Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played85 times
Cloned10 times
Created
201 days ago
Last Updated
1 days ago
VisibilityPublic
Ice Golem
CR 9Large Construct
Ice Golem
HP Range114 - 126 (Avg: 120)
AC17
XP5000

Description

Cold and unyielding, the Ice Golem is a towering figure forged from enchanted ice, emanating an aura of chilling air that freezes the ground it walks upon. Its body, a mass of crystalline structures, is both beautiful and terrifying, reflecting light in a myriad of icy hues. With hollow eyes that glow a pale blue, it serves its master without question, driven by unrelenting purpose and an insatiable need to protect its domain.

Details
SizeLarge
TypeConstruct
CR9
XP5000
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class17
HP Range114 - 126 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Cold Aura

The Ice Golem emanates a 10-foot radius of frigid air. Any creature that starts its turn within this radius takes 7 (2d6) cold damage.

Frost Shield (Recharge 5-6)

The Ice Golem can create a magical shield of frost. Until the start of its next turn, it gains +2 to AC and any creature that hits it with a melee attack takes 10 (3d6) cold damage.

Multiattack

The Ice Golem makes two slam attacks.

Slam

Melee Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 7) bludgeoning damage plus 14 (4d6) cold damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service