New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5543 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Toxic Digs
The Toxic Digs
Point of Interest
Details
Coordinates(317, -614)
Description

The Toxic Digs are a sprawling, hazardous maze of chemical decay nestled deep within the Raider’s Camp outskirts of New Vance City. Once part of an old industrial waste processing zone, the area now reeks of volatile sludge and poisoned air, toxic pools reflecting the flicker of scavenged neon and flame-lit fires. Raiders have twisted the ruins into a brutal fortress of survival, jury-rigging crude distillation rigs, chemical refineries, and makeshift weapons workshops amid the corroded pipes and collapsed tanks. The air is a noxious cocktail of burning plastics, industrial solvents, and sickly sweet toxins, sharp enough to blister exposed skin. It’s a place where only the most desperate or crazed dare tread, armed with gas masks or improvised respirators. The Digs serve as a vital stronghold for the raiders, a grim factory of brutal weaponry and chemical concoctions that fuel their relentless raids. The Perimeter Watch avoids this zone except in forceful raids.

Appearance

Visually, the Toxic Digs are a twisted collage of rusted metal and cracked concrete, layered in slick puddles of iridescent sludge that catch the erratic glow of neon and flickering propane torches. Jagged steel girders arch over crumbling concrete platforms, festooned with hanging wires sparking from scavenged generators. Thick plumes of acrid smoke curl upwards, blurring the dim horizon and tinting the sky in sickly greens and yellows. Patches of phosphorescent algae cling to leaking pipes, casting an eerie bioluminescent light amid piles of crushed barrels and broken machinery. Scavenged warning signs hang crookedly, their faded symbols warning of biohazards long forgotten. Shattered glass and twisted scrap litter the ground alongside broken gas masks and cracked respirators. Raiders, clad in patchwork armor stained with chemical burns, navigate the maze-like pathways with practiced agility. The whole place feels unstable, a fragile chemical tinderbox perpetually on the edge.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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