New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Fathom Row Terminus
Fathom Row Terminus
Point of Interest
Details
Coordinates(-575, -15)
Description

Fathom Row was designed as a major end-of-line passenger stop with wide concourses and multiple exits to surface malls. Post-collapse, all exits were sealed by falling infrastructure or deliberately collapsed by unknown forces. The station became a containment zone—only, nothing was ever contained. Now it’s a nesting ground for second-generation infected: bloated, disfigured Shamblers with swollen limbs and jaw mutations. Scav crews that venture close report constant audio feedback from the station walls—low moaning, broken speech patterns, and what sounds like breathing through radio static. The noise is directional, always focused toward anyone listening. It’s not clear if the station broadcasts intentionally or reacts to presence.

Appearance

The station’s walls are layered in handprints—bloody, soot-black, and pressed in patterns that seem mathematical. The platforms have collapsed inward, forming a shallow pit littered with mutated corpses in partial decay. Escalators are frozen mid-function, bent and seized with bone fragments in their grates. Dried sewage and infected resin coat the stairs. Speakers once used for schedule announcements now emit static bursts synced with faint motion in the lights above. The ticketing area is untouched—perfectly intact but sealed in hardened flesh-like growths. A figure in a hazard suit hangs upside down from the rafters, faceplate cracked inward. A trail of scratched-out numbers loops across the walls behind him.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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