New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5543 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Helion Rampart C-4
Helion Rampart C-4
Point of Interest
Details
Coordinates(11, 919)
Description

Helion Rampart C-4 is one of the oldest still-operating defense walls within the Perimeter Bastion—an elevated overlook positioned precisely where the wasteland winds are strongest. Initially designed as a flare amplification platform, it has since been retrofitted with solar capacitors, kinetic charge nets, and motion-triggered beam emitters. The Guardians maintain it as a frontline sanctum, where only the most disciplined squads rotate in. The light here never dims; high-intensity reflectors bathe the area in constant solar glare, day or night, creating an artificial dawn that never blinks. Intruders don’t see soldiers—they see silhouettes outlined in fire. Beneath the wall, melted craters mark the fate of those who tested the light’s reach. C-4 isn’t just defensive infrastructure; it’s psychological warfare. The Guardians built it to blind the enemy with faith, to make the sun a weapon. Out here, heat is doctrine—and Helion is scripture.

Appearance

Helion Rampart C-4 juts from the solar-baked terrain like a blade of light—tall, angular, and haloed in persistent solar glow. Its walls are faced with mirrored plating, catching even the weakest rays and refracting them into blinding beams that cut through the dust-choked haze. The platform’s upper deck is lined with automated flare turrets, each one crowned by amber lenses that gleam like captive suns. Bronze-toned Guardian sentries move with deliberate precision, their armor throwing long, wavering shadows across the superheated walkways. Power conduits snake along the structure’s underside, pulsing with stored energy and emitting a low, steady hum like a restrained engine. The surrounding earth is scorched and cratered, pocked with vitrified scars where deterrent beams have fired. Even the sky above feels tense—painted in pale orange and ash-gray, always reflecting that omnipresent light. Helion doesn’t just glow. It glares.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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