Varisia is a land of ancient ruins. It hides secrets of Thassilon.
Played | 18 times |
Cloned | 1 times |
Created | 53 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Description
Sinspawn are corrupted products of magic used by spellcasters in a past era as shock troops for their armies. Literally the embodiment of a sin made flesh, they are sentient abominations of distilled ectoplasm imprinted with the soul-image of slain creatures that possessed an abundance of a particular sin.
Size | Medium |
Type | Aberration |
CR | 1 |
XP | 200 |
Languages | Abyssal |
Armor Class | 13 |
HP Range | 20 - 20 (Avg: 20) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 6 (1d6 + 3) slashing damage.
Magic Resistance
The sinspawn has advantage on saving throws against spells and other magical effects.
Multiattack
The sinspawn makes two attacks, one with its bite and one with its claw
Sin-Scent
The sinspawn has advantage on wisdom (perception) checks that rely on smell.
Sinful Bite
Melee Attack: +5 to hit, reach 5 ft., one target. Hit 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 wisdom saving throw or become stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.