Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

The Verdant Hall
Point of Interest
Details
Coordinates | (2133, 181) |
Description
The Verdant Hall is a sprawling, open-air marble structure featuring concentric terraces, stone columns entwined with ivy, and reflecting pools filled with lotus flowers. Once a gathering place for ministers and philosophers, it has transformed into a vibrant arena for political debate, protest, and faction propaganda.
Appearance
The hall boasts intricate marble work, lush greenery, and serene water features, creating a tranquil yet charged atmosphere. The Speaker’s Circle stands prominently, surrounded by Listening Arches that amplify the voices of those within.