New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Wakespire Station
Wakespire Station
Point of Interest
Details
Coordinates(-165, 725)
Description

Wakespire Station lies deeper in the Solar Sprawl and serves as a functioning transit checkpoint for Guardian supply chains. It was originally part of the Sprawl’s solar technician route, enabling rapid deployment between relay zones. Now it's half depot, half barracks. Repair convoys pass through daily, transferring gear, battery packs, and personnel. Shamblers sometimes appear in the northern tunnel, prompting regular scorch sweeps. Wakespire is outfitted with turret scaffolds and a drone docking array. Civilians may request passage, but most are denied unless under contract. It's also rumored that surplus solar credits can be exchanged here for weapons—off the books.

Appearance

The station’s lighting is entirely solar-sourced—bright, clinical white with a gold tint from atmospheric filtering panels. Railcars have been gutted and replaced with storage bays or sleeping quarters. A tactical map display flickers over the center platform, patched into a half-functional mesh network. Bulkhead doors are welded half-shut for fallback cover. The ventilation hum is constant, and the walls bear schematics chalked in grease-pencil—supply lines, emergency exits, sterilization zones. Burnt husks of past Shambler incursions remain sealed behind a plexiglass quarantine pane, blackened and inert. The smell is still there, though.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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