In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Description
The Behir is a serpentine creature that thrives in the darkness of mountain caves and can unleash devastating electrical attacks. With its long, scaled body and countless limbs, it moves with both grace and ferocity, making it a fearsome predator. Behirs are known for their cunning intelligence, often setting traps for their prey and utilizing their environment to gain the upper hand in battle.
Size | Large |
Type | Monstrosity |
CR | 9 |
XP | 5000 |
Languages | Undercommon, Draconic |
Armor Class | 17 |
HP Range | 100 - 150 (Avg: 125) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) piercing damage plus 10 (3d6) lightning damage.
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 6) slashing damage.
Lightning Breath (Recharge 5-6)
The Behir exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (10d8) lightning damage on a failed save, or half as much damage on a successful one.
Multiattack
The Behir makes three attacks: one with its bite and two with its claws.