New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Lensfield Control Spire
Lensfield Control Spire
Point of Interest
Details
Coordinates(-139, 792)
Description

Lensfield Control Spire is a vertical command post embedded in the central ridge of the Perimeter Bastion, designed to coordinate solar energy deployment and enemy detection across dozens of kilometers. Once an experimental telemetry relay, it now serves as a remote intelligence node, manned by just a skeleton crew of Guardian technicians and overseen by a semi-autonomous targeting AI. It’s quiet, tense, and utterly critical. From here, heat signatures are tracked in real-time, flare turrets are remotely calibrated, and deterrent fields adjusted with pinpoint precision. The structure hums with constant calculation, processing every twitch in the dust beyond the fence. Most Guardians stationed here speak in hushed tones or not at all—Lensfield is a place of focus, not fellowship. Whispers persist of the AI making decisions before it’s ordered to, firing before warnings are logged. Whether it’s glitch or evolution, no one questions the results. Accuracy is worship. Hesitation is failure.

Appearance

Lensfield Control Spire rises from the scorched basin like a monolith of logic and light—an obsidian-and-bronze tower sheathed in ribbed solar plating, its vertical face etched with thin glowing channels that pulse like veins. Angular antennae and dish arrays protrude from its crown, slowly rotating in absolute synchronization, while vertical slits emit steady beams of golden light across the terrain like scanning eyes. The base of the spire is surrounded by a ring of fiber-steel pylons, their surfaces covered in caution glyphs and embedded capacitor nodes that crackle faintly with solar discharge. The sky above is stained sepia, dulled by solar haze, yet the tower gleams as if freshly ignited. Inside, sterile corridors are lit by recessed strips of amber illumination, casting long, straight-edged shadows. Data panels flicker constantly, reading terrain shifts, movement spikes, and photon levels. It feels less like a building and more like a sentinel—watching, calculating, judging.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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