New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Clarifier Platform 3-A
Clarifier Platform 3-A
Point of Interest
Details
Coordinates(255, 585)
Description

Clarifier 3-A lies beneath a now-defunct municipal treatment plant and has been converted into a testbed for filtration experiments and chemical additive research. Hegemony scientists use this station to analyze new contaminants from deep-water zones and reverse-engineer filter modules scavenged from pre-Collapse hardware. Guard presence is minimal but strict; only credentialed personnel with wet-code tags may enter. A small research detachment lives on-site in prefab dorms welded into the old breakroom wing. The station also serves as a resource for “wetzone reclamation” scouting crews—those tasked with identifying new flow channels in Shambler-infested tunnels.

Appearance

Plastic sheeting hangs in wide sheets across doorways, secured with duct tape and bar-coded clips. Diagnostic tables line one end of the platform, with tanks of sludgy water bubbling under glass hoods and color-coded reaction lights. The air smells like bleach and engine oil. Old benches have been cleared to make room for portable decontamination showers. Wall monitors show chemical scan data in dull green over black. The tunnel entrance has been narrowed with sheet-metal partitions, and every few feet along the wall, someone has scribbled filter efficiency values in red marker. Noise is constant—compressors, dripping pipes, occasional distant moans from the sealed end.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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