New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Siphon Gallery
The Siphon Gallery
Point of Interest
Details
Coordinates(307, 567)
Description

The Siphon Gallery is an old inspection corridor turned open secret among the denizens of the Waterworks. Once used to monitor flow rates from the underground reservoirs, it's now a derelict stretch of winding tunnels and vertical shafts where off-grid water siphoning operations quietly thrive. Hidden behind a rusted maintenance door beneath Pump Station 9, the Gallery is technically off-limits—but few things in New Vance stay sealed forever. Makeshift valves and stolen filtration gear litter the space, installed by smugglers and black-market techs hoping to tap into the Hegemony’s flow without paying the water tax. Some treat the Gallery like a communal well, others like a goldmine. But the deeper you go, the stranger it gets. Moisture hangs in the air like breath, and the walls throb with a low, rhythmic pulse—like the pipes themselves are alive and aware. Most never reach the final chamber, where the water runs warm, and the silence is so heavy it crushes your thoughts.

Appearance

The Siphon Gallery resembles a half-flooded digestive tract of the city—long, narrow corridors lined with sweating metal, flaking warning paint, and makeshift scaffolding made from scavenged piping. Fluorescent strips flicker behind rust-caged casings, casting pale green light across slick floors riddled with algae and discarded tubing. A tangled network of valves, hacked meters, and re-routed piping runs along the walls like exposed veins. The deeper areas narrow into cramped crawlspaces, with old signage barely legible beneath mineral crusts. At the Gallery’s far end, a circular chamber swirls with lukewarm vapor, its curved walls humming faintly with pressure—a still, drowned heart in the system’s dark body.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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