New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Calder Glass Station
Calder Glass Station
Point of Interest
Details
Coordinates(155, 75)
Description

Calder Glass was one of the Citadel’s public commuter lines before the lockdowns. Its platform connected to residential towers and administrative offices. When infection breached the inner barrier, evacuation efforts failed—station security protocols sealed the exits with over 200 civilians still inside. Within hours, Shambler spread escalated, and Citadel command abandoned the lower level, rerouting all rail paths around it. Calder is now listed as “Inert Zone 7.” Unauthorized entry triggers a static lockdown response from Citadel surface systems. The Council will not commit personnel to clean it. It's simply been quarantined and written off.

Appearance

The station retains its original aesthetics—glass safety walls, polished metal benches, and full-spectrum LED strips still blink in standby mode—but decay has overtaken the space. Rail lines are warped by debris pressure; floor panels are buckled near the main elevator shaft. Corpses, partially mummified in filtration foam, lie slumped across the concourse. Shamblers roam slowly in looping paths, obstructed only by broken signage and turnstiles frozen mid-lock. A shattered vending kiosk displays food packs covered in fungal bloom. Warning holograms glitch and flicker, their frames frozen on the phrase: “PLEASE WAIT FOR ASSISTANCE.”

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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