
Fantasy
Ancient magic weaves through towering castles, dense forests and sprawling kingdoms in conflict.
Played | 3 times |
Cloned | 0 times |
Created | 71 days ago |
Last Updated | 65 days ago |
Visibility | Public |

HP Range70 - 80 (Avg: 75)
AC15
XP1800
Description
The Deep Ones are a race of intelligent, ocean-dwelling creatures that resemble humanoid fish. They are known for their cunning and ability to manipulate the minds of those who venture too close to their underwater lairs.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Aquan, Common |
Defenses
Armor Class | 15 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Cold |
Damage Immunities | Poison |
Condition Immunities | Charmed |
Actions
Mind Control
The Deep One targets one creature it can see within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute.
Tentacle Strike
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.