
Ketterdam is a city of canals, crime, and cutthroat deals. Ruled by merchant elites and fought over by ruthless gangs, it thrives on trade and treachery. Magic is outlawed but never gone — sold in shadows and bound in blood. Trust is rare, power is bought, and every alley hides a knife. In Ketterdam, survival isn’t luck — it’s skill.
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Created | 37 days ago |
Last Updated | 36 days ago |
Visibility | Public |
Grisha-Etherealki (Elemental Manipulators)
Subtypes: Squaller – Air manipulation (can fly, knock enemies back). Inferni – Fire conjuring via ignition sources. Tidemaker – Controls water and pressure. Class Style: Full caster like Sorcerer or Druid. Spellcasting Ability: Intelligence or Charisma. Combat Role: Elemental blaster and battlefield control.
Grisha - Corporalki (Body Manipulators)
Heartrender – Manipulates muscles, nerves, and organs; can stun, choke, or kill. Healer – Accelerates healing, stops bleeding, mends wounds. Class Style: Half-caster like Paladin, or a full-caster like Cleric (with reflavored spells). Spellcasting Ability: Constitution (manipulating life force). Combat Role: Controller or support; subtle battlefield dominance.
Grisha-Materialki (Matter Manipulators)
"The Order of Fabrikators" Subtypes: Durast – Manipulates solid materials; enhances armor, repairs objects. Alkemi – Masters of chemicals and poisons. Class Style: Artificer-based or a custom half-caster. Spellcasting Ability: Intelligence. Combat Role: Utility, crafting, mechanical advantages.
Human (Non-Grisha)
Normal Human
Human (Grisha)
Grisha are powerful individuals who manipulate matter at its most fundamental levels, practicing what they call the Small Science. Unlike traditional mages, they don't cast spells—they manipulate the world through control of physical forces: the body, elements, and materials. Grisha are often misunderstood as sorcerers, but their power is rooted in precision and knowledge, not arcane mysticism. Grisha fall into three main orders
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.