An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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117 days ago
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Gearhaven
Gearhaven
Area
Details
Size0
TypeIndustrial Town
Description

Gearhaven clanks and hums like a living thing. Tucked into the steel-veined hills just west of Solara’s trade routes, the town’s identity is forged in iron and steam. The streets are paved with soot-dusted bricks, lined with stacked workshops where gears grind and sparks fly at all hours. Engineers and artificers—grease-streaked, goggled, and driven—toil over automatons, steamcores, and intricate magi-tech devices. At its center stands the Dynamo Spire, a towering power plant that belches smoke and channels energy throughout the region. Imports come in as ore, crystals, and arcane scrap; exports leave as sawtoothed wonders and self-propelled labor machines. The town is governed not by nobles, but by its most skilled minds—a council of factory barons, with the Chief Artificer acting as both innovator and arbiter. Life in Gearhaven isn’t easy, but it runs like clockwork—if sometimes one coated in oil.

Appearance

Gearhaven’s skyline is a forest of smokestacks and crane arms, hazed in copper steam and lit by the pulsing glow of crystal filaments. Rusted pipes web the streets like veins, while gear-driven carts hiss along magnetized rails. Workers in patchwork overalls swarm across scaffold-laced buildings, and massive cogwheels turn slowly above open furnace mouths. The sky glows orange at dusk from forge-light and suspended lantern rigs, painting the town in shades of brass and smoke.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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