Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
156 days ago
Last Updated
15 days ago
VisibilityPublic
Lysandra
Lysandra
Level 15 Garou Children of Gaia -
A wise and dignified female Garou and Children of Gaia Philodox, Lysandra embodies strength and nurturing spirit, dedicated to healing the land and its people. Elias wife and the co-leader of the Old Watch Pack.
Details
RaceGarou
ClassChildren of Gaia
Level15
Alignment
PronounsShe/Her
Location-4134, 5203
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
Lysandra bears the dignified presence of a seasoned matriarch, her long silver hair worn in elegant waves or tied back with practical grace. Piercing grey eyes, lined with the wisdom of years, command attention without a word. She favors simple yet refined garments in earth tones, often wrapped in worn shawls or cloaks stitched with symbols of Gaia.
personality
Lysandra is calm and commanding, a woman of few but impactful words. She doesn’t shout to be heard—her wisdom carries weight all its own. She acts as the voice of reason among the pack’s grizzled tempers, balancing their ferocity with poise. Beneath her composed exterior lies a fiercely protective spirit. She's nurturing but never coddling, and doesn’t shy away from calling out even the eldest Garou if they step out of line. Her diplomacy is steel wrapped in velvet.
backstory
Once a respected mediator in Garou moot gatherings, Lysandra chose to settle in Ironwood to safeguard its ancient caern. She walked away from the courts of political power to tend to the spiritual wounds of the land. In her youth, she served as a diplomat and healer across contested regions. After witnessing too many Garou die in senseless feuds, she joined the Old Watch to bring clarity and unity, anchoring the pack with wisdom and care amidst their declining age and fractured purpose.
Stats
Strength
15
Dexterity
16
Constitution
14
Intelligence
18
Wisdom
20
Charisma
17
Armor Class
13
Max HP
158
Speed
30

HP

158 / 158 HP

XP

165,000165,000 XP194,999
Level 15
Equipped Items
Spellbook
Homid-Form

Homid-Form

Cantrip
Crinos-Form

Crinos-Form

Cantrip
Lupus-Form

Lupus-Form

Cantrip
Delirium (usable ONLY in Crinos-Form)

Delirium (usable ONLY in Crinos-Form)

Cantrip
Staredown

Staredown

Cantrip
Thwarting the Arrow

Thwarting the Arrow

Cantrip
Scent of Truth (Philodox)

Scent of Truth (Philodox)

Level 1
Primal Claw Strike

Primal Claw Strike

Level 1
Calm the Furious Beast

Calm the Furious Beast

Level 1
Reveal Trauma

Reveal Trauma

Level 2
Rite of Caern Building

Rite of Caern Building

Cantrip
Appraise

Appraise

Cantrip
Green Thumb

Green Thumb

Cantrip
Aegis of Empathy

Aegis of Empathy

Level 1
Touch of Mercy

Touch of Mercy

Level 2
Healing Weave

Healing Weave

Level 1
Umbral Bullseye

Umbral Bullseye

Level 2
Radiant Denial

Radiant Denial

Level 3
Guiltbrand

Guiltbrand

Level 3
Teleport Friends

Teleport Friends

Level 3
Memory Dive

Memory Dive

Level 4
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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