New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Redline Gate
Redline Gate
Point of Interest
Details
Coordinates(375, -25)
Description

Redline Gate functions as the forward operating checkpoint for Perimeter Watch forces along the southern tunnel access. Secured one month after the Collapse, the station was repurposed into a makeshift staging ground. Watch units use it for patrol coordination, weapons checks, and triage stabilization. It links to a surface freight lift, allowing rapid troop or supply movement between Outskirts barricades and underground incursions. Command has designated it a “last fallback” post should outer districts breach. Power is drawn from gas-fed generators scavenged from industrial depots, with shortwave comms routed through armored relay boxes. Only authorized Watch personnel are permitted entry—trespassers are assumed hostile.

Appearance

The entire platform is cordoned off with stacked sandbags and cut-rebar barricades welded into mobile choke points. Overhead lights buzz on scavenged battery arrays, some flickering from unstable wiring. The original turnstiles have been replaced with checkpoint scaffolds topped with mounted floodlamps and repurposed auto-turrets. Watch personnel in scrap-plated gear pace along metal-plated catwalks, rifles slung, always alert. Makeshift comm desks made of snapped benches and wiring nests are tucked in the ticketing office, now sealed with corrugated steel. The far tunnel mouth has been collapsed intentionally—its blast seams still blackened.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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