Ketterdam world illustration - Fantasy theme
Fantasy

Ketterdam

M
Madlab

Ketterdam is a city of canals, crime, and cutthroat deals. Ruled by merchant elites and fought over by ruthless gangs, it thrives on trade and treachery. Magic is outlawed but never gone — sold in shadows and bound in blood. Trust is rare, power is bought, and every alley hides a knife. In Ketterdam, survival isn’t luck — it’s skill.

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Created
37 days ago
Last Updated
36 days ago
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Grisha-Etherealki (Elemental Manipulators)
Custom

Grisha-Etherealki (Elemental Manipulators)

Subtypes: Squaller – Air manipulation (can fly, knock enemies back). Inferni – Fire conjuring via ignition sources. Tidemaker – Controls water and pressure. Class Style: Full caster like Sorcerer or Druid. Spellcasting Ability: Intelligence or Charisma. Combat Role: Elemental blaster and battlefield control.

Grisha - Corporalki (Body Manipulators)
Custom

Grisha - Corporalki (Body Manipulators)

Heartrender – Manipulates muscles, nerves, and organs; can stun, choke, or kill. Healer – Accelerates healing, stops bleeding, mends wounds. Class Style: Half-caster like Paladin, or a full-caster like Cleric (with reflavored spells). Spellcasting Ability: Constitution (manipulating life force). Combat Role: Controller or support; subtle battlefield dominance.

Grisha-Materialki (Matter Manipulators)
Custom

Grisha-Materialki (Matter Manipulators)

"The Order of Fabrikators" Subtypes: Durast – Manipulates solid materials; enhances armor, repairs objects. Alkemi – Masters of chemicals and poisons. Class Style: Artificer-based or a custom half-caster. Spellcasting Ability: Intelligence. Combat Role: Utility, crafting, mechanical advantages.

Human (Non-Grisha)
Custom

Human (Non-Grisha)

Normal Human

Human (Grisha)
Custom

Human (Grisha)

Grisha are powerful individuals who manipulate matter at its most fundamental levels, practicing what they call the Small Science. Unlike traditional mages, they don't cast spells—they manipulate the world through control of physical forces: the body, elements, and materials. Grisha are often misunderstood as sorcerers, but their power is rooted in precision and knowledge, not arcane mysticism. Grisha fall into three main orders

Tiefling
SRD

Tiefling

Infernal heritage with a natural affinity for dark magics.

Human
SRD

Human

The most versatile and varied of races, without specific strengths or weaknesses.

Half-Orc
SRD

Half-Orc

Brute strength combined with human adaptability.

Halfling
SRD

Halfling

Small, nimble and resourceful, able to easily evade danger.

Half-Elf
SRD

Half-Elf

Sharing characteristics of both humans and elves, versatile and adaptable.

Gnome
SRD

Gnome

Small, curious, and inventive, skilled in arcane arts.

Elf
SRD

Elf

Graceful and wise, with an affinity for nature and magic.

Dwarf
SRD

Dwarf

Stout and strong, skilled in metalwork and masonry.

Dragonborn
SRD

Dragonborn

Born of dragons, these creatures are large and in charge, with a breath weapon.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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