Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
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Created | 13 days ago |
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A vast archipelago of small islands scattered across a turbulent sea, known for unpredictable weather and hidden dangers beneath the waves.

The 4nd Sea is a vast, enchanted ocean filled with mysterious islands, ancient shipwrecks, and magical sea creatures. Its waters shimmer with an ethereal glow, and the sea is known for unpredictable tides and hidden underwater ruins.

Whispers speak of ancient Etherwing relics still resting within the Aerie, infused with lost lunar magic. Only the worthy will claim them. Zephyr’s Crown – Diadem of living wind, grants air mastery and lightning resistance. Celestial Prism Blade – Crystal sword that channels moonlight into radiant strikes. Aerieheart Pendant – Amplifies wind and storm magic with a Pinnacle core shard. Wings of the Argent Gale – Ethereal cloak-wings for limited flight and fall shielding. Tome of Whispering Skies – Holds rituals to calm or summon storms. Shard of the Celestial Sentinel – Reflects a burst of hostile magic. These artifacts echo the soul of the Pinnacle itself.,, If you survive

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A vast archipelago of mysterious islands shrouded in mist, the Second Sea is known for its unpredictable tides and ancient ruins scattered across its shores. It is a place of both natural beauty and hidden dangers, where sea creatures and pirates alike vie for control.

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A vast, mysterious ocean known for its glowing waters and hidden depths filled with ancient ruins and sea creatures.

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A vast, mysterious sea known for its glowing bioluminescent waters and hidden underwater ruins. It is both beautiful and perilous, home to strange sea creatures and ancient secrets.

Aelith’s Crest
Aelith’s Crest is a small, wind-battered island featuring jagged cliffs, high plateaus, and mysterious floating stones enveloped in evening mist. The island is dotted with strange air-plants and glowing cocoons clinging to the rocky crags, creating an eerie, otherworldly atmosphere.

Aranthiel
Aranthiel is the royal capital of Elyndar, situated on the island's largest natural harbor. It features a harmonious blend of human stonework and elegant elven architecture, with high crystal-tipped towers, fortified sea walls, and bustling multicultural marketplaces.

Arelia
Arelia is the largest human kingdom in Orenthys, known for its diverse landscapes from frost-touched mountains to fertile plains. It features grand cities, fortified northern borders, arcane academies, and bustling coastal trade hubs, embodying history, unity, and ambition.

Ashen Steppe
A harsh grassland bordering the desert, dotted with volcanic stones and home to migrating beast herds. The terrain is tough and sparse, with patches of scorched earth and hardy grasses.

Ashkaroth
Ashkaroth is the obsidian-walled capital of the empire, featuring lava-filled trenches and the imposing Throne of Blazing Chains. It serves as the heart of the empire and the seat of the Infernal Emperor and the highest priests of Ignaroth.

Astralyon
Astralyon is a mystical homeland of the semi-astral Aetherials, featuring high plateaus, sacred crystal-clear lakes, and vast night skies alive with shimmering constellations. The region is dotted with marble observatories and moonstone towers where star-priests and dream-mages conduct celestial rituals and visions, while Oracles’ Rings serve as sacred sites for meditation and prophecy.

Black Reaver Isle
A volcanic island shrouded in thick, poisonous sea mists, featuring ruins of an ancient temple converted into a fortress for assassin training. Surrounded by deadly black reefs and boiling underwater vents, accessible only via secret coded signals to bypass lethal traps.

Blackdepth Warrens
A sprawling maze of narrow, trap-laden tunnels inhabited by hostile kobold and goblin warbands fiercely guarding their territory and hidden treasures.

Blackfen Marshes
A vast, mist-choked swamp beyond Zharasha’s outer settlements, filled with tangled mangrove trees and floating peat islands. The air buzzes with insects and echoes with croaks of monstrous amphibians, while ancient, half-sunken spirit totems mark old tribal borders among the reeds.

Bramblewood Thicket
A dense, thorny forest filled with ancient oak trees and abundant berry bushes, home to elusive forest spirits that watch over the land.

Caelrath
Caelrath is a heavily fortified city carved into the rugged western hills of Arelia, serving as the kingdom's first line of defense. It is renowned for its strict military discipline, extensive training grounds, and masterful blade forges where warriors are made and legends born.

Celestbound Accord Guild Hall
A majestic guild hall built of pale marble and starlit crystal, featuring soaring domes etched with constellation maps and floating crystal lanterns that glow gently at night. It serves as a sanctuary for dreamwalkers and star-wardens, with meditation chambers and a grand central rotunda housing an astral quest board tied to prophecy, cosmic defense, and dream-magic.

Crystalwood Expanse
A luminous forest where trees bear translucent crystal leaves that shimmer with ambient magic. The ground is dotted with mana-charged rocks glowing softly among thick moss and ancient roots, while magical butterflies flutter through the air, hinting at the presence of hidden druidic circles.

Drakefire Abyss
A vast volcanic chasm filled with rivers of molten lava and jagged obsidian spires, home to an ancient and colossal fire dragon that rules the skies and the molten depths below.

Dune Sea
An immense sea of golden sand dunes that shift endlessly under fierce desert winds. Sandstorms frequently obscure ancient buried ruins and the movements of hostile raiders.

Ebonroot Grove
A dark, twisted forest where the trees seem alive and the air hums with faint illusions. The grove is home to mischievous, weak trickster fae and living vines that entangle unwary travelers. Villagers have gone missing here, likely ensnared by the fae or trapped by low-ranked magical snares.

Elandor
Elandor is the radiant elven capital nestled within Fregdal's ancient forest, centered around a colossal World Tree with crystal towers. It harmonizes nature and arcane architecture, featuring marble halls entwined with vines, magical lanterns, and protective fey rune wardstones.

Elenyr
Elenyr is a secluded village nestled beneath a thick emerald canopy, inhabited by druids and herbalists dedicated to guarding sacred groves and practicing ancient nature magic.

Elyndar Kingdom
Elyndar is a temperate island kingdom nestled between a human kingdom and an elven realm, blending their cultures into a unique society of half-elven nobles, human knights, and elven mages. It features lush northern forests, rolling southern hills, natural harbors, and steep coastal cliffs, serving as a vital crossroads of diplomacy, trade, and cultural exchange.

Emberdeep Rift
A deep fissure in the earth leading into a network of tunnels filled with molten lava and fire elementals. The area is dangerous due to unstable stone bridges spanning lava pools and the presence of rare flamecrystal veins coveted by miners and mages.

Emerald Wilds
A vast forest of towering silverleaf trees with shimmering arcane runes etched into their bark. Sunlight filters through emerald-green canopies, illuminating magical animals and glowing ley lines pulsing through the roots.

Fangbound Circle Guild Hall
A guild hall built on tall stilts from heavy mangrove wood above a slow-moving swamp, serving as a training ground for lizardfolk shamans and warriors. It features reptilian bones, spirit totems, and ritual banners, with a huge quest board for sacred hunts, totem protection, and swamp monster extermination.

Fenwarg Keep
Fenwarg Keep is a fortified city nestled deep within dense coniferous forests, built from stone and timber with heavy walls and towering fortifications. It serves as the capital for the Wyrdbane Council, composed of seven clan leaders, and is a center of honor, hunting traditions, and lunar totem spirituality.

Feyglade Marsh
A serene yet eerie wetland where crystal-clear pools reflect glowing fey flowers and a soft blue mist drifts low. Ancient stone shrines, half-sunken in the marsh, hint at forgotten fey worship, while will-o-wisps flicker mysteriously above the water.

Flamebound Guild Outpost
A modest stone-and-wood guild outpost near Velmorad’s central market, serving as a hub for crafters, traders, and hired guards seeking quick assignments. Managed by Marra of the Coin, it features a quest board, a rack of spears, and a small hearth, with the air scented by metal polish and ink.

Foxden Burrow
An old, abandoned fox burrow beneath Bramblewood Thicket, expanded into twisting tunnels by kobolds who use it as a hideout and storage for stolen festival goods. The tunnels are lined with crude traps set to deter intruders.

Fregdal
Fregdal is a lush, ancient forest kingdom in the southeast, home to sprawling enchanted woodlands, massive mystical trees, and glowing magical groves. The realm features majestic elven cities built in harmony with nature, including towering tree-top citadels, elegant marble-and-vine palaces, forest shrines, and hidden ruins of an ancient fey civilization.

Frostbriar Ridge
A rugged, icy mountain ridge to the north, known for frequent blizzards and treacherous terrain. Home to packs of ice wolves and prone to sudden, deadly rockslides.

Frosthammer Pass
A treacherous mountain pass battered by relentless blizzards, inhabited by frost giants who guard ancient hidden shrines. The pass is vital for protecting northern trade routes from marauders and natural dangers.

Gloomspire Ruins
An ancient dwarven watchtower sunk deep into a jagged chasm, now in ruins with unstable, collapsing floors and haunted by spectral dwarves guarding lost clan relics. It is rumored to house a secret portal to the Underdark, attracting adventurers and treasure seekers alike.

Greenhollow Lands
A halfling kingdom of fertile green valleys, flowing rivers, and fruitful orchards, governed by an elected council and a High Mayor. The culture thrives on community solidarity, traditional festivals, and skilled trade, with deep-rooted agricultural rituals honoring earth and fertility goddesses.

Guild Hall of Viredenya – The Flamebound Circle
A grand stone guild hall near Viredenya's heart, marked by tall arched doors with silver filigree and a blazing sun crest. Inside, adventurers gather by quest boards beneath stained glass windows depicting ancient battles, with a glowing crystal sphere on a marble pedestal at the center.

Hearthbound Fellowship Guild Hall
A sturdy, round-walled building made of riverstone and oak beams, serving as the meeting place for the Hearthbound Fellowship. It is a hub for protecting trade routes, local farms, and festival security in Willowhome.

Hellbound Pact Guild Hall
A fortress of black obsidian and iron, home to the Hellbound Pact guild, marked by spiked towers and ember-red banners bearing Ignaroth's sigil. It serves as a training ground, armory, and secretive pact chamber guarded by dark runes.

Hollowspire Bastion
An ancient fortress now in ruins, haunted by spiritbound knights who guard its secrets. The bastion is riddled with arcane traps and puzzles that protect its hidden lore and treasures.

Hollowtooth Vale
A deep, mist-shrouded valley southwest of the keep, known for its eerie silence and dense undergrowth. Named after the ancient caves where giant wolves once nested, now home to poisonous plants, rare herbs, and hidden lycan graves.

Ironshade Caverns
Once a thriving iron mine, now a dangerous lair filled with collapsed shafts and pockets of toxic gas. Corrupted cave trolls have made it their home, guarding the rumored lost rune-forge buried deep within.

Jhelm
Jhelm is an ancient dwarven kingdom carved into the towering western mountains of Orenthys, spanning frost-bitten peaks, granite ridges, deep tunnels, volcanic obsidian fields, and wave-battered cliffs. It features mighty stone fortresses, rune-engraved gatehouses, and vast undercities with magma-powered forges, ruled by a High Thane and council of elders, embodying resilience, honor, and unbroken oaths.

Kethrixal Hive
Kethrixal Hive is a sprawling insectoid city nestled in a deep canyon surrounded by arid desert. Its massive organic structures are crafted from hardened resin, wax, and chitin, forming a dark-fantasy alien hive. The city features a vast Broodheart Chamber for the Queen's eggs, a Royal Guard Hall for elite soldier training, and the bustling Market Warrens with trade tunnels. The Larval Nursery nurtures developing mantid larvae, while Resin Vaults store precious wax and goods. The Stinger Arena hosts brutal duels, all connected by spiraling tunnels and ramps. Spiked perimeter walls, hardened resin gates, and defensive towers protect the hive, adorned with colorful pheromone banners and caste symbols.

Lethariel
Lethariel is a bustling coastal town at the river's mouth, famed for its silverleaf crafts, thriving shipyards, and vibrant bardic festivals that celebrate sea lore and artistry.

Nightshade Woods
A dense, shadowy pine forest located just beyond Fenwarg Keep, known for its eerie atmosphere and ancient totem markers. The woods are inhabited by ghostly stags, rogue lycans, and serve as testing grounds for young warriors, with cursed clearings scattered throughout.

Oasis of Forgotten Kings
A half-ruined sacred site featuring collapsed sandstone statues surrounding a crystal-clear oasis pool. The site is rumored to hold ancient magic and is guarded by cursed protectors and snake swarms, attracting rival treasure hunters.

Obsidian Depths
A vast dwarven stronghold now overrun by demonic invaders, featuring collapsing tunnels and rivers of molten lava. Elite corrupted dwarven guardians fiercely protect the inner sanctum, making it a deadly challenge for organized groups.

Obsidian Quarter
A labyrinthine district of black-stone houses and hidden shrines, home to poison masters and shadow guilds. Deadly duels and secret contracts define its dangerous, shifting alliances.

Old Mill Basement
A dark, damp basement beneath a ruined mill, once used for grain storage, now infested with goblins and giant weasels that threaten nearby farms.

Orenthys
A vast high-fantasy world created by the celestial goddess Mia, divided into five massive continents with diverse terrain including golden plains, deep forests, volcanic wastelands, and snow-covered mountains. Magical leylines crisscross the land, ancient ruins and arcane relics abound, and divine forces linger on floating isles and celestial rifts, making Eldoria a realm of divine mystery, untamed beauty, and rising conflict. "This world’s legends do not include knowledge of the “System.” Its presence is known only to those summoned from other realms, and is considered an unknown, divine mystery by local scholars."

Ravenfall Swamp
A dark, foreboding marshland near a vital river crossing, known for its murky waters and treacherous sinkholes. The swamp is rumored to be a secret gathering place for witches and outcast lycans, guarded by monstrous ravens that patrol the skies.

Resincrack Canyons
A sprawling network of jagged sandstone canyons reinforced with hardened resin walls, expanding the hive's territory. Powerful updrafts create hazardous travel conditions, while elusive egg-hunters lurk in crevices, preying on mantid broods.

Rift Maw Citadel
A legendary fortress torn open by a demonic rift, spilling endless waves of corrupted fiends into the world. The environment mutates unpredictably, warping terrain and hazards, challenging even the most coordinated adventurers.

Riftspire
A secluded city built around an ancient arcane rift, filled with unstable magic and forgotten lore, inhabited by mystics, scholars, and outcasts. The city thrives on the secrets held within floating monoliths and whispering tomes, making it a hub of arcane knowledge and mystery.

Riftspire Arcane Branch
A narrow guild branch built into a side tower of Riftspire’s arcane district, specializing in planar breaches and unstable arcane experiments. Managed by Archivist Teralith, it handles rank tests and assignments for arcane practitioners.

Sahrashan
Sahrashan is a vast desert and steppe kingdom marked by endless golden dunes, rugged steppes, and ancient stone citadels. It is home to nomadic tribes, powerful warlords, and ancient ruins pulsing with lost magic, where trade, faith, and iron shape a land of shifting loyalties and harsh survival.

Sevarith
Arelia's southern port city known for its bustling natural harbor, vibrant sea trade, and a mix of cultures. It is a hub for merchants, smugglers, and adventurers alike, featuring the lively Saltgate Bazaar, the imposing Windward Fortress, and the enigmatic Sunken Chapel submerged in the lower district.

Sevarith Guild Outpost
A weathered guild outpost perched above Sevarith's bustling docks, serving as a hub for mercenaries and sailors to track rank progression and bounties. Garlen Deepwake, a seasoned ex-marine, manages the outpost's records and assignments.

Shadehaven (Black Reaver Isle)
Shadehaven is a secretive city carved into volcanic cliffs, enveloped in toxic mists. It is a haven for assassins, black marketeers, and exiled nobility, ruled by the Shadow Spear Cult from the Veiled Sanctum.

Shadowbound Creed Guild Hall
A guild hall carved from black obsidian, adorned with silver spider banners and glowing witchlights, serving drow assassins and priestess-guards with ritual altars, training pits, and secret chambers.

Sharktooth Isle Kingdom
A rugged island kingdom inhabited by a half-shark humanoid race, known for their seafaring skills and fierce defense of their waters. The kingdom thrives on fishing, trade, and naval power, with a bustling port city at its heart.

Shattered Sky Crater
A massive crater formed by a meteor imbued with wild magic, warping gravity and spawning star-metal creatures. The area is fraught with advanced environmental hazards like unstable gravity fields and toxic alien flora, demanding high skill and caution.

Siltflow Delta
A shifting maze of muddy river channels and silty islands constantly reshaped by powerful currents each rainy season. Small fishing camps cling to the banks, and strange relics occasionally surface from the silt after floods, attracting both treasure seekers and dangerous creatures.

Silverbrook Fields
Silverbrook Fields is a serene expanse of rolling meadows and gentle streams, bordered by vibrant wildflowers. The area is dotted with small halfling farmsteads and grazed by peaceful sheep, creating a pastoral and idyllic countryside setting.

Starbloom Vale
A tranquil valley bathed in moonlight where starpetal flowers emit a soft glow nightly, and gentle deer roam near shimmering silver streams. Ancient stone ruins scattered across the hillsides pulse faintly with lingering fey magic.

Sylvarin
Sylvarin is a city deep in northern forests, renowned for its powerful mage guilds and druidic circles, with a strong elven cultural influence and a vast archive of elven lore.

The Draconic Clearing
A mysterious open space nestled between dense woods, rumored to be the resting place of a colossal ancient dragon whose presence shapes the land's magic and atmosphere.

The Ember Annex
A discreet guild annex hidden among Caelrath's theaters and libraries, serving as a hub for story-based, performance, and courier quests. Mistress Ilene manages quests involving deliveries, missing heirlooms, and protective services for scholars and bards.

The Gleaming Pinnacle
A radiant kingdom ruled by the Crown of Lights, a council of ancient Etherwing Luminars, centered around a crystalline palace atop the island's highest spire.

The Great Oasis Citadel
A grand desert fortress built around a vast freshwater oasis, encircled by towering sandstone walls. It features lush palm groves, sprawling marketplaces with silks and spices, noble marble palaces, and magical aqueducts, blending ancient desert stonework with vibrant trade and tribal culture.

The Harvest Blessing
A vibrant region centered around Velmora and its surrounding villages, where the end of harvest season is celebrated with feasts, rituals, and communal gratitude to the gods for fertile lands and abundance. Adventurers can engage in protecting caravans, guarding sacred grain stores, and assisting in blessing ceremonies, earning favor with farmers and healers.

The Howling Hearth
A large guild hall built with sturdy timber beams and stone foundations, serving as a hub for lycanthrope hunters to gather, accept contracts, and share tales of their hunts. The hall is decorated with pelts, hunting trophies, and clan totems, creating a rustic and inviting atmosphere.

The Infernal Dominion
A harsh empire ruled by the Infernal Emperor Ignaroth, where lava rivers carve the land and volcanic fortresses dominate the landscape. Society is a rigid caste system valuing strength, loyalty, and honor, with legions of fire-enhanced soldiers and chained demon slaves enforcing the emperor's will.

The Red Canyons
A vast expanse of towering crimson rock formations and deep dried riverbeds, The Red Canyons are riddled with hidden caves and narrow ledges. The area is known for its dangerous wildlife and secretive smugglers who use the terrain to evade capture.

The Shattered Aerie
Theme & Features: Shimmering crystal chambers reflecting moonlight Floating platforms guided by unpredictable wind currents Elemental guardians twisted by chaotic magic Puzzle sequences involving refracted light and airflows Objectives: Investigate the source of the arcane disturbances Seal or cleanse corrupted ritual nodes Defeat the raging storm elemental lieutenant Confront the Celestial Sentinel, an ancient lunar construct driven mad Rewards: Etherwing ritual artifacts Rare arcane crystals Advanced wind and storm magic scrolls Storm Adept Vaelen has requested brave adventurers to reclaim the Aerie before its chaos spills into the Pinnacle above.

The Shattered Anvil
Once a grand forge, now a ruin infested by metal-eating insects that corrode everything. Mechanical golems have gone rogue, patrolling the area aggressively. Acid pools formed from chemical spills add deadly hazards.

The Swarm Guild Hall
A sprawling hive-like structure serving as the headquarters for the Swarm Guild, a secretive organization of spies and assassins who operate like a coordinated swarm.

The Webscar Warrens
A dark, twisting network of caves infested with spider cults and cursed relics. The air is thick with webs and the scent of venom, and shadows move unnervingly along the walls. The caves are home to dangerous creatures and haunted by restless spirits tied to the ancient spider goddess.

Thelan
Thelan is a sprawling dwarven capital nestled within snow-capped mountains, encircled by magma rivers and black iron fortifications. It features massive stone halls, underground forges glowing with molten light, rune-carved watchtowers guarding mountain passes, and a central citadel crowned with a colossal anvil monument symbolizing dwarven craftsmanship and resilience.

Thornshade Thicket
A dense, tangled forest of thorny brambles and dark green undergrowth, with twisted old oaks forming natural archways. The air is heavy with the scent of damp earth and hidden dangers lurking within the shadows.

Tideshadow Reef
Jagged coastal reefs haunted by shadowy sea beasts and kraken spawn, with numerous shipwrecks scattered across the rocks. The area is dangerous and eerie, filled with hostile creatures and mysterious ruins.

Town Of Celestial Sentinel
A mystical, ancient pinnacle shattered by time and storms, housing rare relics tied to lunar and wind magics of the Etherwing. The area is perilous, with shifting air currents and ethereal guardians protecting the legendary loot within. Whispers speak of ancient Etherwing relics still resting within the Aerie, infused with lost lunar magic. Only the worthy will claim them. Zephyr’s Crown – Diadem of living wind, grants air mastery and lightning resistance. Celestial Prism Blade – Crystal sword that channels moonlight into radiant strikes. Aerieheart Pendant – Amplifies wind and storm magic with a Pinnacle core shard. Wings of the Argent Gale – Ethereal cloak-wings for limited flight and fall shielding. Tome of Whispering Skies – Holds rituals to calm or summon storms. Shard of the Celestial Sentinel – Reflects a burst of hostile magic. These artifacts echo the soul of the Pinnacle itself.,, If you survive

Tri-Headed Dragon's Lair
A vast cavernous lair carved into a mountain, home to a fearsome three-headed dragon. The lair is filled with treasure hoards, ancient dragon bones, and scorched earth from countless battles.

Velmora
Velmora is Arelia's second-largest city, thriving as a bustling trade and artisan hub near rivers and key trade routes. It is renowned for its Guild of Anvils and is a center of commerce, craftsmanship, and political intrigue.

Viredenya
Viredenya is the sprawling high-fantasy capital of Arelia, built across golden hills and river-fed terraces. It features marble towers, arcane academies, noble courts, and streets glowing with embedded leyline energy, making it a city of ambition, secrets, and countless beginnings.

Vyrallis
Vyrallis is the capital of a drow matriarchy, built within a vast coastal cave network. The city features multiple layers of stone bridges and shadowy walkways, with spider-themed gothic architecture dominating its design. It is a sinister, underdark-inspired metropolis with a complex layout of districts and points of interest.

Waxmire Expanse
A vast marshland of sticky, half-solidified wax and toxic resin pools formed from failed harvests. Abandoned hive outposts, half-buried in the mire, are haunted by predators attracted to the scent of decay.

Whispering Hollow
A dense, mist-covered forest where the trees seem to murmur secrets to those who listen closely. The air is thick with magic, and strange lights flicker between the branches at night.

Whispering Vale
A dense forest nestled in a valley between towering mountain ranges, known for its eerie silence and ancient trees that seem to whisper secrets to those who listen.

Willowhome
Willowhome is a charming riverside town nestled among low rolling hills, known for its round-roofed stone and adobe houses adorned with vibrant flowers. The town center features the High Mayor's Hall, the bustling Greenhollow Market famous for grains, wine, and crafts, and a lively festival square hosting frequent celebrations.

Wraithfen Swamp
A dark, mist-shrouded swamp at the deep heart of the Wraithfen, home to the Spirit Queen's lair and corrupted witch covens. The swamp is haunted by stronger spectres and twisted spirits, challenging experienced adventurers.

Wraithfen Swamp Outer Edges
The outer edges of Wraithfen Swamp are murky wetlands inhabited by minor spirits and common swamp pests. The area is known for simple recovery or banishment quests suitable for Rank E parties with some coordination.

Zharasha
Zharasha is a vast city built on swampy river deltas, featuring wooden stilts, rope bridges, and floating reed platforms. It is the cultural and spiritual heart of the Lizardfolk Confederation, centered around the massive Spiritscale Ziggurat used for ancestral rituals.