A world after nuclear war: radiation, mutants, raiders, dark humor, and moral dilemmas.
Played | 44 times |
Cloned | 4 times |
Created | 35 days ago |
Last Updated | 30 days ago |
Visibility | Public |
Size | 0 |
Type | Camp |
Coordinates | (1621, 1094) to (1656, 1129) |
Raider Camp is a hostile encampment situated in a desolate, rocky region of the wasteland, serving as a base for a violent gang of raiders and scavengers. The camp is fortified with makeshift barriers, traps, and hidden explosives, reflecting its inhabitants’ predatory lifestyle. Led by a ruthless warlord, the raiders terrorize nearby settlements, ambushing travelers and hoarding loot from their raids. The camp’s layout includes crude shelters, weapon caches, and interrogation pits, emphasizing its role as a hub of brutality. A notable feature is the presence of Tulia , a cunning raider lieutenant who coordinates attacks and manages the camp’s defenses. The location challenges explorers with ambushes, rigged explosives, and morally fraught encounters, often forcing choices between negotiation, stealth, or open combat. Its existence underscores the lawless chaos of the post-apocalyptic world, where survival often hinges on dominance and exploitation.