New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5543 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Harrow Mile Junction
Harrow Mile Junction
Point of Interest
Details
Coordinates(235, -345)
Description

Once an interchange between three major lines, Harrow Mile Junction is now a dead zone. A cave-in during the first month of collapse ruptured the eastern service tunnel, spilling hundreds of civilians into the lines with no way back up. Now, the station is thick with infected. Tunnel scanners show constant movement—slow, clustered, uncoordinated. Surveillance drones go dark here. Patrols are instructed to bypass entirely or seal nearby access. The structure remains largely intact, though ceiling integrity is compromised in multiple spots. Some claim Silent Walkers can be seen at the far mezzanine entrance, watching—unmoving—for hours at a time.

Appearance

Harrow Mile’s platforms are cracked and buckled from structural stress, with chunks of tile and concrete split like tectonic plates. Long-abandoned luggage and personal effects litter the concourse—shoes, bags, children’s toys—half-submerged in runoff sludge. The central corridor’s ceiling sags visibly, with rusted rebar jutting downward like teeth. Bioluminescent mold has overtaken the platform walls, glowing faintly in teal and sick green. Dozens of shamblers roam here in near-silence, their footfalls sloshing in ankle-deep wastewater. A few screens flicker with frozen emergency alerts. Something deeper hums beyond the station, like machinery trying to start—but never quite catching.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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