Fantasy
Welcome to the vibrant and enchanting world of Fairmoore, a realm where nature’s magic pulses through every leaf and stone, and where you are not a mere traveler—but a Pokémon, a creature of wonder and power. Here, sprawling forests hum with the whispers of ancient spirits, crystalline lakes shimmer with secrets beneath their tranquil surfaces, and towering mountains stand as silent sentinels over lands yet unexplored.
Author's Note: not 100% complete, but the AI is able to grasp 90% of what pokemon is. when making your character, i would recomend uploading your own photo unless you want it to look like a fakemon lol
Played | 10 times |
Cloned | 0 times |
Created | 15 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC15
XP450
Description
Beldum is a mechanical creature with a long, magnetized body and a spherical head featuring a large red eye. It uses magnetism to move, communicate telepathically in swarms, and control its attacks, including pulling enemies close with magnetic force and slashing with sharp claws.
Details
Size | Small |
Type | Other |
CR | 2 |
XP | 450 |
Languages | pokemon |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw Slash
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Magnetic Disruption (Recharge 5-6)
Beldum emits a strong magnetic pulse in a 15-foot radius. Machines and constructs in the area must succeed on a DC 13 Constitution saving throw or be stunned until the end of their next turn.
Magnetic Pull
Beldum targets one creature within 30 feet, pulling it 15 feet closer if it fails a DC 13 Strength saving throw.