Fantasy
325+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure!
Author's Note:
Disclaimer: This is a fan-made game set in the Forgotten Realms universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Wizards of the Coast LLC. All intellectual property related to the Forgotten Realms, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Wizards of the Coast. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
I am a huge fan of Dungeons and Dragons 5th edition. I run D&D games for my friends all the time. Nothing can beat an actual game master who sits down and runs the game for you. This is a nice low commitment way of learning how to play D&D. I hope anyone who plays in this world is inspired to join an actual sit down game with a dungeon master. You will never regret it. This is a passion project and I will always be updating and improving this world.
The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. 275+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure!
Note: If you are Planeshifting to another plane, you sometimes have to manually change your location to get in. For example, if you are looking to slay a particular Devil, it's best to Planeshift to Avernus in text (using a scroll or other method), undo the direction that the AI took you, and then manually change your location to the Plane you are transporting yourself to. The AI will sometimes say you're in Avernus or create a location nearby with a similar name, but your location in game would have only moved about an hour or two travel in a random direction. Delete any new location like that and just go to the actual POI manually if that happens. Have fun!
Played | 689 times |
Cloned | 60 times |
Created | 38 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Upper City of Baldur's Gate
Area
Details
Size | 0 |
Type | Urban Area |
Coordinates | (459, -1964) to (473, -1924) |
Description
The Upper City, Baldur's Gate's Old Town, stands as an enclave of affluence north of the ancient wall, a stark contrast to the Lower City's clamor. Grand estates house patriarchal nobles, their tranquil, well-kept streets reflecting an air of aloof superiority stemming from historical and economic dominance. Though seemingly serene, the city teems with the discreet activity of personal retainers, lines of servants, and skilled artisans catering to the elite. Once Gray Harbor, predating Heapside, it remains divided by Balduran's wall, a silent testament to past tax disputes and averted bloodshed. The Upper City maintains its secure, beautiful facade, a bastion of wealth and influence within the sprawling port-metropolis.