New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Valvepoint Transit Dock
Valvepoint Transit Dock
Point of Interest
Details
Coordinates(685, 375)
Description

Valvepoint Transit Dock is the Hegemony’s main subterranean intake checkpoint. Originally a cargo and crew transfer platform, it’s now been refitted as a ration control node for processed water shipments moving between cistern stations and above-ground depots. All water deliveries from the surrounding tunnel filters pass through here for scanning, tracking, and taxation. Civilians are not allowed access. Valvepoint is heavily guarded by “Leak Teams”—Hegemony enforcers trained to suppress theft and prevent tampering. Anyone found transporting unauthorized containers is detained and reassigned to purification duty. Smugglers rarely survive long in Valvepoint’s sector.

Appearance

The station’s walls are reinforced with riveted steel sheets, rust-lined and coated in condensation. Massive pump lines curve through the platforms, their surfaces labeled in worn stencil paint: FILTERED / UNFILTERED / PRESSURIZED. Water tanks stacked three-high rumble as turbines redirect flow to the surface. Two watch stations are posted at opposite ends, with pressure-gauge rifles mounted behind sandbagged lockers. A grated catwalk spans the ceiling for maintenance crews. The floor is slick but swept constantly by drainage drones. The lighting is dim and wet—a mix of flickering LEDs and glowing blue strips tracing along pipe channels.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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