Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
HP Range144 - 160 (Avg: 152)
AC18
XP15000
Description
The Betrayer's Death Knight is a cursed warrior, eternally bound to guard an ancient tomb. This formidable foe combines the martial prowess of a knight with the dark powers of undeath, carrying the weight of its tragic past. With an unquenchable thirst for vengeance, it relentlessly defends its domain against any intruders.
Details
Size | Medium |
Type | Undead |
CR | 16 |
XP | 15000 |
Languages | Common, Abyssal |
Defenses
Armor Class | 18 |
HP Range | 144 - 160 (Avg: 152) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Command Undead
The Death Knight can use an action to target one undead creature within 30 feet. That creature must succeed on a DC 18 Wisdom saving throw or become uncontrolled and follow the Death Knight's commands.
Longsword
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 10 (3d6) necrotic damage.
Multiattack
The Death Knight makes two melee attacks.