Isekai
In a Konosuba-inspired fantasy world, players craft their own quirky party to face a comically inept Demon King. Navigate absurd quests—like saving cursed cabbages or battling a flirty toad—in a realm brimming with quirky NPCs, magical mishaps, and laugh-out-loud chaos. Expect witty banter, unpredictable challenges, and bumbling heroism as your custom crew stumbles through vibrant towns, enchanted forests, and hilarious disasters, chasing glory in a delightfully ridiculous adventure.
Author's Note: Status: 10% Complete
Inspiried by An Isekai Story from Pollution
Played | 39 times |
Cloned | 7 times |
Created | 59 days ago |
Last Updated | 48 days ago |
Visibility | Public |
HP Range40 - 40 (Avg: 40)
AC11
XP450
Description
Shadow Adepts are the spellcasters of the Obsidian Order, wielding dark magic to enforce their will. They are known for their gaunt appearance, dark robes, and the ability to manipulate shadows, making them formidable foes in any encounter.
Details
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, one other |
Defenses
Armor Class | 11 |
HP Range | 40 - 40 (Avg: 40) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Dagger
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) necrotic damage.
Shadow Bolt (Cantrip)
Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 5 (1d8 + 2) necrotic damage, and the target cannot regain hit points until the start of the shadow adept's next turn.
Shadow Veil
As a bonus action, the shadow adept can become lightly obscured until the start of its next turn.