New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Tumbler Yards
The Tumbler Yards
Point of Interest
Details
Coordinates(237, 663)
Description

Once a facility for industrial drum filtration, the Tumbler Yards now lie in semi-functioning decay—a skeletal field of giant rotating purification tanks, many still spinning despite the ruin around them. Officially listed as condemned, the area somehow remains semi-operational, used as a dumping ground for runoff waste and contaminated reserves that the Hydro Hegemony doesn't want seen. The Yards are a gray zone in more ways than one: squatters camp beneath the humming drums, water smugglers filter trickles through makeshift tubing, and rogue engineers test scavenged purifiers with a mix of desperation and hope. Everyone here knows not to touch the red-marked tanks—they leak, and people who drink from them don’t stay people for long. Rumors persist of subterranean vents that lead to forgotten tunnels or even deeper filtration levels. Whether those rumors are true or just heatstroke hallucinations, the Tumbler Yards remain a last stop before dehydration turns to delirium.

Appearance

The Tumbler Yards stretch like a post-industrial graveyard—vast concrete pads cracked by time and root, supporting rows of massive horizontal filtration drums lined end to end like fallen titans. Each drum is a rusting giant, its surface pitted with mineral buildup and patchwork welds from decades of crude maintenance. Some still rotate slowly, groaning with age, powered by distant pumps that cough to life in irregular gasps. Overhead, half-collapsed catwalks dangle with loose cables and swinging pressure gauges, swaying with each groan of the machinery. Pools of discolored runoff collect beneath the drums—some fluorescent green, others opaque black. Corrugated shelters and tarp-tied lean-tos cluster in the shadows, lit by jury-rigged lanterns or scavenged solar lamps. Everything here drips—water, oil, sweat—and the whole yard hums with low mechanical vibration, as if the machines are dreaming in rust.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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