquarters for Captain Elias Voss. It houses strategic maps, communication equipment, and an armory. Guards patrol the perimeter constantly, ensuring only authorized personnel enter.

The Forge

The Forge

A large metalworking station where blacksmiths and mechanics craft weapons, armor, and tools. It also doubles as an armory, storing weapons for Ironhold’s defenders. The sound of hammering and welding can be heard day and night.

The Market Row

The Market Row

A small but vital trading hub where scavengers and traders exchange goods. Food, medicine, ammunition, and other essentials are bartered here. Merchants have set up makeshift stalls, and the area is always buzzing with activity.

The Spire

The Spire

Perched on the upper floors of a ruined skyscraper, The Spire provides safety from ground-level threats such as raiders and mutated animals. Survivors use makeshift elevators and rope ladders to access the camp, which consists of rooftop gardens, lookout posts, and repurposed office spaces for living quarters. The height offers a strategic vantage point, but food and water remain scarce, forcing survivors to make dangerous supply runs into the lower city.

The Watchtower

The Watchtower

A tall, rusted watchtower overlooking the wasteland. It serves as a critical vantage point for spotting threats from a distance, with snipers and scouts taking shifts to guard against raiders and mutants encroaching on the base.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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