Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.
Played | 35 times |
Cloned | 2 times |
Created | 24 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Halva Rhen
Warden-Judex Halva Rhen is the Redeemers’ silent executioner, a burn-scarred zealot who speaks only through fire and steel. Clad in scripture-bound armor and wielding her flaming glaive Ashwrought, she leads purges with unwavering devotion.
Barzahk
Scriptor Barzahk is the Redeemers’ blind archivist, his flesh covered in sacred scripture. He burned out his own eyes and bound them shut with wire to reject all false visions. Silent and revered, he speaks only in holy verse, a living scroll of the cult’s doctrine.
Malruth
Arch-Flame Malruth the Hollow is the gaunt, fire-scarred prophet of the Redeemers of His Final Light. Once a forgotten cleric, he emerged from ruin reborn in flame, preaching the Emperor’s return and the need to purge psykers, mutants, and machine-worship. Calm, fanatical, and terrifying, he speaks in scripture and leaves only ash behind.
Aenor Dravik
Magistrate-Vigilant Aenor Dravik is a cold, unyielding Arbites commander known for his gravel-voxed voice, scorched armor, and executioner's glare. Carrying a personal mandate under the Lex Imperialis, he delivers judgment without hesitation. Ruthless, disciplined, and feared by all in Gamma-12—Dravik is the law.
Rikk Hollow
Rikk Hollow is a wiry, twitchy saboteur of the Coil Dogs. Patchy hair, missing teeth, he’s known for rigging traps, frying circuits, and laughing when things explode. Wrapped in a scrap-tech cloak and armed with a pistol and mono-blade, Rikk’s chaos is calculated. Loyal to the crew and never met a fuse he didn’t want to light.
Garra Drayde
Garra Drayde is the Chem Snakes’ second-in-command—tall and lean with short dark hair and a chain axe always at hand, she commands respect through discipline and bloodshed. Loyal to Severa Nox, Garra doesn’t touch chems herself, but she’ll carve up anyone who threatens the trade. Quiet, cold, and efficient, she’s the steel spine of the gang.
Torrek
Torrek is the Iron Maw's frontline monster—equal parts executioner and wrecking ball. He doesn’t just fight—he enjoys it, grinning through broken noses and spitting blood between punches. In a world of cybernetics and chemical crutches, Torrek is terrifyingly natural—no augmetics, no chems, just raw strength and violent joy.
Bran Lorrik
Bran isn’t a chem-addled fanatic—he’s muscle. Recruited for his fists, not his chemistry, he worked security for a spook lab until a rival gang torched it. He walked out burning, half his face scarred, and Severa Nox offered him a place. Now, he breaks skulls and watches doors—quiet, steady, and loyal to the credits.
Lunt Fevrik
Fevrik was once Sub-Deck Watcher Second-Class, a mid-tier overseer with access to patrol logs, production quotas, and vox-chant override codes. He was loyal—until he wasn’t. Caught falsifying death reports to protect a group of underperforming workers he’d grown fond of, Fevrik was beaten, exiled to the Grindspan, and left to die.
Selene Markova
First Mate Selene Markova is a cold, calculating officer who enforces Captain Trask’s will with precision and silence. Clad in crisp void-black and gold trim, she is feared for her efficiency and unnerving calm. Where Trask burns with zeal, Markova cuts with command—her words are few, her orders final.
Erasmus Trask
Captain Erasmus Trask, known as the Voice of Flame, is a towering, fire-eyed zealot who commands The Vox Imperator like a cathedral of war. Clad in sacred regalia and issuing orders as sermons, he delivers death with divine certainty. Faith is his weapon, and the Emperor’s wrath is his voice.
Varn Korran
Varn Korran is a scarred, broad-shouldered pit-fighter turned scavver, hardened by blood and betrayal. Silent and imposing, he wears worn leathers and carries a blunt iron cudgel. His eyes hold the weight of survival, and his fists speak louder than words. In the underhive, he's not feared because he talks—he’s feared because he doesn’t have to.
Krinna Velk
Krinna “Rat-Nose” Velk is a wiry, sharp-eyed scavver with quick hands and quicker instincts. Cloaked in patchy leathers and reeking of chems, she moves like a shadow through the hive's rusted guts. Always watching, always listening, Krinna survives by running faster, lying better, and staying just one corridor ahead of death.
Skrint Whyles
Skrint Whyles is a gaunt, jittery scavver with haunted eyes and a back-mounted vox-receiver that crackles with static. Dressed in patched leathers and a signal-dampening hood, he mutters half-phrases from ghost transmissions. Paranoid but brilliant, Skrint hunts lost data in the depths of the hive, always listening for voices only he can hear.
Tesska Dorin
Tesska “Redwire” Dorrin is a grease-streaked scavver-engineer with a buzzcut, mech-arm, and a belt full of tools. Raised in the depths of the Bleed, she survives by gutting dead tech and rebuilding it into something brutal or barely functional. Sharp-tongued and fearless, she trusts machines over people and fixes problems with fire or violence.
Vael
Vael is a scarred ex-Arbites turned bar owner, clad in blackened carapace armor with a scorched badge riveted to his chest. Silent, brutal, and coldly fair, he enforces absolute order within the Clatter Vault. Beneath his stoic exterior lies a past marked by betrayal and fire—and a riot shotgun always within reach.
Lazik Rann
Lazik Rann is a chem-soaked enforcer of the Chem Snakes. With a rusted rebreather fused to his jaw and glowing toxin vials strapped to his chest, he breathes concoctions no sane soul would touch. He delivers pain through injector strikes and hallucinogenic needles—driven by devotion, delirium, and a bloodstream full of nightmares.
Dren Kharn
Dren Kharn is a towering, silent pit fighter known for his brutal precision and unbroken win record. Scarred, tattooed, and wielding a massive spiked maul, he fights without mercy or celebration. Mute and stone-faced, he follows a grim internal code, feared by all in The Grate—not just for his strength, but for the cold void behind his eyes.
Ressa Korl
Ressa is a walking cautionary tale—once beautiful, now wrecked by years of exposure to Glowdust and Spook.Ressa is twitchy, half-mad, and riddled with paranoia—but hidden beneath the madness is a sharp instinct for survival and a memory like a data-slate.
Mekko Slint
Once a failed hab-tech from an upper underhive level, Mekko got hooked on obscura and fell into debt with the wrong guilders. The Chem Snakes offered him a way out—run product in The Bleed, no questions asked. He’s since become a trusted street rep, managing micro-labs and overseeing stimm sales on behalf of Jex the Wound.
Severa Nox
Severa Nox, founder of the Chem Snakes, rules Sub-Level J with fire and fear. A scarred, red-haired warlord wielding a melta gun called “Ashreaper,” she built her empire from betrayal and blood. Brutal, cunning, and utterly human, she turned a death sentence into dominance—and now, all chems in the Underhive flow through her.
Drel Severine
Sister Drel, once a Sororitas Hospitaller, now tends to the wounded in the underhive shadows. Cloaked in a tattered red robe and carrying a rusted medicae satchel, she heals with quiet devotion and a bolter hidden beneath her robes. Branded a heretic by her Order, she's seen by many as a saint of the slums—offering mercy where none remains.
Garran Mallor
Garran is a gaunt, sunken-eyed man with a face full of scar tissue and stubble. His left eye twitches constantly. His uniform is patched and faded, but the old Imperial Aquila still shows across his chest.
Damaris Thorne
Inquisitor Damaris Thorne of the Ordo Malleus is a grim and methodical hunter of daemons, clad in sanctified armor inscribed with warding runes. Cold, precise, and unwavering in duty, he stalks the shadows of Hive Primus to root out heresy. His eyes burn with knowledge too dangerous for most to survive
Rekk Drann
Rekk "Halfskull" Drann is a grim, wiry scavver from Hive Primus’ depths. Half his head is replaced with crude, rusting cybernetics that spark and twitch with every thought. Clad in patchwork armor and foil rags, he mutters to machines no one else hears, dragging ancient tech from places sane folk avoid.
Brann Tesk
Brann “Rusthound” Tesk is a grizzled, lone scavver of the Underhive, known for tracking lost tech through smoke-choked ruins. Clad in a battered coat and worn gear, he’s silent, sharp-eyed, and deadly when cornered. Brann doesn’t take sides—he hunts scrap, trades fair, and walks where most won’t.
Kip
Kip “Ratbite” is a scrappy underhive urchin known for his quick hands and quicker feet. Orphaned young, he survives by scavenging, running messages, and stealing whatever isn’t bolted down. Sharp-eyed and full of attitude, he’s always in trouble—but always one step ahead.
88-KRA
Once Karin Ralo, a maintenance overseer, she was turned into servitor 88-KRA for defying corrupt orders. A power surge broke her command link, leaving her free but damaged. Now she roams the Underhive, half-aware, muttering old orders and haunting the ruins of the work she once lived for.
Tholl Grint
Tholl “Meat-Teller” Grint is a gaunt, broken former corpse-processor, now a raving outcast in the Underhive. Clad in bloodstained robes and muttering to unseen voices, he wanders the dark, clutching a hooked flenser and whispering secrets the dead supposedly told him.
Sarnya Krel
Sarnya "Rivet" Krel is a scarred, one-eyed scavver who works alone in the depths of Hive Primus. Dressed in patched miner’s gear and armed with homemade traps and a stub rifle, she’s known for her quiet focus and brutal efficiency. She rarely talks but always delivers—and no one knows the dead-end tunnels and forgotten crawlspaces better.
Hexie Grinn
Hexie Grinn is a slick, scrap-covered info-broker ruling her corner of the Underhive with wit and wire. Dressed in layers of glowing tech-junk and scavenged finery, she trades secrets for survival, always grinning like she knows more than she says. Surrounded by her gang of child-thieves, she’s sharp-tongued and dangerously connected.
Drek Mallo
Drek Mallo is a ragged shadow of a man, stooped and hollow-eyed, with a matted beard. Drek was once someone. A vox-scribe? A hab-cleanser tech? Maybe even a failed psyker. No one knows—not even him.
Jorrik Slane
Jorrik is roguish and clever, with a sharp tongue and sharper instincts. He lives on adrenaline and fast action, always scouting new angles—be it in combat, cons, or escape routes. He’s loyal to the Dogs, but not above cutting corners or playing both sides when it benefits the gang.
Rika Drayke
Rika Drayke earned her place in the Coil Dogs the hard way—scouting, sabotaging, and cracking skulls. Now she runs the Coil Tap. Rika makes sure the taps run, the tables stay standing, and anyone who steps out of line finds themselves eating ferrocrete.
Mother Elsha
Mother Elsha is a ragged, elderly woman wandering the underhive of Hive Primus. Once a medicae scribe, now forgotten, she tends to the lost and broken with scraps of old knowledge. Often dismissed as mad, she mutters in ancient tongues and speaks of things in the dark. Some say her visions are prophecy. Others say she’s already seen too much.
Hestian Raal
Father Hestian Raal is a humble, unwavering missionary of the Adeptus Ministorum who walks the depths of Hive Primus clad in plain robes marked by the twin-headed aquila. Elderly and without cybernetics, he tends to the forgotten souls of the Underdark with faith and fire, preaching the Emperor’s light in the deepest shadows.
Kreel Marr
Kreel Marr, is a former manufactorum overseer turned methodical killer. Cold, quiet, and obsessed with order, he believes he's purging corruption from the Hive. Each kill is a ritual—precise, symbolic, and marked by twisted machine-code. Detached from emotion, driven by delusion, Kreel stalks the underhive with the patience of a predator.
Vexa Corven
Vexa "Snaps" Corven is a sharp, volatile Coil Dogs ganger with green hair, a scarred past, and tattoos etched across her face. Ruthless, fast, and fiercely loyal to her crew, she thrives on chaos and hits hard in silence. Paranoid and quick to anger, Vexa doesn’t trust easily—but cross her once, and she’ll make sure it’s the last thing you do.
Krann Malvox
Krann fought his way out of the corpse-recycler gangs and into leadership through sheer brutality and cunning. Once a pit fighter, he slaughtered his way through his own handlers and raised the Iron Maw Crew from the remains of several shattered underhive gangs. Krann is known for his iron rule—ruthless, and respected by sheer force of terror.
Kaerion Xeltrik
Magos-Errant Kaerion Xeltrik is tall and skeletal, clad in gunmetal robes and rust-red vestments. His obsidian mask bears a single red lens, and his voice crackles from a broken vox-grille. Machine limbs hiss with pistons and data-spikes—his flesh long since replaced.
Darric Vohl
Darric Vohl is a scarred Underhive ganger clad in scrap armor with a red Iron Maw shoulder plate. A worn respirator masks his face, and a battered stub gun hangs at his side. Once a manufactorum worker, he was cast out after being framed for sabotage. He survives on grit, vengeance, and loyalty to his gang in the lawless depths of Hive Primus.
Vox Kane
Vox Kane — Ruthless leader of the Coil Dogs, Vox Kane is a towering brute with glowing green eyes, a rusted cybernetic arm, and a venomous glare. His body is inked with gang rites and augmented scars. He speaks through vox-growls and rules through fear, tech, and sheer muscle.
Karn Scraplock
Karn Scraplock — A grizzled fence who runs Scraplock’s Nest, hidden deep in the underhive. Karn deals in stolen gear, forbidden tech, and whispered secrets. Sharp-eyed and sharper-tongued, he trusts only creds—and silence.
Grax Hallow
“Grax” Hallow — Gruff old ex-ganger turned barkeep, Grax runs The Sump Rat, a dive bar deep in the underhive. His red cybernetic eye sees more than he lets on. He serves cheap rotgut, breaks up fights with a glare, and knows every secret worth selling.
Malrik Vann
Malrik Vann — commander of Arbites forces on Vharax-Null. Cold, strategic, and utterly merciless, Vann enforces Imperial law with absolute authority, wielding fear like a weapon and crushing rebellion before it begins.