Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
You ignite your hand with flames and grab a creature, burning them on contact. On a hit, the target takes fire damage and must succeed on a Strength saving throw or be restrained by magical flames until the end of your next turn. Scaling: At 3rd level or higher, the damage increases to 2d8 and the restraint effect lasts an additional turn
Spell Details
Level | 1 |
Range | 5 |