New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5545 times |
Cloned | 199 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Coordinates | (-165, 725) |
Wakespire Station lies deeper in the Solar Sprawl and serves as a functioning transit checkpoint for Guardian supply chains. It was originally part of the Sprawl’s solar technician route, enabling rapid deployment between relay zones. Now it's half depot, half barracks. Repair convoys pass through daily, transferring gear, battery packs, and personnel. Shamblers sometimes appear in the northern tunnel, prompting regular scorch sweeps. Wakespire is outfitted with turret scaffolds and a drone docking array. Civilians may request passage, but most are denied unless under contract. It's also rumored that surplus solar credits can be exchanged here for weapons—off the books.
The station’s lighting is entirely solar-sourced—bright, clinical white with a gold tint from atmospheric filtering panels. Railcars have been gutted and replaced with storage bays or sleeping quarters. A tactical map display flickers over the center platform, patched into a half-functional mesh network. Bulkhead doors are welded half-shut for fallback cover. The ventilation hum is constant, and the walls bear schematics chalked in grease-pencil—supply lines, emergency exits, sterilization zones. Burnt husks of past Shambler incursions remain sealed behind a plexiglass quarantine pane, blackened and inert. The smell is still there, though.