New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Hegemony Warden
CR 12Medium Humanoid
Hegemony Warden
HP Range178 - 178 (Avg: 178)
AC18
XP8400

Description

Hegemony Wardens are the mailed fists behind New Vance’s clean water. Clad in rust-polished armor and equipped with hydraulic weaponry, they enforce the will of "Valve" with cruel precision. If you're late on water payments or stirring dissent in a dry zone, it's not a leak team that comes for you—it's a Warden. These operatives are hand-picked from ex-military, mercenaries, or hardened enforcers, trained in crowd suppression and urban pacification. They speak softly, if at all, letting their pump-axe or pressure batons do the talking. Locals say when a Warden arrives, you either pay, beg, or drown.

Details
SizeMedium
TypeHumanoid
CR12
XP8400
LanguagesCommon, Hegemony Code
Defenses
Armor Class18
HP Range178 - 178 (Avg: 178)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Flood Protocol

1/day. The Warden ruptures a local pipe, flooding a 20-ft radius. The area becomes difficult terrain and halves enemy movement for 1 minute. The terrain counts as wet for relevant effects.

Hydraulic Slam

Recharge 5-6. The Warden unleashes a high-pressure shockwave in a 15-ft cone. Each creature must succeed on a DC 18 Strength saving throw or be knocked prone and pushed 10 ft. back, taking 22 (4d8 + 4) bludgeoning damage on a failed save, or half as much on a success.

Multiattack

The Warden makes two Pump-Axe attacks.

Pump-Axe

+9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage. On a critical hit, the target must succeed on a DC 16 Strength saving throw or be disarmed as the axe shears through gear.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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