Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
The Wayfarer is a martial/rogue hybrid class that embodies the spirit of a survivalist wanderer, skilled in navigating both wild terrains and urban environments. With a focus on ranged weaponry, trapcrafting, and guerilla tactics, they excel in mobility and adaptability, making them ideal for roles such as ex-sandbenders, desert nomads, smugglers, or mercenaries. They utilize 'Momentum' points for enhanced mobility, master specific terrains for tactical advantages. Wayfarers are big on traps.
Details
Hit Die | d8 |
Spellcasting | No |