650+ POIs, 400+ Areas, 100+ Subclasses, 30+ Races, 200+ NPCs, and more to come! Come and Adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!
Played | 6325 times |
Cloned | 674 times |
Created | 146 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | District |
The Chasm District in Neverwinter is a jagged scar carved into the city’s southeastern edge, a grim legacy of Mount Hotenow’s cataclysmic eruption in 1451 DR. This vast rift tore through the Beggar’s Nest and the Arcanist Quarter, swallowing neighborhoods and unleashing waves of netheric corruption. For decades, abominations from the Shadowfell spilled forth, until the efforts of adventurers and spellcasters—backed by the rule of Lord Dagult Neverember—sealed the Chasm with powerful magic and divine intervention. Neverember, acting as Protector of Neverwinter on behalf of Waterdeep, diverted resources to flood the Chasm, transforming it into a drowned ruin to suppress the lingering threats below. Though the worst of the incursions has been quelled, arcane taint and ancient malevolence still slumber beneath the murky depths. Today, the Chasm is a forbidden frontier—patrolled by mercenaries, studied by cautious mages, and haunted by memories of a city nearly lost.
A yawning, water-filled gorge splits the city like a wound, its edges lined with shattered stone and rusted scaffoldings left from desperate reinforcements. The crumbled bones of buildings lean into the gloom, half-drowned, while ghostly lights flicker just beneath the surface. The air carries a metallic tang, mingled with arcane ozone and wet decay. Wisps of mist curl around broken lampposts and watchtowers, and an uneasy quiet hangs in the air—punctuated only by the occasional ripple.