New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Drowntrace Platform 12-B
Drowntrace Platform 12-B
Point of Interest
Details
Coordinates(35, 455)
Description

Drowntrace Platform 12-B was originally part of an abandoned maintenance spur that dipped directly beneath the Shadow Reach canal. A crack in the old concrete ceiling opened during a structural quake, turning the station into a drip chamber. Within a month, the floor was fully submerged. Shamblers still occupy the drowned concourse—some fully underwater, others emerging only when disturbed. Silent Walkers have been seen near the central stairwells, standing ankle-deep in runoff without movement for hours. Attempts to reroute current or drain the platform have failed. The deeper end of the station is inaccessible, choked with collapsed stone and collapsed stairwells. It's considered a dead zone—marked red on all current Syndicate and Citadel maps.

Appearance

The station is sunken almost to the top of its platform signage. Water sloshes slowly over the curved tile floors, occasionally disturbed by ripples that come without origin. Railcars remain in place on either side—half-flooded husks, their interiors dark and glistening. Several Shamblers rest inside, their heads tilted unnaturally as if listening to something beneath the water. Wall posters have melted from moisture and age, their ink pooling at the base of the tiling. Ceiling vents drip at irregular intervals, and the central stairway into the platform is entirely underwater. Somewhere in the shadows, a silent figure stands knee-deep near the emergency pillar, unmoving, with a faint blue glow bleeding from beneath their hood.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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