In a Konosuba-inspired fantasy world, players craft their own quirky party to face a comically inept Demon King. Navigate absurd quests—like saving cursed cabbages or battling a flirty toad—in a realm brimming with quirky NPCs, magical mishaps, and laugh-out-loud chaos. Expect witty banter, unpredictable challenges, and bumbling heroism as your custom crew stumbles through vibrant towns, enchanted forests, and hilarious disasters, chasing glory in a delightfully ridiculous adventure.
Played | 41 times |
Cloned | 7 times |
Created | 59 days ago |
Last Updated | 48 days ago |
Visibility | Public |
Description
The Soul-Weaver Banshee is a haunting spirit of ethereal beauty, embodying sorrow and despair. Once a powerful sorceress, she now weaves the souls of the lost into her spectral loom, seeking to reclaim her family from the clutches of death. Her presence is a chilling reminder of mortality, leaving a lingering sense of dread in her wake.
Size | Medium |
Type | Undead |
CR | 7 |
XP | 2900 |
Languages | Understands Common and Aertosian but speaks only in wails |
Armor Class | 14 |
HP Range | 75 - 75 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Soul Thread (Recharge 4-6)
The banshee targets one creature she can see within 30 feet. The target must succeed on a DC 16 Charisma saving throw or have its soul partially unravel, suffering disadvantage on Charisma checks and saving throws for 1 minute.
Spectral Touch
Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d8) necrotic damage.
Wail of the Forsaken (Recharge 5-6)
The banshee emits a terrifying wail. Each creature within 30 feet that can hear her must make a DC 16 Constitution saving throw. On a failure, the creature drops to 0 hit points. On a success, the creature takes 14 (4d6) psychic damage.