Bleach world illustration - Shonen Battle theme
Shonen Battle

Bleach

A
Alexein

The world of Bleach spans multiple realms. 🌍 Human World This is the physical realm. It’s home to ordinary humans, but also hosts spiritually aware individuals and is frequently targeted by spiritual beings like Hollows. 👻 Soul Society The afterlife realm where souls go after death. 🌑 Hueco Mundo A vast, dark desert realm between the Human World and Soul Society. 🌀 Dangai The Precipice World – a dangerous temporal corridor that connects realms.Time flows differently here up to 200x faster


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it. It's still a work in progress If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 Step Into the world of Bleach… Welcome to the Bleach RPG, a high-stakes roleplaying experience set in the world of Bleach, where spiritual power shapes destiny, and death is only the beginning. Take on the role of a powerful Soul Reaper, cunning Arrancar, or wild Hollow and venture into the dangerous realms of Hueco Mundo, Soul Society, and the World of the Living. Challenge the Espada, uncover ancient secrets, and unleash your own Zanpakutō or Resurrección in battles that defy the very fabric of reality. Whether you're new to Bleach or a longtime fan, this RPG is your gateway into a world of spiritual warfare, inner conflict, and high-powered duels. Forge your spirit. Choose your side. Rewrite fate.
Played45 times
Cloned9 times
Created
29 days ago
Last Updated
13 days ago
VisibilityPublic
Valkyrie Rebirth
0

Valkyrie Rebirth

When reduced to 0 HP, Gerard immediately regains 25% of his max HP and grows stronger and taller. His Strength and Constitution each increase by +2, stacking up to a maximum of +6 total.

Dimensional Piercer
4

Dimensional Piercer

Lille fires a radiant shot that phases through all matter and defenses, ignoring obstructions. The shot cannot be blocked, only dodged or redirected.

Identity Transfer
6

Identity Transfer

Upon touching a target, the caster chooses to mimic either the target's personality and memories (Royd) or combat statistics (Loyd). The caster gains the chosen traits for 1 hour. The target can attempt a Wisdom saving throw to resist the memory copy; on a success, the target resists personality and memory mimicry, but combat stat mimicry still applies if chosen.

Toxic Ratio Shift
6

Toxic Ratio Shift

Nakk manipulates the target's lethal dosage threshold, increasing their vulnerability to damage by inflicting necrotic and poison harm. The target must succeed on a Constitution saving throw or suffer full damage and be unable to heal for 1 minute; on a success, they take half damage and have disadvantage on their next healing attempt.

Living Fortress
5

Living Fortress

Cang Du triggers full-body reishi fortification, becoming immovable and immune to physical conditions such as knockback, prone, stun, and bleed effects for 1 minute.

One-Shot Clarity
3

One-Shot Clarity

Robert channels intense focus to make a single, near-unavoidable precision shot with radiant energy.

Heartbound Control
5

Heartbound Control

PePe fires a burst of pink reishi at a target within range, forcing them to fall in love with him and treat him as an ally for 1 minute. The target is charmed and cannot attack PePe, and may attack former allies if verbally influenced by PePe.

Spatial Deflection
5

Spatial Deflection

When targeted by a ranged attack, Nianzol can use his reaction to redirect the attack as if caught in swirling wind. The attack either targets a new creature within range or is nullified if no valid target is chosen.

Cellular Override
5

Cellular Override

You invade the target's nervous system, forcing involuntary control of their limbs. On a failed save, the target takes full necrotic damage and is restrained; on a success, they take half damage and their limbs are weakened, reducing their movement and attack capabilities.

Thought Made Real
7

Thought Made Real

You manifest an imagined effect within 120 feet, such as a weapon, wall, firestorm, or enemy mutation. Requires intense concentration to maintain. The effect varies based on your declaration, dealing variable damage and requiring a saving throw.

Final Curtain Blow
5

Final Curtain Blow

Mask De Masculine charges a dramatic finishing move, delivering a powerful slam within 10 feet. If successfully cheered by allies or triggered by an NPC, the attack's damage is amplified.

Flesh Marionette
5

Flesh Marionette

Injects corrupted reishi into a fresh corpse within range, reanimating it as an undead puppet under the caster's control with half its original hit points. If the corpse was a slain enemy NPC, it must succeed on a Wisdom saving throw to resist animation; failure causes it to reanimate hostile to all except the caster.

Devour Essence
5

Devour Essence

Liltotto extends her spectral maw to consume a magical attack or spell within 30 feet, converting its energy into healing for herself equal to half the original damage potential of the consumed magic.

Implosive Touch
5

Implosive Touch

Bambietta infuses her weapon or a target with delayed explosive reishi. On a failed Dexterity saving throw, the object or creature detonates after 1 round, dealing force and fire damage.

Dread Infiltration
5

Dread Infiltration

Nodt releases a cloud of reishi needles in a 30 ft cone, inducing terrifying hallucinations that deal psychic damage and cause paralysis or fright.

Burner Finger V
5

Burner Finger V

Bazz-B channels his reishi flame into a fingertip lance, unleashing a 60 ft long, 10 ft wide line of fire that pierces spiritual defenses, dealing intense fire damage.

Reversal of Fortune
5

Reversal of Fortune

Jugram channels the pain of allies, redirecting half the total HP they lost this round as radiant damage to enemies within 60 feet. Enemies must make a Constitution saving throw or take full damage and suffer disadvantage on their next attack.

Holy Reishi Barrage
6

Holy Reishi Barrage

Unleashes a 60-ft cone wave of divine Quincy arrows made from condensed reishi, striking all enemies within the area with radiant energy.

Rewrite Future
0

Rewrite Future

As a reaction, you can nullify one action or spell made by an enemy within 120 feet in the next round. This spell cannot be counterspelled. Usable once per long rest.

Bankai: Kōkō Gonryō Rikyū
7

Bankai: Kōkō Gonryō Rikyū

Sasakibe raises his rapier, summoning a concentrated lightning storm that strikes a 60 ft radius area with divine fury, dealing lightning and radiant damage.

Shikai: Gonryōmaru
4

Shikai: Gonryōmaru

Gonryōmaru channels a burst of electricity with every thrust, piercing spiritual barriers and momentarily paralyzing the target within a 10-foot piercing arc.

Bankai: Kaminari Arashikiba
8

Bankai: Kaminari Arashikiba

Raido's spirit merges with his shattered blade, transforming into a lightning-charged ghostly warrior that unleashes a torrent of spiritual storms in a 60-foot radius, dealing lightning and force damage to enemies.

Shikai: Arashikiba
5

Shikai: Arashikiba

Raido's cracked Zanpakuto channels lightning with every swing, unleashing arcing blasts that chain between up to 3 foes within 30 ft, fueled by his unresolved fury.

Bankai: Chōfū Fūinkon
5

Bankai: Chōfū Fūinkon

Kuro raises his staff to summon a massive binding array that descends from the sky, sealing space and movement within a 60-foot radius. The area nullifies all teleportation, dimensional travel, and phasing effects while active.

Shikai: Fūinkon
5

Shikai: Fūinkon

Kuro's rod-shaped Zanpakuto expands with glowing Kido runes, striking an area to anchor spiritual threads that disrupt teleportation and phasing within a 30 ft radius. Targets take force damage and must succeed on an Intelligence save or have their teleportation abilities fail for 1 round.

Bankai: Kongō Gōken
5

Bankai: Kongō Gōken

Goro's fists transform into colossal iron gauntlets that unleash powerful blows causing localized quakes. Each strike disrupts enemy formations and structures within range, dealing force damage and potentially restraining foes.

Shikai: Tetsuken
4

Shikai: Tetsuken

Goro's Shikai coats his fists in reishi-hardened iron, empowering unarmed strikes with seismic force. His melee punches deal 3d8 + STR bludgeoning damage and unleash a 15 ft cone shockwave that deals area damage and can knock foes prone.

Bankai: Prism of a Thousand Echoes
7

Bankai: Prism of a Thousand Echoes

Ayame's staff transforms into a ring of floating crystal mirrors orbiting her, amplifying and redirecting Kido spells to create a barrage of force reflections that trap enemies in a kaleidoscopic array.

Shikai: Kōshiken
5

Shikai: Kōshiken

Ayame's Zanpakuto manifests as a reflective staff that refracts her kido spells into multi-angled projections, splitting targeted spells into spectral duplicates. This increases spell complexity, making them harder to counter and allowing a single-target Kido to reflect to 2 additional enemies within 15 ft of the original target.

Bankai: Hihiō Zabimaru Roar of the Bone King
4

Bankai: Hihiō Zabimaru Roar of the Bone King

Unleashes a devastating wave of reishi and bone shards in a 60 ft long, 10 ft wide line, dealing force damage and potentially knocking targets prone.

Shikai: Zabimaru
4

Shikai: Zabimaru

Zabimaru extends in a sweeping 30-foot cone arc, striking multiple targets with slashing force. Each creature in the area must make a Dexterity saving throw, taking 4d6 + STR slashing damage on a failed save, or half as much on a success.

Shikai: Seikatsu no Shirabe
3

Shikai: Seikatsu no Shirabe

Emits a 15 ft aura that shields allies, granting them resistance to damage on a successful Constitution save, and disrupts enemies by imposing disadvantage on their next attack if they fail. Can be used offensively to deal 2d6 + WIS force damage.

Shikai: Kagemaru
3

Shikai: Kagemaru

Sentarō's Zanpakuto splits into dual short spears, enabling fast, coordinated melee or thrown attacks that excel in tandem strikes with allies.

Shikai: Wabisuke
4

Shikai: Wabisuke

A melee spell that strikes with a weapon doubling the target's effective weight with each hit, stacking to quickly incapacitate foes. Deals slashing damage and imposes disadvantage on Strength and Dexterity checks if the target fails a Strength save.

Shikai: Gegetsuburi
3

Shikai: Gegetsuburi

Channel spiritual energy into a gravity-enhanced flail strike with a giant iron ball, dealing heavy bludgeoning damage to physical and spiritual armor within melee or at range via chain throw.

Shikai: Jinrai Kata
6

Shikai: Jinrai Kata

Unleash a sweeping halberd arc that sends forth a shockwave of wind and lightning in a 30-foot cone, dealing slashing and lightning damage to all creatures in the area.

Raijin Step
3

Raijin Step

Instantly dash up to 30 feet, leaving a trail of electrical afterimages. Upon arrival, make one melee attack at advantage.

Cero Colosal
8

Cero Colosal

Un potentissimo Cero gigantesco emesso dalla clava Ira, che esplode creando onde d’urto sismiche in un'area ampia, infliggendo danni contundenti di energia spirituale.

Cero Reflejo
6

Cero Reflejo

Un Cero che assume le proprietà del potere delle memorie assorbite, imitabile come un Cero assorbito da Kaien, per confondere e colpire il nemico con un'esplosione di energia.

Cero Experimento
7

Cero Experimento

A Fornicarás-infused Cero alters organic matter at the point of impact, causing necrosis and mutations in a 15-ft cone.

Cero de Control
7

Cero de Control

A chilling mental blast that strikes a target within range, dealing psychic damage and temporarily paralyzing their mobility.

Cero Pantera
6

Cero Pantera

Un Cero che scaturisce dagli artigli Pantera, veloce e feroce, capace di colpire più bersagli con una scia di energia tagliente in un raggio di 10 piedi.

Cero de Furia
6

Cero de Furia

A powerful explosive beam emitted by the Holy Teresa, amplified by her fury and pride, dealing devastating slashing spiritual energy damage to a target within range.

Lanza Cero
7

Lanza Cero

Concentrated dark spears of necrotic energy launched in a 150-foot line, 5 feet wide, from the Murciélago. These precise and lethal spears deal heavy necrotic damage to all creatures in the line.

Cero de Agua
6

Cero de Agua

A spiritual oceanic beam unleashed from the Tiburón blade, flooding and overwhelming enemies in a 20-foot line within 120 feet.

Gran Rey Cero
8

Gran Rey Cero

A powerful Cero charged through the Arrogante weapon, infused with temporal energy that accelerates decay on impact, dealing massive necrotic damage.

Los Ceros Gemelos
7

Los Ceros Gemelos

Simultaneously fire both Los Lobos pistols, unleashing a devastating twin wave of force energy in a 150-foot line.

Cero
5

Cero

A powerful beam of concentrated spiritual energy emitted from the hand or mouth, capable of devastating the environment and enemies alike.

Bankai: Hishōen Tenseika: Heavenly Violet Flame
7

Bankai: Hishōen Tenseika: Heavenly Violet Flame

Creates a 90-foot radius field of floating violet blossoms that track enemies and explode on proximity, dealing fire and force damage. Allies within the field are immune to fire damage from this spell.

Shikai:  Blossom, Hishōen
4

Shikai: Blossom, Hishōen

The caster's blade splits into several violet flame petal-like blades that orbit her. She can direct one or more petals to strike a target within range, dealing fiery damage.

Bankai: Ruri'iro Kujaku Senkei Tojou
3

Bankai: Ruri'iro Kujaku Senkei Tojou

Unleash Yumichika Ayasegawa's Bankai, summoning a radiant peacock spirit that blinds enemies with dazzling feathers and strikes with precise, swift attacks. The spirit's feathers can pierce through multiple foes, dealing radiant damage and causing temporary blindness.

Shikai: Ruri’iro Kujaku
3

Shikai: Ruri’iro Kujaku

Unleash a graceful, deadly dance of petals that slice through enemies, dealing precise slashing damage and causing a lingering bleeding effect.

Bankai: Hōzukimaru Unbreakable Will
3

Bankai: Hōzukimaru Unbreakable Will

Transforms your katana into a double-bladed kusarigama for the duration. On activation, make two melee weapon attacks with the blades and one ranged chain lash attack. Each attack deals 3d10 + STR + CON slashing damage.

Shikai: Hōzukimaru
3

Shikai: Hōzukimaru

Channeling the power of Ikkaku Madarame's Shikai from Bleach, this spell transforms the caster's weapon into a fierce spear that deals piercing damage and can unleash a powerful thrust attack.

Shikai:  Kagemura – Silent Hunt
2

Shikai: Kagemura – Silent Hunt

Rika becomes invisible for up to 1 minute or until she makes an attack. The first attack made from this invisibility deals double damage.

Shikai: Seishintei Resonant Flow
3

Shikai: Seishintei Resonant Flow

Empowers Kidō to chain between enemies within 10 ft of each other, each hit reducing the next target's save DC by 1 (minimum DC 1). Deals 3d8 force damage with a Wisdom saving throw to halve damage.

Bankai: Kannonbiraki Benihime Aratame
9

Bankai: Kannonbiraki Benihime Aratame

Manifest a colossal woman who restructures anything within a 60-foot radius, healing allies or disassembling enemies. Enemies take force and necrotic damage, while allies regain health equal to half the damage dealt to foes.

Shikai: Benihime
6

Shikai: Benihime

Manipulate blood-red spiritual energy to create defensive shields, fire slicing energy blasts, or lay explosive mines within 60 feet. Targets must make a Dexterity saving throw to avoid full damage.

Shunkō
5

Shunkō

Envelop your body in concentrated spiritual energy, boosting your speed and power. Upon activation, release a devastating shockwave in a melee burst around you, dealing lightning and force damage to all enemies within range.

Shikai: Sode no Shirayuki
4

Shikai: Sode no Shirayuki

Unleash the beauty and deadly grace of Rukia's zanpakutō, creating a 30-foot line of chilling ice that lashes out with elegant precision. Enemies caught in the icy zone must make a Constitution saving throw or take full cold damage, or half on a successful save.

Shikai: Haineko
4

Shikai: Haineko

Matsumoto’s zanpakutō turns to ash, which she controls to slash enemies in a 60-foot cone, dealing slashing and force damage.

Shikai: Kazeshini
4

Shikai: Kazeshini

Summon Hisagi's dual-blade zanpakutō with sickle-like blades connected by chains. You can make versatile melee attacks within 30 feet, striking with deadly close-range flurries that deal slashing and necrotic damage.

Shikai: Sōgyo no Kotowari
4

Shikai: Sōgyo no Kotowari

Ukitake’s dual zanpakutō conjure spiritual lightning cords that absorb incoming attacks and redirect them at foes within range, dealing lightning damage.

Bankai: Konjiki Ashisogi Jizō
8

Bankai: Konjiki Ashisogi Jizō

Summons a giant caterpillar-like creature with a baby face that emits a toxic gas in a 60-foot cone, dealing massive poison and bludgeoning damage with its bites to all creatures in the area.

Shikai: Ashisogi Jizō
5

Shikai: Ashisogi Jizō

Mayuri’s zanpakutō transforms into a grotesque trident that pierces an enemy, severing their neural signals and rendering their limbs immobile.

Bankai: RAAAAAAAGHHH!
9

Bankai: RAAAAAAAGHHH!

Transforms the caster into a berserk demon-like form, massively boosting strength and allowing a single devastating melee strike that cleaves through enemies.

Shikai: Nozarashi
5

Shikai: Nozarashi

Transforms the caster's weapon into a massive cleaver that delivers a powerful melee strike, cutting through most materials with brute force.

Bankai: Daiguren Hyōrinmaru
8

Bankai: Daiguren Hyōrinmaru

Cloaks the caster in icy wings and a tail, granting control over weather and the power to freeze objects and energy. Summons powerful ice dragons that sweep through a 90-foot line, dealing cold and piercing damage.

Shikai: Hyōrinmaru
5

Shikai: Hyōrinmaru

Summons a massive crescent blade of ice extending from the caster's weapon, striking enemies up to 60 feet away with freezing cold damage.

Bankai: Suzumushi Tsuishiki: Enma Kōrogi
8

Bankai: Suzumushi Tsuishiki: Enma Kōrogi

Creates a 30-foot radius black dome centered on self that nullifies all sensory input (sight, hearing, smell, spiritual pressure) for creatures inside except the caster. Enemies inside take psychic damage and must make a Wisdom saving throw.

Shikai: Suzumushi
5

Shikai: Suzumushi

Tōsen’s zanpakutō emits a cone of sound waves that cause intense disorientation and thunder damage, potentially rendering targets unconscious.

Bankai: Katen Kyōkotsu: Karamatsu Shinjū
4

Bankai: Katen Kyōkotsu: Karamatsu Shinjū

Shunsui’s Bankai envelops a 60-foot radius around him, creating a four-act narrative that inflicts shared wounds between him and his foes and traps them in drowning illusions, dealing psychic and necrotic damage.

Shikai: Katen Kyōkotsu
5

Shikai: Katen Kyōkotsu

Shunsui's dual zanpakutō conjure vivid illusions from children's stories that become real within a 60-foot radius, forcing enemies to obey perilous rules. Enemies must navigate these dangerous games or suffer psychic and force damage.

Bankai: Kokujō Tengen Myō'ō
8

Bankai: Kokujō Tengen Myō'ō

Summons a gigantic armored warrior that mirrors the caster's every move within 60 feet, delivering devastating force and bludgeoning attacks to enemies in melee range.

Shikai: Tenken
5

Shikai: Tenken

Summon giant phantom limbs that replicate your melee attacks with immense power, striking enemies within 30 feet range with devastating bludgeoning force.

Bankai: Senbonzakura Kageyoshi
8

Bankai: Senbonzakura Kageyoshi

The caster slams their sword into the ground, summoning two rows of giant blades that shatter into millions of slashing and forceful petals, overwhelming enemies within a 60-foot radius with a storm of deadly petals.

Shikai: Senbonzakura
4

Shikai: Senbonzakura

Byakuya's zanpakutō blade scatters into a thousand tiny cherry blossom-like blades within a 30-foot radius, making it nearly impossible to block or parry. The blades deal slashing damage to all creatures in the area with a ranged attack roll.

Bankai: Kyōka Suigetsu
9

Bankai: Kyōka Suigetsu

Amplifies the Shikai’s illusionary control to godlike levels, causing targets to be unable to distinguish reality from illusion, potentially leading to psychic breakdown.

Shikai: Kyōka Suigetsu
5

Shikai: Kyōka Suigetsu

Upon seeing the blade, the target is placed under a powerful hypnosis controlling their five senses, rendering them incapacitated and unable to perceive anything beyond the caster's will for the spell's duration.

Bankai: Minazuki
7

Bankai: Minazuki

Transforms the caster into a blood-red liquid form that envelops both the caster and an adjacent opponent, dealing acid and necrotic damage over time while simultaneously healing the caster. The spell's corrosive properties damage the enemy, and its regenerative nature restores the caster's vitality each turn.

Shikai: Minazuki
4

Shikai: Minazuki

Transforms into a large manta ray-like creature that flies within a 60-foot radius, transporting and rapidly healing injured allies. Heals 4d8 + spellcasting modifier hit points to all creatures of your choice within range and can carry them up to 30 feet as a bonus action.

Bankai: Kamishini no Yari
8

Bankai: Kamishini no Yari

Gin's Bankai condenses and extends his blade to extraordinary lengths and speeds, striking a target up to 300 feet away with piercing force. On a hit, the blade retracts, disintegrating cells at a molecular level, dealing additional necrotic damage.

Shikai: Shinsō
3

Shikai: Shinsō

Gin's zanpakutō rapidly extends to pierce enemies at a distance, striking with incredible speed and precision before they can react.

Bankai Skill : Zanka no Tachi – South: Jūmanokushi
0

Bankai Skill : Zanka no Tachi – South: Jūmanokushi

You summon 10 trillion scorched souls from your spiritual memory to claw at enemies within a 60 ft radius. Targets take necrotic damage and may become frightened; creatures you have previously slain suffer disadvantage on attacks.

Bankai Skill : Zanka no Tachi – North: Kaijin
0

Bankai Skill : Zanka no Tachi – North: Kaijin

A devastating upward slash releases a wave of concentrated heat along a 100 ft line, 10 ft wide, disintegrating everything in its path.

Bankai Skill : Zanka no Tachi – East: Kyokujitsuji
0

Bankai Skill : Zanka no Tachi – East: Kyokujitsuji

You condense your flames into the edge of your blade, making it appear scorched and inert. On hit, it erases matter via heat equivalent to the sun’s core. Cannot be blocked.

Shikai:  Ryūjin Jakka – Flame Crest
0

Shikai: Ryūjin Jakka – Flame Crest

You wreathe your blade in spiritual fire, dealing 1d8 slashing plus 2d6 fire damage on a melee hit. The flames ignite flammable surfaces in a 5 ft radius. Targets hit must succeed on a Dexterity saving throw or burn, taking 1d6 fire damage at the start of their turns for 3 turns unless they use an action to extinguish the flames.

Bankai:  Jakuho Raikōben – Thunder Missile
0

Bankai: Jakuho Raikōben – Thunder Missile

You unleash a Bankai blast as a spiritual missile that explodes in a massive area, dealing force and lightning damage. Choose to fire one large shot or two smaller blasts. After casting, succeed on a Constitution save or be stunned for 1 round.

Shikai: Suzumebachi – Hōmonka Sting
0

Shikai: Suzumebachi – Hōmonka Sting

You strike a target with a spiritual stinger, marking them with a Hornet Crest. If you hit the same creature in the same location within 3 rounds, the mark activates, dealing massive internal piercing and necrotic damage. Only one mark can exist at a time.

Kaidō: Ancestral Recovery
7

Kaidō: Ancestral Recovery

Calls upon stored ancestral Reiatsu to massively restore health and resolve to all allies within a 15-foot radius.

Kaidō: Soul Tether Seal
6

Kaidō: Soul Tether Seal

Binds a soul fragment or unconscious entity to prevent soul dispersion post-combat by locking the soul in a physical or spiritual shell for up to 1 hour. If the target is unstable or hostile, they may attempt a Wisdom saving throw to resist the binding.

Kaidō: Purification Surge
5

Kaidō: Purification Surge

Emits a radiant surge that purifies spiritual corruption within a 20-foot radius, negating Hollowfication and soul-poison effects. It cures one curse, Hollow affliction, or mental intrusion on each affected creature. Targets must succeed on a Constitution saving throw to resist if unwilling.

Kaidō: Multi-Thread Heal
4

Kaidō: Multi-Thread Heal

Sends threads of healing reiatsu to up to 3 targets within 30 feet, restoring 3d6 + your spellcasting modifier hit points to each target.

Kaidō: Reiryoku Channeling
2

Kaidō: Reiryoku Channeling

Channels spiritual energy to stabilize a dying ally, preventing death saving throws and restoring them to 1 HP, halting soul dissociation.

Hadō #91 Senju Kōten Taihō
9

Hadō #91 Senju Kōten Taihō

Summons hundreds of high-density energy missiles that converge explosively upon a target within range, dealing massive force and radiant damage in a selective barrage area.

Hadō #88 Hiryū Gekizoku Shinten Raihō
8

Hadō #88 Hiryū Gekizoku Shinten Raihō

Fires a massive beam of electrical spiritual energy in a 120-foot long, 5-foot wide line. On impact, the beam causes a large explosion, dealing significant lightning damage to all creatures in the line. Targets must make a Dexterity saving throw to halve the damage.

Hadō #78 Zangerin
8

Hadō #78 Zangerin

Unleashes a massive, concussive blast of spiritual energy in an 80-foot line that is 20 feet wide, dealing force damage and capable of devastating structures.

Hadō #71 Akatsuki no Kagayaki
7

Hadō #71 Akatsuki no Kagayaki

Summons a radiant burst of spiritual light from the sky that burns enemies within a 60-foot radius like the rising sun, dealing radiant damage and requiring a Dexterity saving throw to halve the damage.

Bakudō #81 Dankū
8

Bakudō #81 Dankū

Creates a translucent rectangular wall barrier up to 30 feet away that blocks physical and magical attacks. The barrier lasts for 1 minute or until destroyed, providing total cover to creatures behind it.

Bakudō #79 Kuyō Shibari
8

Bakudō #79 Kuyō Shibari

Conjures smart orbs of energy that bind up to three enemies within range, restraining them in place. Targets must succeed on a Strength saving throw or be restrained for the spell's duration.

Bakudō #75 Gochūtekkan
8

Bakudō #75 Gochūtekkan

Summons ethereal pillars of energy that erupt from the ground, binding and trapping creatures within a 20-foot radius sphere centered on a point within range. Targets must succeed on a Strength saving throw or be restrained until the spell ends.

Bakudō #72 Tōzanshō
7

Bakudō #72 Tōzanshō

Erects a shimmering, pyramid-shaped magical barrier around the caster with a 15-foot radius, providing strong protection against physical and magical attacks for the duration.

Bakudō #63 Sajō Sabaku
7

Bakudō #63 Sajō Sabaku

Creates an ethereal upper-body binding rope that constricts and crushes the target, dealing damage and restraining them if they fail a Strength saving throw.

Bakudō #62 Hyapporankan
7

Bakudō #62 Hyapporankan

Fires a hundred rods of radiant light in a 60-foot cone, pinning foes in place by binding them with magical energy. Targets must succeed on a Dexterity saving throw or be restrained until the spell ends.

Bakudō #58 Kakushitsuijaku
6

Bakudō #58 Kakushitsuijaku

You inscribe spiritual symbols on yourself, sharpening your senses and perception. For the duration, you gain advantage on Wisdom (Perception) checks and can see invisible creatures and objects within 30 feet.

Bakudō #39 Enkōsen
5

Bakudō #39 Enkōsen

Creates a large, shimmering disk-shaped barrier with a 10-foot radius in front of the caster, providing robust protection against physical and magical attacks for the duration.

Bakudō #37 Tsuriboshi
5

Bakudō #37 Tsuriboshi

Conjures ethereal energy ropes within range that can be used to support creatures or break their falls, preventing fall damage and providing secure holds.

Bakudō #26 Kyokkō
4

Bakudō #26 Kyokkō

You bend light and spiritual pressure around yourself, rendering you invisible until the spell ends or you attack or cast a spell.

Bakudō #21 Sekienton
3

Bakudō #21 Sekienton

Creates a dense smoke screen in a 30-foot radius centered on a point within range, heavily obscuring the area and concealing movements or retreats for 1 minute or until dispersed by wind.

Bakudō #9 Hōrin
3

Bakudō #9 Hōrin

Encircles a creature within 30 feet in spiraling magical tendrils that drain their senses, imposing disadvantage on Wisdom-based perception checks and saving throws for the duration.

Bakudō #9 Geki
3

Bakudō #9 Geki

Surrounds a creature within 30 feet with crackling red energy, paralyzing them if they fail a Constitution saving throw.

Hadō #99 Goryūtenmetsu
9

Hadō #99 Goryūtenmetsu

Summons five massive dragons of spiritual energy that sweep through a 100-foot radius, dealing devastating force damage to all creatures within range.

Hadō #96 Ittō Kasō
9

Hadō #96 Ittō Kasō

The caster sacrifices their own vitality to unleash a massive pillar of flame in a 30-foot radius centered on a point within range. All creatures in the area must make a Dexterity saving throw or take full fire damage, half on a successful save.

Hadō #58 Tenran
6

Hadō #58 Tenran

Create a spinning bladelike vortex of force energy that launches forward in a 60-foot cone, damaging all creatures caught within it.

Hadō #54 Haien
6

Hadō #54 Haien

A fiery blast that incinerates matter completely upon contact, dealing intense fire damage to a target within range.

Hadō #48 Gaki Rekkō
5

Hadō #48 Gaki Rekkō

Unleashes multiple green energy blasts in a 30-foot radius circle, striking all creatures within range with force energy.

Hadō #32 Ōkasen
4

Hadō #32 Ōkasen

Sends a yellow arc of spiritual fire along the caster's blade or arm, striking all creatures in a 30-foot arc. Targets must make a Dexterity saving throw or take full fire damage, half on a successful save.

Hadō #12 Fushibi
3

Hadō #12 Fushibi

You launch flaming root-like chains at a target within 60 feet. On a hit, the chains erupt in fiery bursts, dealing 3d8 fire damage.

Hadō #11 Tsuzuri Raiden
2

Hadō #11 Tsuzuri Raiden

Channels an electric current through a touched object, electrocuting all creatures in contact within 30 feet of the object. Creatures in contact take 2d6 lightning damage.

Bakudō #99 Kin / Bankin
9

Bakudō #99 Kin / Bankin

A powerful two-stage sealing spell that first binds the target in place, then impales them with spiritual bolts causing piercing and force damage.

Bakudō #77 Tenteikūra
7

Bakudō #77 Tenteikūra

Psychically links up to six willing creatures within range, allowing them to communicate telepathically regardless of language barriers for the duration. The link lasts for 10 minutes and ends if a creature moves out of range.

Bakudō #61 Rikujōkōrō
6

Bakudō #61 Rikujōkōrō

Conjures six glowing energy pillars that rise from the ground to lift and immobilize a target within range, restraining them in place. The target can attempt a Dexterity saving throw to avoid being restrained or a Strength saving throw to break free on subsequent turns.

Bakudō #8 Seki
2

Bakudō #8 Seki

Creates a shimmering repulsive barrier around the caster that deflects melee attacks, granting advantage on saving throws against melee weapon attacks and causing attackers to suffer minor force damage upon contact.

Bakudō #4 Hainawa
2

Bakudō #4 Hainawa

You conjure a spiritual rope that lashes out to entangle a creature within range. The target must succeed on a Dexterity saving throw or become restrained by the rope. While restrained, the target can use its action to attempt a Strength check against your spell save DC to break free.

Bakudō #1 Sai
1

Bakudō #1 Sai

Binds the target's arms behind their back, restraining their movement. The target can attempt a Strength saving throw at the end of each of their turns to break free.

Hadō #90 Kurohitsugi
9

Hadō #90 Kurohitsugi

Envelopes the target in a black spiritual coffin, inflicting massive necrotic and force damage. The target must succeed on a Dexterity saving throw or take full damage, half on a successful save.

Hadō #63 Raikōhō
7

Hadō #63 Raikōhō

Releases a massive orb of lightning that explodes on impact, dealing heavy lightning damage to all creatures in a 20-foot radius. Targets must make a Dexterity saving throw to halve the damage.

Hadō #33 Sōkatsui
4

Hadō #33 Sōkatsui

Unleashes a wide cone of intense blue flame energy, engulfing enemies in a 60-foot cone. Targets must make a Dexterity saving throw or take full fire damage, half on a successful save.

Hadō #31 Shakkahō
3

Hadō #31 Shakkahō

Fires a ball of crimson spiritual energy at a target within range. The power of the blast varies with the caster's intent, dealing significant fire damage on a successful ranged attack.

Hadō #4 Byakurai
2

Hadō #4 Byakurai

Releases a concentrated bolt of pale lightning at a target within range, dealing lightning damage on a successful ranged spell attack. The target can attempt a Dexterity saving throw to avoid the bolt.

Hadō #1 Shō
1

Hadō #1 Shō

A small, forceful burst of energy that pushes the target back 10 feet and deals 1d6 + 1 force damage. The target must make a Strength saving throw to resist being pushed back.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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