The Undead have taken over the known world. Can you survive the Night?
Played | 35 times |
Cloned | 23 times |
Created | 233 days ago |
Last Updated | 58 days ago |
Visibility | Public |

Description
The Zombie Horde is a relentless swarm of reanimated corpses driven by an insatiable hunger for living flesh. These mindless foes are drawn together in a fetid mass, their putrid limbs grasping and clawing as they stagger forward with uncanny determination. Foul and decaying, they move with a grotesque elegance that belies their rotting forms, always on the hunt for fresh prey to satisfy their insatiable cravings.
Size | Large |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Understand the languages they knew in life but cannot speak. |
Armor Class | 12 |
HP Range | 85 - 95 (Avg: 90) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Decaying Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become infected with a Zombie Plague.
Grasping Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage, and the target is grappled (escape DC 15). Until this grapple ends, the zombie horde can’t use this claw on another target.
Multiattack
The Zombie Horde makes two attacks: one with its Decaying Bite and one with its Grasping Claw.
Swarm Defense
As a swarm, the Zombie Horde engages multiple targets, allowing it to impose disadvantage on ranged attacks made against it.