Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played590 times
Cloned38 times
Created
31 days ago
Last Updated
1 days ago
VisibilityPublic
Subterranean Echo Chambers
Subterranean Echo Chambers
Area
Details
Size0
TypeUnderground Tunnels
Coordinates(-289, -482) to (-121, -397)
Description

Beneath New Vance City's ravaged surface, the Subterranean Echo Chambers sprawl, a labyrinth of decaying transit tunnels and repurposed service conduits. The air, thick with metallic tang and ozone, vibrates with a constant, unsettling hum. Electromagnetic anomalies twist and amplify every sound, transforming whispers into roars, and silence into a maddening drone. Flickering neon signs, remnants of a forgotten era, cast distorted shadows, illuminating the Static Cult's eerie rituals. Navigation is a treacherous dance with disorientation, where every turn can lead to a dead end or a surge of blinding static. The Cult, drawn to these distorted signals, believes the chambers are a conduit to a higher power, a 'Silent God' manifested in the static. Their presence amplifies the already unsettling environment, creating a zone of unpredictable energy and chilling isolation.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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