New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5543 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Mirelock Hollow
Mirelock Hollow
Point of Interest
Details
Coordinates(298, 779)
Description

Mirelock Hollow is a half-swallowed relic of pre-Collapse water regulation nestled in the forested wetlands north of the Waterworks. Originally built as an emergency overflow basin, the site has become a stagnant marsh where the filtration systems gave up long ago. The Hydro Hegemony considers it too remote and too overgrown to bother reclaiming—but that hasn’t stopped travelers, squatters, and outcasts from drifting through. Shallow pools of fetid runoff gather in natural basins, and rusted intake towers tilt precariously from the mud. It’s a place of quiet desperation: some come to hide, others to scavenge, a few to test the old myths that say clean, untouched water still flows somewhere below. Strange fauna breed in the warm, metallic wetlands, and the frogs croak with an odd mechanical tone. Nobody controls Mirelock Hollow, but it’s never truly empty. The moss-covered machinery still hums faintly—just enough to remind intruders that something here remembers its purpose.

Appearance

Mirelock Hollow sprawls through a mist-shrouded basin of slanted trees, sunken steel, and glimmering algae-scummed ponds. The forest presses in with gnarled roots and thick underbrush, but twisted pipework and broken floodgates pierce the soil like skeletal remains. Large concrete pylons lean at awkward angles in the mire, their rusted spouts trickling sluggish water that glows faintly green in the low light. Vines loop through shattered grates and coil around weathered warning signs half-buried in muck. The ground is soft, unstable—each step squelching between moss and old drainage stone. A gutted monitoring station stands crooked among the reeds, its roof collapsed, yet its cracked monitors still blink with fading red indicators. Strange bulbous fungi sprout from rust seams, pulsing gently as if reacting to movement. The entire Hollow breathes with eerie stillness, veiled in perpetual fog and filtered sunlight, like nature is trying to erase the evidence… but hasn’t quite succeeded.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service