Fantasy
Varisia is a land of ancient ruins. It hides secrets of Thassilon.
Author's Note: The town of Sandpoint welcomes you with open arms—a place of quiet beauty, seaside charm, and a fresh start. But beneath its peaceful surface lies a hidden past. Forgotten ruins dot the countryside. Old tales speak of lost empires and forbidden magics. And recently, subtle signs suggest something is beginning to stir.
From mysterious happenings in remote corners of the world to whispers of long-buried evils, fate is weaving your path into something far greater than you imagined. What begins as a simple journey will become a battle against the legacy of an empire whose sins still linger—twisting the world in unseen ways.
Rise of the Runelords is a sweeping fantasy epic where ancient secrets rise to the surface, unlikely heroes are forged in fire, and the echoes of the past demand reckoning.
Adventure awaits. The world is changing. Will you rise to meet it?
Played | 33 times |
Cloned | 1 times |
Created | 159 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Globe of Invulnerability
Abjuration•Level 6

Description
An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.
Spell Details
Level | 6 |
Range | N/A |