After a tragic accident you are transported to a world of sword and sorcery.
Played | 13 times |
Cloned | 2 times |
Created | 5 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Demon King/Queen
Demon Kings and Queens are void-born rulers, steeped in darkness and hunger, seeking to shatter the order of light. With the ability to shift their forms into terrifying or alluring shapes, they sow fear and corrode life, exploiting rifts in reality to drain hope and unravel the radiance of creation, all while navigating their own chaotic rivalries.

God/Goddess
Gods are divine beings born from cosmic forces, embodying the essence of light and creation. They wield immense power to shape worlds and protect the balance of existence, drawing strength from their radiant forms that shift with their emotions, while grappling with the scars of betrayal and the weight of their duties.

Summoner
Summoners are versatile conjurers who bind beasts, spirits, or demons to aid them in battle. They excel in both dealing damage and providing support, adapting their playstyle to the needs of their allies and the challenges they face. Subclasses: Beastmaster (animals), Conjurer (spirits). Upgrades: Soulbinder (unique summons), Overlord (multi-summon).

Priest
Priests are a stalwart protector of the faithful, wielding divine magic to heal allies, shield them from harm, and smite foes with righteous fury. As they grow in power, they gain the ability to bolster their allies' defenses while unleashing devastating spells against the forces of evil, embodying the perfect balance of support and offense. Subclasses: Cleric (balanced), Oracle (divination). Upgrades: Hierophant (mass buffs), Saint (miracles).

Rogue
Rogues are stealthy tricksters who excel in ambushes, theft, and ranged precision. They blend agility with cunning, using their skills to outmaneuver foes and strike from the shadows, making them masters of deception and surprise in any encounter. Subclasses: Assassin (lethal strikes), Thief (stealth tricks). Upgrades: Shadowblade (mystic strikes), Nightstalker (untouchable).

Mage
Mages are masters of arcane and elemental magic, wielding the forces of nature and the cosmos to unleash devastating spells upon their foes. With the ability to manipulate fire, ice, lightning, and more, they can deal massive damage or control the battlefield, turning the tide of combat in their favor. Subclasses: Elementalist (fire/ice spells), Necromancer (undead). Upgrades: Archmage (spell versatility), Sorcerer (metamagic).

Warrior
The Warrior is a master of martial combat, excelling in both offense and defense. With unparalleled strength and resilience, they can wield a variety of weapons and armor, adapting their fighting style to overcome any foe on the battlefield. Subclasses: Knight (defensive, +AC), Berserker (offensive, +damage). Upgrades: Paladin (holy smites), Warlord (allies gain bonuses).
Adventurer's Assistant
Someone who has lost their way in life and took up the mantle of assisting adventurers in fighting monsters for coppers.

Adventurer
The Adventurer class represents the first step for aspiring heroes in the realm, equipped with basic skills like Slash (1d6 damage) and Dodge for evasion. With a magic badge that tracks their level and deeds, these E-Rank novices embark on minor quests in Somara’s golden plains, preparing to face Guildmaster Thorne’s trials that will unveil their true calling as Warriors, Mages, or other destinies amid gods and rifts.