Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played85 times
Cloned10 times
Created
201 days ago
Last Updated
1 days ago
VisibilityPublic
Doppelganger
CR 14Medium Monstrosity
Doppelganger
HP Range150 - 180 (Avg: 165)
AC16
XP11900

Description

The Illusionary Doppelganger is a cunning entity that thrives on chaos, often assuming the identity of adventurers and deceiving others in a bid to further its own shadowy agenda. In the world it inhabits, this creature creates intricate illusions to manipulate and lead adventurers astray, causing confusion and distrust among parties. With their exceptional mimicry skills, these doppelgangers can replicate not just appearances, but also abilities and personalities, making them a formidable foe.

Details
SizeMedium
TypeMonstrosity
CR14
XP11900
LanguagesCommon, Elvish
Defenses
Armor Class16
HP Range150 - 180 (Avg: 165)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Illusory Ambush

Once per day, the doppelganger can create a complex illusion in a 30-foot radius around itself, requiring all creatures in that area to make a Wisdom saving throw or be charmed for 1 minute, believing they are in a different location.

Mimicry

The Illusionary Doppelganger can perfectly imitate any speech or sounds it has heard as well as replicate the appearance and abilities of an adventurer it has observed for at least one hour.

Shadow Strike

The doppelganger can make a melee attack against a creature it has impersonated in the last 24 hours. If successful, the target takes an extra 2d8 psychic damage in addition to normal weapon damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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