Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
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130 days ago
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Abyssal Trench

Abyssal Trench

The Abyssal Trench is a dark, foreboding chasm that cuts deep into the ocean floor on the Thirteenth Floor of the Tower of Ascension. This seemingly bottomless rift is filled with unknown perils, and even the bravest Ascended tread carefully when approaching its edge. Powerful currents swirl unpredictably around the trench, pulling anything that strays too close toward its mysterious maw, while massive sea creatures patrol the depths, their forms barely visible as they glide through the gloom. Few dare to descend into the trench, for its bottom is rumored to hold ancient, otherworldly beings that have slept for millennia, and treasures waiting to be discovered, albeit with immeasurable risk.

Azure Storm Peak

Azure Storm Peak

The highest peak in the valley, Azure Storm Peak is a hostile environment where fierce winds whip across the terrain and thunder rumbles incessantly above. Home to the blue dragons, this towering mountain is always shrouded in turbulent clouds crackling with raw electrical energy, a testament to the dragons’ power as they soar through the stormy skies, channeling lightning in their mightiest attacks.

Banquet of the Eternals

Banquet of the Eternals

The Banquet of the Eternals is a sacred gathering place where the Ascended partake in a feast that transcends the mortal realm. Style and extravagance fill the air, as guests are served celestial dishes known for their restorative powers. This ethereal banquet not only nourishes the body but also rejuvenates the spirit, allowing adventurers to regain their strength and vitality amidst the serenity of this hallowed space.

Cavern of Tides

Cavern of Tides

A large network of coastal caves, partially submerged by the tides on the sixth floor. The cavern's rocky walls are covered in barnacles and seaweed, with waves crashing in and out. During low tide, hidden tunnels and treasure are revealed, but the rising tide poses a constant threat. Explorers must time their movements carefully to avoid being trapped by fast-moving water and sharp rocks.

Cozy Tents

Cozy Tents

Set amidst the sunlit oasis where rivers converge, the Cozy Tents offer a serene escape for weary adventurers seeking moments of solitude and tranquility amidst their thrilling journeys, or even, moments of intimacy with a special one.

Crimson Lava Falls

Crimson Lava Falls

Crimson Lava Falls (Red Dragon) A waterfall of molten lava that descends from volcanic mountains. This is the territory of red dragons, who swim in the boiling waters to strengthen their scales. The heat is unbearable for non-dragons, and the Ascended must be careful not to burn themselves while exploring this territory.

Drowned Gardens

Drowned Gardens

The Drowned Gardens is a mesmerizing yet perilous underwater forest located on the Thirteenth Floor of the Tower of Ascension. Adventurers must navigate a labyrinth of swaying kelp intertwined with vibrant marine life, all illuminated by the glow of bioluminescent coral and strange underwater flora. Lurking in the shadows of the towering kelp are predators waiting to ambush the unwary, making exploration both awe-inspiring and treacherous.

Emerald Glade

Emerald Glade

A dense and magical forest, the Emerald Glade is a vibrant ecosystem where green dragons prowl silently among the towering trees. The air is thick with the scent of moist earth and wildflowers, while the subtle rustle of leaves seems to echo the stories of ancient dragons whispered on the wind. The lush foliage and underbrush pulse with a strange, otherworldly glow, hinting at the potent natural magic that permeates this enchanted place. Though it appears serene, the forest holds hidden dangers, as the green dragons harness the energies of nature to protect their realm.

Entrance of the Eighth Floor

Entrance of the Eighth Floor

The entrance to the Eighth Floor is a foreboding sight, with a massive stone gate carved directly into the side of a mountain, surrounded by streams of lava. The atmosphere is charged with an unsettling energy, as the glowing red runes and symbols pulse ominously. Massive, blackened iron doors stand ajar, inviting only the boldest of adventurers to step into the molten world beyond. Jagged rocks and molten fissures surround this entrance, while geysers of steam erupt periodically, adding to the treacherous journey.

Entrance of the Fifteenth Floor

Entrance of the Fifteenth Floor

The Grand Gates are the monumental entrance to the Forgotten King's Castle. Made of rusted iron and ancient wood, the gates are enormous, tall enough to intimidate anyone who approaches. The doors creak unsettlingly when opened, revealing the inner courtyard. The air around is cold and heavy, as if time itself is at a standstill. Mist hangs over the broken stone floor, and the echoes of metallic footsteps can be heard in the distance, as if the empty armors are constantly on patrol.

Entrance of the Fourth Floor

Entrance of the Fourth Floor

As players step through the portal from the Third Floor, they find themselves at the Entrance of the Fourth Floor, standing atop a high dune in the middle of the Obsidian Dunes. The temperature is oppressive, and the only sounds are the howling wind and the occasional shifting of the black sand. The floor feels alive, as though the dunes themselves are watching, waiting to see who will survive.

Entrance of the Nineteenth Floor

Entrance of the Nineteenth Floor

A foreboding entrance heralding the 19th floor, known among the bravest souls as the literal Gates of Hell. This ominous place serves as a threshold to forbidden realms, fraught with dangers that test the mettle of those who dare to pass.

Entrance of the Ninth Floor

Entrance of the Ninth Floor

The Entrance of the Ninth Floor is a dark and electrifying valley, alive with the sounds of constant thunder. The terrain is barren and scarred with deep fissures, as if the earth has been struck by countless lightning bolts, creating a haunting atmosphere. In the distance, the rolling plains and imposing mountains of the floor loom ominously.

Entrance of the Second Floor

Entrance of the Second Floor

As the players step through the portal, they are thrust into a dense, overgrown jungle, starkly contrasting the serene meadows of the First Floor. Thick vines drape from towering trees, creating a natural labyrinth that is both beautiful and foreboding. The air is heavy with humidity, and the ground is uneven, covered in tangled roots and patches of soft moss. Sunlight occasionally pierces through the dense foliage, casting eerie shadows that dance and shift, hinting at the unseen creatures lurking deeper within this verdant realm.

Entrance of the Seventeenth Floor

Entrance of the Seventeenth Floor

A natural stone formation shaped by winds and volcanic eruptions for millennia, the Draconic Spire towers above the valley, its walls adorned with glowing draconic runes. Ancient dragons etched their marks here, making this place sacred to their kind. Elder dragons watch from the heights as the Ascended traverse the valley below.

Entrance of the Seventh Floor

Entrance of the Seventh Floor

The Drifting Bay is the first point of arrival on the Seventh Floor, a small inlet where adventurers find dozens of small boats swaying with the gentle rhythm of the waves. The bay is calm compared to the surrounding waters, offering a brief moment of peace before the journey ahead. However, the tranquility of the bay is deceiving, as the islands ahead are in constant flux, and adventurers who linger too long may find the water rising beneath them, threatening to swallow the boats whole.

Entrance of the Sixteenth Floor

Entrance of the Sixteenth Floor

The Entrance of the Sixteenth Floor is a foreboding graveyard filled with numerous ancient tombs, each marked by weathered stone slabs bearing the names of those long forgotten. At the center looms a massive portal, its intricate carvings depicting skeletal figures and dark rituals, providing a chilling glimpse into a bone-strewn graveyard on the other side. A thick mist swirls around the site, and distant whispers can be heard, adding to the eerie atmosphere.

Entrance of the Tenth Floor

Entrance of the Tenth Floor

Adventurers find themselves at the threshold of the Tenth Floor, where the penetrating cold bites at their skin and swirling snow obscures their vision. Towering walls of ice shoot up like frozen cliffs, creating a natural fortress around the entrance, where the howling winds create an eerie symphony of nature's own design.

Entrance of the Third Floor

Entrance of the Third Floor

As players step through the portal into the Third Floor, they find themselves at a jagged, rocky plateau on the edge of a deep chasm, surrounded by crumbling stone pillars and an unsettling atmosphere. A narrow path leads into the heart of the treacherous Shattered Canyon, filled with broken bridges and unstable cliffs, while whispers and distant roars hint at dangers that lie hidden in the shadows.

Entrance of the Thirteenth Floor

Entrance of the Thirteenth Floor

Above the water, the islet serves as the only sanctuary on this floor, a place to regroup before diving into the unknown. The ocean stretches out as far as the eye can see, and the deeper one descends, the darker and more eerie it becomes.

Entrance to the Eleventh Floor

Entrance to the Eleventh Floor

A massive, sealed stone door carved with ancient hieroglyphs. Two large statues of jackal-headed figures stand on either side, their eyes glowing faintly. The passage beyond is dark and narrow, filled with the musty air of an ancient tomb, and the sound of the wind howling through the corridors can be heard in the distance.

Entrance to the Fifth Floor

Entrance to the Fifth Floor

The entrance to the Fifth Floor is a foreboding path leading through the Mire of Lost Souls, where black mud clings to the ground, dotted with stagnant pools reflecting faint glimmers of distant lights. Twisted, gnarled trees arch overhead, their roots sprawling like skeletal hands, creating a treacherous passage. A thick fog hugs the ground, obscuring the view and filling the air with ghostly wails and croaks of unseen creatures, adding to the unsettling atmosphere. The path in front of you seems to vanish into the murky depths, enticing adventurers to delve deeper into the unknown.

Entrance to the Fourteenth Floor

Entrance to the Fourteenth Floor

Upon entering the fourteenth floor, the Ascended are immediately enveloped in a veil of colored mist, which wavers and changes shape before their eyes. The environment ahead appears unstable, as if it is melting and reforming in chaotic patterns. The psychedelic colors of the veil vibrate and flicker, creating a feeling of disorientation. The ground beneath your feet feels safe, but as you take a step, the surface can ripple like water. Distant sounds, such as distorted laughter or whispers, echo without a clear origin.

Frostfang Glacier

Frostfang Glacier

A vast expanse of shimmering ice, the Frostfang Glacier looms over the surrounding landscape like a giant sentry. Adventurers brave enough to traverse its treacherous surface find themselves challenged by deep crevasses and the unrelenting chill that seeps into every bone. Beneath the glacier's seemingly lifeless exterior lie remnants of ancient civilizations and invaluable treasures, long hidden away by time and ice. The constant shifting of the glacier creates a haunting symphony of cracking and groaning, reminding all within earshot of the very real dangers that lurk beneath the ice.

Frozenwater Falls

Frozenwater Falls

Frozenwater Falls is a breathtaking yet ominous site where a colossal waterfall has become a majestic ice sculpture, mid-cascade. The towering walls of ice glisten in the light, and at the base, a frozen lake mirrors the sky above. Beneath the thick layer of ice, strange shadows dart, hinting at creatures perhaps trapped long ago or darker entities that stalk the depths. Adventurers brave enough to explore this frozen wonder must carefully navigate the slippery terrain while being wary of the perilous waters lurking below.

Glasswind Basin

Glasswind Basin

The Glasswind Basin on the Fourth Floor is a treacherous area marked by desolation, where black sand stretches endlessly, and the air is thick with the threat of sudden glassstorms. Massive obsidian pillars, remnants of an ancient civilization, stand defiantly against the harsh gusts, their sharp edges glinting ominously in the light. Adventurers brave enough to traverse this perilous expanse must remain vigilant, as the wind can suddenly turn deadly with shards of glass slicing through anything caught in its embrace.

Howling Gorge

Howling Gorge

Whispering Gorge is a treacherous place on the Third Floor, where the howling winds create a symphony of eerie sounds, echoing ominously through the deep canyon. Sharp, jagged cliffs rise steeply on either side, with unstable ground threatening to give way at any moment. Stones frequently plummet into the depths of the gorge, where unseen creatures lurk, ready to snatch up any unfortunate soul that missteps. Amongst the rocks, strange ancient carvings hint at a once-thriving civilization that has long since vanished.

Mirage Pool

Mirage Pool

The Mirage Pool is a sparkling lake with crystal clear waters that reflect the sky and surrounding landscape in an eerily perfect way. However, as they approach, the Ascended see reflections of their lives in alternative versions that can be disturbing. Touching water causes dreams and nightmares to emerge from the depths, challenging the perception of reality.

Nightmare Caverns

Nightmare Caverns

The Nightmare Caverns are a vast, suffocating cave system that stretches endlessly, inviting those who dare to explore its twisting tunnels. The air is heavy with dampness, and the oppressive darkness envelops any source of light, leaving travelers feeling vulnerable to the unseen horrors lurking just beyond their sight. The black stone walls seem to pulse with an eerie life of their own, and the echo of indistinct sounds from hellish creatures lurking in the shadows adds to the malignant atmosphere. Each step deeper into the caverns brings a swell of dread as the fear of encountering something unknown claws at your mind.

Oasis of Respite

Oasis of Respite

The Sixth Floor of the Tower of Ascension, known as the Oasis of Respite, provides weary adventurers a sanctuary of tranquility. Here, they are met with vibrant wildflowers, a crystal-clear lake, and the comforting presence of the Eternal Campfire. This vast open-air campsite, filled with tents and feast tables, offers endless roasted meats and baked bread, accompanied by laughter and tales of past adventures. Despite the peace, the allure of this paradise tempts many to forget their journeys, leading some to lose track of time and cling to its comforts, while the enigmatic Lake of Reflection reveals both their past and potential future.

Portal to the Eighteenth Floor

Portal to the Eighteenth Floor

The Dragon's Twin Portal is a mysterious gateway framed by shimmering scales that seem to pulse with arcane energy. Guarded by a fearsome two-headed dragon, only those who offer it a worthy tribute or prove their valor can hope to pass through to the other side.

Portal to the Eighth Floor

Portal to the Eighth Floor

A massive, ancient stone portal stands in the center of a weathered platform, surrounded by swirling mist and glowing with an ethereal light. Runes and intricate symbols cover its surface, hinting at the immense magical power it holds. The portal hums with energy, and within its frame, distant and faint glimpses of the mysterious eighth floor can be seen—shifting landscapes and shadowy figures that elude clear sight. The atmosphere around the portal is charged with ancient power, both foreboding and awe-inspiring, suggesting that the journey ahead will be filled with new challenges and dangers.

Portal to the Eleventh Floor

Portal to the Eleventh Floor

Buried deep within the bitter, icy caverns of the Bitter Maw, the Portal to the Eleventh Floor serves as a gateway to the unknown. The air around it is frigid, thick with the scent of frost and ancient magic. Those brave enough to approach must contend with a fearsome frost giant that fiercely guards this mystical entryway.

Portal to the Fifteenth Floor

Portal to the Fifteenth Floor

At the end of the Hall of Mirrors lies the portal to the fifteenth floor, concealed among warped reflections that showcase surreal and disturbing versions of the Ascended. Some reflections are harmless, while others animate and attack. Only one mirror truly leads to the next level, while the rest serve as traps that could ensnare players in hallucinatory visions.

Portal to the Fifth Floor

Portal to the Fifth Floor

The Portal to the Fifth Floor is a grand stone archway standing defiantly against the tumultuous backdrop of the Obsidian Dunes. With its surface partially embedded in swirling obsidian sands, this ancient gateway seems to pulse with mysterious energy, beckoning adventurers to pass through despite the dangers that accompany its presence. Ssandrak, the Shardmaw, a fearsome guardian with jagged scales and eyes like molten rock, ensures that only the worthy may approach the portal, while fierce sandstorms whip around in a chaotic dance, obscuring visibility and disorienting any who dare venture too close.

Portal to the Fourteenth Floor

Portal to the Fourteenth Floor

Deep beneath the ocean, at the bottom of the Abyssal Depths, lies an ancient portal embedded within a massive coral structure. This mystical gateway, wrapped in vibrant seaweed and glowing coral, emanates a soothing light while being fiercely guarded by colossal sea creatures. Only those deemed worthy may pass through the swirling vortex of magical energy, leading to the enigmatic challenges of the Fourteenth Floor.

Portal to the Fourth Floor

Portal to the Fourth Floor

Deep within the Third Floor, at the far edge of the Shattered Canyon, the Portal to the Fourth Floor lies carved into the face of a massive stone wall. Surrounded by rubble, the portal is etched with ancient symbols that pulse with a faint, bluish light, creating an eerie ambiance. The air crackles with unstable energy, hinting that the journey ahead will be fraught with peril. The plateau is littered with remnants of a great battle, with massive boulders and jagged rocks offering little refuge while the howling wind intensifies the sense of danger in this desolate place.

Portal to the Ninth Floor

Portal to the Ninth Floor

An ancient structure crafted from volcanic rock, it stands imposing above a steaming pool of boiling water. Guarded by a gigantic salamander, adapted to withstand the extreme heat, the portal exudes an aura of mystery and danger, beckoning only the bravest adventurers to pass through.

Portal to the Second Floor

Portal to the Second Floor

Hidden deep within the meadows of the First Floor, the Threshold of Ascension stands as the only way forward into the mysterious Level 2 of the Tower. This ancient stone archway is covered in strange, glowing runes, with a shimmering portal of swirling blue and white light at its center, humming with energy and hinting at the dangers that lie ahead.

Portal to the Seventeenth Floor

Portal to the Seventeenth Floor

Hidden deep within the Forgotten Ossuary lies the Necromancer’s Lair, a sinister cavern formed from the remains of ancient giants and surrounded by the lingering echoes of lost souls. This dark domain serves as the lair of Valthor the Bonecaller, who conducts his forbidden rituals and commands his undead minions from this accursed ground. A portal leading to the next floor is guarded fiercely by Valthor and his formidable servant, the Dracolich Nyrak, ensuring that those who enter must tread with caution.

Portal to the Sixteenth Floor

Portal to the Sixteenth Floor

The King's Throne Room is the main hall of the castle, where the Forgotten King once ruled. The throne itself is immense, made of black stone decorated with symbols of power and royalty, but now it is cracked and covered in dust. In the center of the room, the Forgotten King, an empty suit of armor adorned with a crown, still sits, waiting for new challenges. His sword floats at his side, ready to defend his kingdom. The throne, once activated by the defeat of the king, transforms into a portal to the next floor, opening to reveal a magical energy door glowing with a spectral light.

Portal to the Sixth Floor

Portal to the Sixth Floor

Deep within the Fifth Floor, hidden in the heart of the Mire of Lost Souls, lies the Portal to the Sixth Floor. This ancient structure is formed from twisted, gnarled roots of the swamp’s oldest tree, which loom above like skeletal hands clutching at the sky. A swirling, greenish-blue mist hangs in the air around the portal, its energy pulsing with each passing second. The sound of distant wailing echoes faintly, growing louder as one approaches. The ground around the portal is thick with mud, and the waters nearby seem unnaturally still, as if even nature itself fears to disturb this passage. Though mysterious and foreboding, the portal beckons to those who have the strength to proceed to the next level of the Tower.

Portal to the Tenth Floor

Portal to the Tenth Floor

At the heart of the Ninth Floor, an imposing portal made of black stones emerges, covered in symbols that glow with electric energy. This gateway radiates an aura of power and mystery, guarded by a colossal creature of pure electricity. The surrounding winds are charged with magical energy, ready to transport adventurers to the next level, provided they can survive the guardian that protects the passage.

Portal to the Third Floor

Portal to the Third Floor

Deep within the twisting paths of the Second Floor, hidden in the thickest part of the Verdant Labyrinth, lies the Portal to Third Floor. It’s an ancient stone archway, partially overgrown with vines and moss, but glowing runes cover the stone, emitting a faint, pulsating light. The portal itself shimmers with a swirling, greenish energy, casting an eerie glow on the surrounding jungle. The air around the portal is heavy with humidity and the scent of damp earth, making the atmosphere feel thick and oppressive. Large twisted roots protrude from the ground around the portal, and strange, coiling markings lead from the base of the arch, indicating the presence of a dangerous creature that lurks nearby. As the players approach, the jungle grows eerily silent, a sure sign that they’ve entered the territory of the portal’s guardian.

Portal to the Twelfth Floor

Portal to the Twelfth Floor

Deep within the maze of the tombs lies an ancient archway made from obsidian and gold, the surface covered in ancient, unreadable glyphs. The arch hums with magical energy, and a swirling vortex of light glows within it. The oppressive air lightens as adventurers approach, but the sense of dread never fully fades.

Portal to the Twentieth Floor

Portal to the Twentieth Floor

At the bottom of the Well of Eternal Flame lies a portal that leads to the twentieth floor, guarded by an imposing figure known only as Him. This entity represents the very essence of the devil, radiating an overwhelming aura of dread and power. Challengers must face his fiery wrath, as he conjures waves of heat and flames to test their resolve.

Serpent's Den

Serpent's Den

Deep within the jungle of the Second Floor lies the Serpent's Den, a swampy clearing dominated by towering trees and thick vines, where serpentine creatures thrive amidst the muck and stagnant pools.

Spiral Abyss

Spiral Abyss

The Spiral Abyss is a treacherous descent into the fiery depths of hell, where the temperature rises ominously with each step taken down the stone stairs. Gloomy and foreboding, this place is fraught with danger, as fierce demons guard the portal to the next level, eager to unleash chaos upon any intruders.

Stormspire Peak

Stormspire Peak

An immense mountain that seems to touch the clouds themselves, constantly hit by howling winds and lightning. The path to the top is treacherous, with strong winds and steep cliffs, making the climb a test of endurance and courage. At the top, storm creatures make their home, using the high ground and electricity as natural defenses. With each step, the danger increases as thunder echoes across the mountains.

Sunken Citadel

Sunken Citadel

The Sunken Citadel lies submerged beneath the waves, a haunting remnant of a once-great civilization. Its towering spires and intricate arches, now encrusted with vibrant coral and draping seaweed, tell tales of grandeur long faded. Glowing runes pulse faintly along its crumbling walls, hinting at forgotten magics that once flowed through its core. The ruins are now a refuge for various aquatic creatures and the remains of ancient constructs that guard the treasures hidden deep within. Despite the decay, the citadel radiates an aura of power and mystery, beckoning adventurers to uncover the secrets hidden in its watery embrace.

Terrace of the Elders

Terrace of the Elders

The Terrace of the Elders is a serene location, revered for its tranquility and beauty. This floating oasis invites heroes to take a moment for quiet meditation and introspection amid the grandeur of the limitless sky. The gentle breeze and embracing silence allow weary souls to rejuvenate as they reflect on their journeys.

The Bitter Maw

The Bitter Maw

The Bitter Maw is a massive ice cavern hidden deep within the frozen earth, where an otherworldly chill permeates everything. Sharp icicles hang perilously from the cavern's ceiling, glistening like daggers, while strange, bioluminescent fungi emit an eerie glow from the cracks in the frozen rock. Legends say that powerful frost creatures inhabit this haunting realm, and that the extreme cold warps reality itself, distorting time and space for unfortunate souls who dare to venture too far.

The Boiling Plains

The Boiling Plains

A vast field covered with active geysers and pools of boiling water on the eighth floor, The Boiling Plains is an arid landscape where the uneven terrain makes every step perilous. With strange creatures adapted to the extreme heat roaming the area, danger lurks at every corner. The air is filled with the constant sound of bubbling and hissing as vapor erupts unexpectedly from the ground, creating a surreal atmosphere.

The Bone Wastes

The Bone Wastes

The Bone Wastes are a disturbing expanse where the remnants of countless fallen warriors lie in an eerie stillness. Piles of bones form grotesque hills, while the air is thick with the moans of lost souls. Dark spirits and skeletons populate this wasteland, emerging from crevices and shadows to haunt any who dare traverse this cursed land. Beneath the sinister surface, necromantic energies warp reality, creating treacherous bone traps that can ensnare the unwary.

The Broken Bridge

The Broken Bridge

A colossal, now-ruined bridge that once connected both sides of a vast canyon, shrouded in tales of an epic battle that shattered its form. Locals whisper of the eerie echoes of conflict that resonate during stormy nights, warning travelers of the ominous dangers that lurk in the depths below.

The Chamber of Curses

The Chamber of Curses

A small, coffin-shaped room lined with shelves holding ancient scrolls and cursed relics. The walls are covered in protective glyphs, some glowing faintly as if containing an ancient magic. The air here feels heavier, and touching anything without the proper precautions can unleash dark, uncontrollable forces.

The Chamber of Summoning

The Chamber of Summoning

A vast, shadowy hall in the First Floor of the Tower of the Ascension, considered it's entrance. Its black stone walls and floors gleam faintly under the eerie glow of floating lanterns. In the center, an imposing obsidian obelisk stands, covered in glowing runes, radiating ancient energy. The edges of the chamber are shrouded in darkness, creating a sense of endless space. The atmosphere is cold and foreboding, filled with magical tension, as this is the place where the Ascended are summoned to begin their journey.

The Cracked Spire

The Cracked Spire

A towering stone spire on the Third Floor that has cracked and broken over time. It stands precariously over the edge of a deep chasm, connected to the rest of the canyon by a narrow, crumbling bridge. The spire itself is hollow, with ancient stairs carved into its interior, spiraling upwards. Strange glowing symbols can be seen on the walls, and the air inside feels colder, as though something is watching.

The Crumbling Chapel

The Crumbling Chapel

The Crumbling Chapel is an ancient structure within the castle, partially collapsed yet still imbued with a holy and eerie presence. It houses a rusted old sword on the altar, once a symbol of protection for knights, while empty suits of armor kneel in silent prayer, ready to rise and fight if disturbed.

The Drowned Mangroves

The Drowned Mangroves

On the Fifth Floor of the Mire of Lost Souls, there is a sprawling mangrove swamp known as the Drowned Mangroves. The trees here grow thick and close together, their roots submerged in the murky, brackish waters. The air is thick with humidity, and insects buzz constantly. Twisting roots create natural bridges over the deep water, but these pathways are treacherous, as the water below is home to dangerous creatures. The mangroves form a labyrinth of branches and vines, making it difficult to navigate, and the water is dark and stagnant, concealing what lies beneath.

The Final Screen

The Final Screen

The Final Screen is a surreal point of interest located at the heart of the Tower of Ascension's last floor, where the boundaries of reality dissolve into the digital ether. Here, challengers are confronted with their ultimate destiny through a glowing, gigantic computer screen that presents various paths they can take—each path representing a unique conclusion to their arduous journey. Surrounding the screen are remnants of previous adventurers, their discarded items serving as poignant reminders of the trials faced in this final moment of decision.

The Forgotten Barricade

The Forgotten Barricade

In one of the side wings of the castle, the Forgotten Barricade is a relic of ancient times, where traces of past battles are still present. With broken shields and rusted spears along the ground, the crumbling wooden towers reflect the fury of the wars that raged there. Patrolled by knights in weathered armor, the atmosphere is charged with a palpable tension, as if the echoes of past struggles could be awakened at any moment.In one of the side wings of the castle, the Forgotten Barricade is a relic of ancient times, where traces of past battles are still present. With broken shields and rusted spears along the ground, the crumbling wooden towers reflect the fury of the wars that raged there. Patrolled by knights in weathered armor, the atmosphere is charged with a palpable tension, as if the echoes of past struggles could be awakened at any moment.

The Fractal Grove

The Fractal Grove

The Fractal Grove is an enigmatic forest where nature repeats itself in infinite patterns, creating a disconcerting experience for those who venture along its trails. The ethereal murmurs that echo among the branches seem to whisper secrets from dimensions beyond comprehension. In the center, a colossal tree displays fractals that project a sense of reality distortion, inviting those who approach it to challenge their sanity in search of a way out.

The Glimmering Field

The Glimmering Field

A large, open expanse of wildflowers and tall grass in the First Floor, the Glimmering Field is a place of natural beauty, filled with vibrant colors that shift subtly under the sunlight. Small floating orbs of light—possibly fey creatures or magical entities—drift lazily above the flowers, casting glimmers of light across the field. The ground here is soft, and the air smells of sweet nectar. Despite its peaceful appearance, this field is enchanted, and the longer one stays, the more they feel a sense of drowsiness and calm, as if being lulled into complacency.

The Grotto Market

The Grotto Market

Inside a massive open cavern within the sanctuary, the Grotto Market serves as a bustling hub for merchants, artisans, and adventurers seeking to trade items, purchase supplies, and mingle with other Ascendeds. Stalls crafted from makeshift materials brim with rare artifacts, potions, weapons, and valuable tools. The air is filled with the constant buzz of negotiations and conversation, all illuminated by naturally embedded crystals glimmering in the cave walls. While it maintains a peaceful atmosphere, the market is also a fertile ground for opportunities and the forging of important connections for future adventures.

The Haunted Marsh

The Haunted Marsh

The Haunted Marsh is a treacherous, eerie landscape characterized by twisted, dead trees that rise like skeletal claws from the ground, where a colonization of muffled wails from unseen spirits permeates the air. Navigating this cursed swamp is perilous; it drains the vitality of all who enter, subjecting them to potential exhaustion as ghostly apparitions swirl through the fog, leading many to question the boundaries between reality and illusion. Be wary, for lurking within this cursed realm are Banshees, Wraiths, and Specters, ready to pounce on the unsuspecting.

The Lightning Caverns

The Lightning Caverns

The Lightning Caverns are a treacherous network of caves carved by the raw power of lightning, where the very walls shimmer with electrical charges. Thunderous roars echo through the passages as bolts of lightning leap between glistening stalactites, posing grave risk to anyone attempting to traverse this electrified labyrinth. Within these caverns, the storm energy seems to pulsate with life, protecting a host of strange creatures that thrive in the charged atmosphere, fierce guardians of their hidden treasures and ancient secrets. Adventurers venturing here must be wary of the shocks lurking around every bend.

The Lost Shipwreck

The Lost Shipwreck

A massive shipwreck found on a rocky shore during low tide on the seventh floor. The ship is half-buried in the sand, its masts broken and sails torn, swaying in the wind. The ship looks ancient, covered in rust and sea life. Adventurers search the wreck for lost treasure, navigating dangers within its unstable remains. The surrounding area is desolate, with waves crashing ominously in the background.

The Obsidian Tunnels

The Obsidian Tunnels

Beneath the Fourth Floor's Obsidian Dunes, the Obsidian Tunnels run like veins beneath the black glassy surface. The walls glimmer faintly, jagged obsidian shards making travel treacherous. The tunnels are filled with dangerous creatures that have adapted to the darkness and sharp terrain, waiting to ambush any who dare venture below the dunes.

The Obsidian Wastes

The Obsidian Wastes

The Obsidian Wastes stretch endlessly across the Fourth Floor, a chilling landscape hauntingly littered with black, jagged shards of glass and the remnants of ancient battles. The fused weapons and armor jut out from the glassy terrain, creating treacherous obstacles for those who dare to traverse it. The ever-present ash and dust obscure visibility, causing travelers to tread carefully, lest they stumble upon the skeletal remains of long-dead creatures, forever encased in the obsidian sands.

The Predator's Glade

The Predator's Glade

The Glade of Shadows is a haunting clearing in the heart of the jungle of the Second Floor, marked by an unsettling silence that envelops the area, broken only by the distant roars of its apex predator. The ground is littered with the remains of large animals, their bones bleached by the sun and mingling with torn vegetation, creating a grim testament to the ruthless hunting prowess of the giant jungle cat that claims this territory. Though shafts of sunlight pierce through the thick canopy above, illuminating the eerie tableau, a suffocating stench of death hangs in the air, reminding all who enter that they walk the domain of a fearsome predator.

The Ribcage of the Colossus

The Ribcage of the Colossus

The Ribcage of the Colossus is a vast and eerie landscape formed by the remains of a gigantic creature, whose skeletal bones create a labyrinth of natural caves and corridors. Venturing through the chest, skull, and ribs of this ancient beast, adventurers encounter the remnants of lost artifacts, but they must tread carefully, for the area is haunted by the restless specters of those who once perished here and shadowy guardians that protect the treasures of the forgotten.

The Room

The Room

In the heart of the Twentieth Floor, this surreal and disconcerting environment is dominated by a gigantic dark wooden desk. All around, the chaotic atmosphere is accentuated by piles of crumpled papers, empty coffee cups and snack wrappers, while a colossal monitor casts a cold, bluish light, revealing furiously typing keyboards and a gigantic office chair. The Ascended feel as if they are constantly being watched by a colossal, unknown being called The Player.

The Scalded Grottos

The Scalded Grottos

A complex of subterranean caves carved by erosion and the constant heat of geysers on the eighth floor, The Scalded Grottos is a treacherous labyrinth filled with luminescent minerals and shimmering crystals. The suffocating temperature makes exploration extremely perilous, while strange creatures adapted to subterranean, intense heat lurk in the shadows, guarding the hidden secrets deep within the caverns.

The Searing Ravine

The Searing Ravine

The Searing Ravine is a vast chasm sculpted over time by geothermal activity. Its walls are composed of volcanic rock, and the ground vibrates from the heat emanating from the depths. At the bottom of the ravine, rivers of lava snake slowly, illuminating the area with a reddish glow. This place is a true labyrinth, where heat-resistant creatures lurk in the shadows. It is located on the eighth floor, adding an eerie elevation to its searing essence.

The Shattered Courtyard

The Shattered Courtyard

The Shattered Courtyard serves as a haunting reminder of the castle's glory days, where once proud knights trained for battle. Now, it lies in disarray, with debris littering the ground and the echoes of past heroics muted by the passage of time. Ancient armor patrols the area, their mechanical movements an eerie testament to the past, while a forgotten fountain at the courtyard's center serves as a home for creeping moss and a dichotomy of nature reclaiming a man-made structure.

The Sphinx's Maw

The Sphinx's Maw

A tight, stone passageway shaped like the jaws of a sphinx, leading into a central tomb chamber. The entrance is flanked by two massive stone sphinxes that watch silently. Inside, the floor is covered in pressure plates and traps designed to catch the unwary. The deeper one goes, the narrower the walls become, eventually leading to a room containing a cursed sphinx statue that comes to life if its secrets are disturbed.

The Thunderfield

The Thunderfield

The Thunderfield is a vast, open plain ravaged by ceaseless lightning storms. With charred trees dotting the landscape and cracked ground revealing the aftermath of frequent electrical tempests, the air buzzes with a palpable electricity. The constant echo of thunder resonates, creating an ominous atmosphere where danger lurks in every corner, especially with elusive creatures infused with electrical energy patrolling the plains, ready to ambush the unwary. Crossing this hazardous expanse is a treacherous endeavor, fraught with the imminent threat of lightning strikes.

The Tomb of Sands

The Tomb of Sands

A maze of narrow, suffocating passageways constantly shifting with fine sand pouring through cracks in the ceiling. The ground is unstable, and adventurers must navigate through collapsing walls and shifting paths. Hidden within the depths of the tomb are trapped spirits, mummified horrors, and powerful relics. The ever-present sound of sand trickling down gives an eerie sense of time slipping away.

The Tranquil Springs

The Tranquil Springs

Hidden deep within the meadow of the First Floor, The Tranquil Springs is a small, serene body of water, fed by an unseen source. The water is crystal-clear, and strange, faint lights flicker beneath the surface, giving it an almost ethereal glow. Around the springs, the air is cooler, and a gentle mist lingers, swirling around the base of the surrounding reeds and flowers. The springs are known to have mild healing properties, and travelers often stop here to rest and regain their strength.

The Treasure Island

The Treasure Island

A mist-shrouded island with dense forests and rocky cliffs on the seventh floor. The island's landscape is treacherous, with hidden caves and secrets buried beneath. Adventurers come here in search of the legendary treasure that grants the power to breathe underwater. The island feels ominous, filled with natural dangers, but there are no supernatural forces at play.

The Veil of Eternal Mist

The Veil of Eternal Mist

Located deep within the Fifth Floor, the Veil of Eternal Mist is a part of the swamp that is perpetually cloaked in dense fog. The mist swirls constantly, reducing visibility and distorting sound, causing travelers to second-guess what they see. Time feels distorted here, and many who wander into the Veil never find their way out, drawn into illusions of lost friends or enemies.

The Wailing Wastes

The Wailing Wastes

The Wailing Wastes is a hellish battlefield where legions of demons engage in eternal warfare, making it a grisly landscape of death and destruction. The air hangs heavy with the metallic tang of blood mixed with the stench of charred earth, punctuated by the clash of steel and the war cries of the damned. At the center of this chaos, Marilith, a fearsome six-armed warrior, commands her demonic forces with a terrifying precision, orchestrating the relentless onslaught against her foes.

The Webbed Hollow

The Webbed Hollow

A foreboding area of the jungle in the Second Floor.The Spider's Veil is a place where nature's beauty is twisted into a haunting spectacle. The thick webs obscure the path, creating a sense of disorientation for any traveler brave enough to venture inside. Amidst the traps of silk, an unsettling silence reigns, occasionally broken by the soft rustle of arachnid inhabitants preparing for their next meal.

The Whispering Grove

The Whispering Grove

The Whispering Grove is a mystical haven inside First Floor, brimming with magical energy and teeming with playful creatures like Blink Dogs, Sprites, and Pseudodragons. At the center stands an ancient oak tree, its gnarled branches stretching wide, while gentle whispers dance through the leaves, inviting curious souls to commune with the tree or uncover the source of the enigmatic sounds. However, intruders who disturb the natural balance may provoke the grove's protective inhabitants.

The Winding Path

The Winding Path

The Winding Path is a twisting and endless corridor, with walls that shift and relocate as the Ascended attempt to follow it. Each turn may distort the path, revealing doors that lead to nowhere or bottomless abysses. Echoing footsteps fill the air, yet it remains impossible to determine their source. The path serves as a physical representation of mental chaos, where the correct direction is always uncertain. The Ascended must follow clues and decipher symbols that appear on the walls to find the true exit of this illusory labyrinth.

Tomb of the Betrayer

Tomb of the Betrayer

A lonely mausoleum atop a hill of bones, dedicated to a traitor who was cursed for all eternity. The environment is dark and haunted, with a vengeful spirit guarding the place. The Ascended must solve ancient riddles to obtain the relics buried with him, but this will not be easy, as the spirit will try to stop any intruder.

Tranquil Hot Springs

Tranquil Hot Springs

Located in the heart of the sanctuaries, Tranquil Hot Sprints are natural pools of thermal waters, surrounded by smooth rocks and lush vegetation. The water exudes a soft glow, with healing properties that alleviate physical and mental fatigue. The environment is perfect for meditation or for exchanging stories with other adventurers while recharging your energy.

Village of the Forsaken

Village of the Forsaken

Nestled in the golden meadows of the First Floor, this small village is composed of humble huts with thatched roofs, overgrown with wildflowers and vines. The villagers, former Ascended who abandoned their climb, live in quiet contentment, having chosen the safety of mediocrity over the perils of ambition.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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