In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 85 times |
Cloned | 10 times |
Created | 201 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Cold and unyielding, the Ice Golem is a towering figure forged from enchanted ice, emanating an aura of chilling air that freezes the ground it walks upon. Its body, a mass of crystalline structures, is both beautiful and terrifying, reflecting light in a myriad of icy hues. With hollow eyes that glow a pale blue, it serves its master without question, driven by unrelenting purpose and an insatiable need to protect its domain.
Size | Large |
Type | Construct |
CR | 9 |
XP | 5000 |
Languages | Understands Common but cannot speak |
Armor Class | 17 |
HP Range | 114 - 126 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Cold Aura
The Ice Golem emanates a 10-foot radius of frigid air. Any creature that starts its turn within this radius takes 7 (2d6) cold damage.
Frost Shield (Recharge 5-6)
The Ice Golem can create a magical shield of frost. Until the start of its next turn, it gains +2 to AC and any creature that hits it with a melee attack takes 10 (3d6) cold damage.
Multiattack
The Ice Golem makes two slam attacks.
Slam
Melee Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 7) bludgeoning damage plus 14 (4d6) cold damage.