Description
Trapped in fog over Point Nemo, the RMS Olympic is no longer a luxury liner—it’s a slaughterhouse. Cthulhu cultists hunt passengers in a sadistic ritual to wake their god, while Deep Ones storm the decks to reclaim the abyss for Dagon. As rival horrors compete in the carnage, panic turns genteel survivors into monsters. Trust is dead; betrayal is certain. You must expose the conspiracy and escape the high-seas sacrifice, or become another offering to the things below. Dare you board?
Author's Note
Staring Location = Starting Quest and the unique beginning of your survivor's story.. Whenever you select a starting location, you will be thrusted right into a scenario to roleplay. You won't quite know what's happening at any location until you start but you can always restart at a different location. I made sure every starting location is unique and interesting and furthermore, I have extra instructions under Game Settings you could enable to enhance your adventure. All in testing at the moment as I myself play my own adventure and update them. Traveling between areas of the ship will spawn different enemies, you can see what enemies spawn there by checking it's properties from the map. To Do: Adding New Monsters, I have done so already. Place them on the map Add new characters - Details in disc Add Ballroom and Armory POI. Long Term Addition: May add Navy R'lyegh Expansion - Navy picks up distress message from the Olympic but is now caught in the fog and is in communication with a submarine beneath it. This will be the return to innsmouth style follow up scenario where players will start on the Navy Vessel on the surface or the submarine below. Antagonists will be Deep Ones and Star Spawn.
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