New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Chokecoil Junction
Chokecoil Junction
Point of Interest
Details
Coordinates(-155, -192)
Description

Chokecoil Junction lies deeper in the Rust Belt and operates as a pressure-cooker forge station—both literal and political. Here, faction disputes among the Rats are "settled" through brutal gauntlet fights in the side tunnels, while rail-mounted furnaces process ore and scrap into makeshift weapons. This station’s primary function is refinement: smelting scavenged metal into standardized components for Cog’s factories. The choke-point layout also makes it ideal for ambushes, and trapdoors beneath the boarding platforms lead directly into recycling crushers. Rat scribes—tattooed archivists—record every load processed, every duel fought, and every mutiny squashed. It’s a station of loyalty tests and steel-born authority.

Appearance

Every surface of Chokecoil looks molten or scorched. Thick exhaust ducts snake from wall to ceiling, belching steam and furnace gas into a ventilation system that hasn’t worked in years. Red-hot conveyor belts glow underfoot, lighting the dark with industrial menace. Weapon molds and bone-pile barricades line the platform edges. Makeshift banners—ripped from enemy gangs—hang like trophies between flickering lanterns fueled by recycled lubricant. Rats with cauterized stumps and burn-scarred armor man the forges, their expressions unreadable behind soot-streaked goggles. The far tunnel is sealed with a gate shaped like a massive rotating gear that only opens when the station’s steam pressure is at full tilt.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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