New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Shambling Hulk
CR 12Large Undead
Shambling Hulk
HP Range195 - 195 (Avg: 195)
AC16
XP8400

Description

Sometimes called Shambling Hulks, these Giant Mutated Shamblers are bloated horrors believed to be test subjects for the Silent Walkers’ grim experiments. Standing over 12 feet tall and weighing close to a ton, these grotesque creatures retain just enough muscle memory to follow pheromonal trails or acoustic cues laid down by their handlers. They aren’t fast—but they don’t need to be. One swing can level barricades, and their rotting bulk soaks up bullets like wet cement. They're rarely seen outside the Graveyard District, but when they surface, it usually means something worse is following. Some believe they were once failed attempts to "bridge" humans and shamblers through experimental exposure to the infection. Others say they’re grown, not turned. One thing’s certain—when one lumbers into view, most smart survivors are already running.

Details
SizeLarge
TypeUndead
CR12
XP8400
LanguagesNone
Defenses
Armor Class16
HP Range195 - 195 (Avg: 195)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Pulverizing Slam

Recharge 5-6. The Giant Shambler slams the ground in a 10-ft radius. Creatures must succeed on DC 17 Strength save or be knocked prone and take 4d10 bludgeoning damage; half damage on success and remain standing.

Slam

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 3d12+7 bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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