New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Cell Dusk Theta
Cell Dusk Theta
Point of Interest
Details
Coordinates(33, 163)
Description

Cell Dusk Theta is a restricted observation annex within the Archives and Research Wing—an isolation lab originally constructed for short-term biological study, now converted into a permanent deep-threat quarantine and behavioral monitoring station. Few within the Citadel even know it exists; fewer still are cleared to enter. Here, the Citadel’s top researchers study dormant variants of shambler-infected tissue, neural decay prototypes, and exposure logs from field units who've survived too long outside the walls. The chamber is a place of hushed tones and locked terminals, where breakthroughs come second to containment, and where data is often considered too volatile to share. All access is granted via dual-authentication retinal sync, and the logs are purged daily. Whispers claim Dusk Theta holds the closest thing to a cure, but its true value lies in what it doesn’t reveal. Inside, science and secrecy blend so tightly, it's impossible to tell which is keeping the other alive.

Appearance

Cell Dusk Theta exists in a quiet void of clinical precision—an octagonal chamber sunk beneath reinforced strata, its walls composed of matte alloy tiles laced with pulse-sensitive fibers. A single containment pod dominates the center of the room, suspended in magnetic stasis and bathed in a sterile white-blue glow. Within the pod, shambler tissue samples hover in translucent gel, preserved mid-writhing like frozen thoughts. Control consoles rim the perimeter, minimalist in design—flat, glasslike interfaces glowing faintly with scrolling strings of encrypted code. Diagnostic displays loop neurological maps and cellular fractals in eerie, silent rotation. Motion sensors hang like unblinking eyes from above, while faint antiseptic mist drifts downward in regulated intervals. Access doors bear no handles, no visible seams—only embedded scanner plates and warning glyphs etched in light. The atmosphere hums faintly, not with noise, but pressure—as if the room itself is holding its breath.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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