New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5545 times |
Cloned | 199 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Hegemony Wardens are the mailed fists behind New Vance’s clean water. Clad in rust-polished armor and equipped with hydraulic weaponry, they enforce the will of "Valve" with cruel precision. If you're late on water payments or stirring dissent in a dry zone, it's not a leak team that comes for you—it's a Warden. These operatives are hand-picked from ex-military, mercenaries, or hardened enforcers, trained in crowd suppression and urban pacification. They speak softly, if at all, letting their pump-axe or pressure batons do the talking. Locals say when a Warden arrives, you either pay, beg, or drown.
Size | Medium |
Type | Humanoid |
CR | 12 |
XP | 8400 |
Languages | Common, Hegemony Code |
Armor Class | 18 |
HP Range | 178 - 178 (Avg: 178) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Flood Protocol
1/day. The Warden ruptures a local pipe, flooding a 20-ft radius. The area becomes difficult terrain and halves enemy movement for 1 minute. The terrain counts as wet for relevant effects.
Hydraulic Slam
Recharge 5-6. The Warden unleashes a high-pressure shockwave in a 15-ft cone. Each creature must succeed on a DC 18 Strength saving throw or be knocked prone and pushed 10 ft. back, taking 22 (4d8 + 4) bludgeoning damage on a failed save, or half as much on a success.
Multiattack
The Warden makes two Pump-Axe attacks.
Pump-Axe
+9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage. On a critical hit, the target must succeed on a DC 16 Strength saving throw or be disarmed as the axe shears through gear.