New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Bendspine Station
Bendspine Station
Point of Interest
Details
Coordinates(25, -148)
Description

Bendspine Station has no living master. What was once a quiet loop line terminus is now a stinking cathedral of rot. The Gear Rats once tried to hold it—burned barricades and melted turret husks still litter the entry platforms—but the infection outpaced them. Now, Silent Walkers drift through the ruined concourse, watching with patient, bone-glass eyes as Shamblers nest in the maintenance corridors. The station’s deep cisterns provide moisture for the infection to flourish, and black mold blooms across every stairwell. Something has been scratching words into the walls—short phrases in a dead language, repeated over and over. It’s not just a hotspot. It’s a conversion zone. Entry is suicide. But some still come… just to listen.

Appearance

The entire station is submerged in ankle-deep, septic runoff that pulses with bioluminescent decay. Pale fungal tendrils creep up from the tracks and cling to old signage like veins seeking warmth. Train cars sit derailed and rotting—doors stuck open, filled with nests of bones, teeth, and shredded uniforms. Emergency lights flicker on a ten-second loop, casting red flashes that illuminate silhouettes shambling in stuttered freeze-frame. Massive growths bulge from ceiling tiles, pulsing faintly with what might be breath. The Silent Walkers move like shadows between the grime and steam, trailing threadbare garments soaked in rot. Every surface is either wet, cracked, or crawling.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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