New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5543 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Verdant Intake Nine
Verdant Intake Nine
Point of Interest
Details
Coordinates(377, 865)
Description

Tucked into the moss-choked woodlands north of the Waterworks lies Verdant Intake Nine—an overgrown water extraction site partially swallowed by forest regrowth. Once a proud part of New Vance’s hydro infrastructure, the intake station was abandoned decades ago after shifting aquifers rendered it obsolete. Now, it sits half-awake, its ancient filters still humming faintly beneath the underbrush, drawing moisture from underground springs. Locals refer to it as “the Iron Grove,” where vines drink rust and the machines seem to sigh in their sleep. Scavvers come seeking copper coils or spare parts, but more often find the place strangely preserved, as if the forest and the station made peace. Some claim the water here is purer than anywhere else—untaxed, unclaimed. Others whisper it’s cursed, and that the flora drinks more than water. The Hegemony posts no guards. They say it’s irrelevant. But someone still leaves tools behind. And the station doors always seem to close themselves.

Appearance

Verdant Intake Nine rises like a forgotten altar among the trees—concrete walls slouched under ivy, its pipe-studded structure mottled with rust and creeping moss. Towering evergreens press close around it, their trunks bending slightly as if to listen. Massive intake tubes jut from the ground like broken tusks, partially submerged in a pool of glassy water ringed with lily pads and unnatural ferns that shimmer faintly at dusk. The old facility’s doors hang ajar, swallowed in shadow, and above them a faded warning sign barely peeks through layers of lichen. Inside, the filtration chamber glows with dim emergency lights that somehow still function, casting greenish halos through suspended mist. Puddles glint on cracked tile floors beneath skeletal piping and fan-vents choked with roots. Outside, the forest reclaims metal and wire alike, curling vines through every breach. It is neither fully machine nor fully wild—just still. Breathing. Watching. Waiting.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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